Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But i feel your pain brother. I am tired to fight asians, muricans and the maple guys because of their ♥♥♥♥♥♥ ping aswell.
I feel your pain. VPN blocking won't work for those who have VPN obfuscation which stealths the VPN to make it appear like a 'normal' non-VPN connection. More information on how VPN obfuscation works at the link here: https://www.cactusvpn.com/beginners-guide-to-vpn/vpn-obfuscation/
The question is whether Crytek wants to solve this problem, because it will bring costs.
The person was so dead, I actually got the prompt to loot their weapons before they killed me. Love when people are lagging it works for them.
So I cant play the game anymore? Sometimes I have a ping of 130ms and without vpn I cannot play the game.
Wow what a great idea.
But, what about when the game is built from the ground up to handle global traffic and less than perfect network connections?
I think its reasonable then to have a ping limit of 200-250ms. No region lock needed of course, as its built to be a global game, so long as you fit the ping limit.
Why do you have to have a VPN to play the game? If you are using the VPN to get past the ping limit then you are just an ♥♥♥♥♥♥♥. Get better internet. A VPN doesn't fix your ping, it just makes it look better. You now STILL have the same latency to the game, plus the amount of latency it takes you to connect to the VPN.
250 is way too high. I have under 200 to anywhere in the world. They should restrict people to the two closest servers and remove manual server selection. There is no reason to be able to select your server.
Yeah, don't worry. Hunt has a very clear direction and it is clearly global.
Some people don't like it, but the developers are not going to deviate from the plan they started. You can see it when they talk about the game. They have a very clear idea in mind. Always willing to blend in things the playerbase requests. Such as Trio mode.
Yet not willing to compromise the greater plan. That Hunt is supposed to be played together with friends all around the world regardless of if they are competitive, good at games or have the best computer and internet in town.
There are a lot of those kind of players out there.
I think its genius, how they are trying to offer something that is not there in the Multiplayer FPS market yet.
See that is proof right there. Its not so much about Geography as it is Latency. When latency reaches above 250ms, artifacts begin to arise in these games, but you cannot go much below that and still let everyone play.
Hunt wants everyone to play.
And really I think the biggest problem in the gaming world with regards to latency is "latency cheaters" aka "lag switchers" not people with sub-par internet connections. Its the ones who run software to switch their lag on and off that are the real issue.
Everyone is welcome in my matches. So long as they don't have latency above what the game stipulates (250ms).
Duncan.Idaho, I understand the global community concept. In theory it is great, but in execution here, it is lacking. Between the game's high tick rate, the awful trade window (regardless of its purposeful design), and Crytek using the cheapest servers; the general and global community experience are often subpar. I know and have seen you extensively defend these above issues through gas lighting or anecdotal: "It doesn't happen to me, so it's fine." Despite this, dead people can kill you after they hit the ground. Also, cheating is socially acceptable and encouraged in other countries and these international players are pervasive pests on US servers. Combined with a lack of death camera, poor server stability, desync issues, etc. Crytek often creates a frustratingly poor experience in the bayou. Crytek should focus on creating a great experience at a local level, ie for most players. Once they improve this experience, then focus on the more expansive global scale. Biting off too much to chew and implementing the top down approach without the right resources and designs are why so many people are disappointed with Crytek's choices here. Additionally, other successful games in the fps market don't allow manual server selection and still achieve global communities. These games although different than Hunt in many ways, are still inclusive and arguably operate more ideally because of design choices that Hunt developers should also emulate. As a whole, stating this game was designed to do or be something, globally balanced and experienced, but often failing to achieve success here is reason to implement actual changes/fixes. Instead, Crytek doubles down, trudges through and usually without addressing continuous problems and implement superficial fixes. The entire ping limit for server selection is an example of ineffective and superficial "fix." If the equally ineffective SBMM toggle was removed from Hunt, so should server selection. If this creates issues for the few and improves general play for the majority, that is preferable and ideal.
The reality is not everyone can or will have accessible gameplay here. These people should ask Crytek to improve the server abilities or receive a refund for the game. That's the reality of online capabilities or lacktherof. If enough people want refunds due to lack of local server accessibility, maybe Crtyek would create additional resources.
Another idea, Crytek should host two additional server regions.
1.) "Wild West" is a server that would be for people with high ping and international duos/trios wanting a global experience. Everyone can also opt into this server, reagrdless of ping and geographic location, but you are automatically connected here if ping is above 125 or in international duos/trios. In such case, players know they will be playing against people and experience less than ideal conditions, but everyone is aware and can choose to then have a subpar or alternative experience.
2.) "Badlands" is the other server created and people with VAC or game bans in the last 3 years are automatically placed here. Then cheaters don't have to impact everyone's experience, still have online access, and can try to out cheat each other for the win. This would mitigate some cheaters presence in the general servers. Sure there are ways around this with new Steam accounts, etc. but having a replay camera and better anicheat to detect and ban new offenders while preemptively creating damage control is best. Many current SCUMGE and BB clans members would no longer infest honest lobbies and waste people's time.