Hunt: Showdown 1896

Hunt: Showdown 1896

76561199177872233 Sep 16, 2024 @ 3:48pm
anyone can explain(technically) why trades are INSANELY common in this game?
I love close combat gameplay, I love the shotguns, I would much rather play that way as I have played for years, but I stopped because any time I play shotgun and me and my enemy are aware of each other's position, we end up killing each other. Im by no means some old head with slow reaction time, I react super fast or at least as fast as any other player here. 9/10, its a trade. just why ffs. how. howwwwwwwwwwwwwwwwwwww. in 20 years of playing fps games I have never seen a game with such insane trade window. and for a game coming from a big company its ever crazier. what on earth could justify this happening so frequently??
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Showing 1-10 of 10 comments
Vanilla Gorilla Sep 16, 2024 @ 4:04pm 
You will shoot someone with a shotgun and then get stabbed in the chest and both die... insane.
Soft & Wet Sep 16, 2024 @ 4:10pm 
Originally posted by Where's The Region Lock Crytek?:
Originally posted by CAPTAIN TENNEAL:
https://m.youtube.com/watch?v=-FC-IcOjXhs

LOL huuge video
Huge? It’s only 30 mins! Plus the points are labeled so he can just jump around
The devs made it public that this is intentional, iirc. Years ago. They think its realistic because the dead guy's body is still pulling the trigger even if their head has eaten a slug of solid lead. Dying doesn't stop their finger from twitching that Rival 76's trigger once or twice before they've fallen.

But, even if that's how things *can* work irl, that's not how they *should* work in a PvP game, where the objective is to frag or be fragged. Right now, the game mode at short range if 2 people have 1-shot weapons is "frag AND be fragged, then hope your teammate gets you up or you're a Solo with Necro ready to go". That's not very fun, both players are forced to stop playing now instead of 1 being left standing. Way to go, CryTek.
Soft & Wet Sep 16, 2024 @ 4:22pm 
Originally posted by Creatures Lie Here:
The devs made it public that this is intentional, iirc. Years ago. They think its realistic because the dead guy's body is still pulling the trigger even if their head has eaten a slug of solid lead. Dying doesn't stop their finger from twitching that Rival 76's trigger once or twice before they've fallen.

But, even if that's how things *can* work irl, that's not how they *should* work in a PvP game, where the objective is to frag or be fragged. Right now, the game mode at short range if 2 people have 1-shot weapons is "frag AND be fragged, then hope your teammate gets you up or you're a Solo with Necro ready to go". That's not very fun, both players are forced to stop playing now instead of 1 being left standing. Way to go, CryTek.
Trading is honestly fine. The bullet should not disappear.

The problem is the system Crytek put in place is essentially pro-high ping lag compensation.
Badass_Ben Sep 16, 2024 @ 4:48pm 
Client based hit registration

Client A (You) with 30ms ping shoot player B with an 800ms ping, on your screen, because your Client says "Hit", you see the kill, enemy player drops.

Player B, with 800ms ping, does not immediately get the message they have been killed.
BECAUSE they are not yet dead on their client dude to bad connection, they can "shoot you" and get what THEY see as a valid hit.

Now both clients say "we see a valid hit and kill" so everyone does.

The alternative?
Server based hitreg, where the server says, "Sorry Player B, your connection is trash, you are already dead and therefore your shot never existed"
Vanilla Gorilla Sep 16, 2024 @ 5:04pm 
Originally posted by CAPTAIN TENNEAL:
Originally posted by Creatures Lie Here:
The devs made it public that this is intentional, iirc. Years ago. They think its realistic because the dead guy's body is still pulling the trigger even if their head has eaten a slug of solid lead. Dying doesn't stop their finger from twitching that Rival 76's trigger once or twice before they've fallen.

But, even if that's how things *can* work irl, that's not how they *should* work in a PvP game, where the objective is to frag or be fragged. Right now, the game mode at short range if 2 people have 1-shot weapons is "frag AND be fragged, then hope your teammate gets you up or you're a Solo with Necro ready to go". That's not very fun, both players are forced to stop playing now instead of 1 being left standing. Way to go, CryTek.
Trading is honestly fine. The bullet should not disappear.

The problem is the system Crytek put in place is essentially pro-high ping lag compensation.

It's not just trading while using guns, it's also if someone melees after being shot.
BEAЯ Sep 16, 2024 @ 5:23pm 
trading is a joke, they say its for realism yet i can kill someone with one swing to the ribs with a baseball bat and have a pet bug that explodes
Originally posted by Vanilla Gorilla:
Originally posted by CAPTAIN TENNEAL:
Trading is honestly fine. The bullet should not disappear.

The problem is the system Crytek put in place is essentially pro-high ping lag compensation.

It's not just trading while using guns, it's also if someone melees after being shot.

I've been killed and also traded with players that have their back to me on my screen over the 6+ years I've played.
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Date Posted: Sep 16, 2024 @ 3:48pm
Posts: 10