Hunt: Showdown 1896

Hunt: Showdown 1896

Update notes OF COURSE bring massive disappointment.
We are closing in on the one-month mark following the Hunt: Showdown 1896 launch and are back to go through summaries of the 2 patches delivered so far and to update you on the return of Stillwater Bayou this coming week.
Patch 1 (version 2.0.0.6) – Released on PC Steam, Ps5

Fixed a bug that caused the game to freeze or crash when opening the map during banishment in Bounty Hunt.
Fixed a bug that caused the game to crash when triggering multiple light sources (such as alert trips or fuses).
Fixed a bug that caused a crash when adjusting any HDR setting on console.
Fixed a bug that caused scopes to appear blurred.
Fixed a bug that caused the mission summary to be missing after completing Soul Survivor or Bounty Hunt.
Fixed a bug where the "Filter On" and "Sell" buttons shared the same shortcut on the gear screen.
Fixed a bug that allowed regions with a ping above the limit to still be selected and applied.
Fixed a bug where the region is not displayed in the mission stats.
Fixed bugs causing occasional crashes during gameplay.

Patch 2 (version 2.0.0.7) – Released on PC Steam, Ps5

Enabled proper shadow rendering for users with AMD Vega and Polaris (500 series) GPUs, though such cards remain below recommended minimum specifications.
Fixed bugs that occasionally caused crashes during gameplay or at the launch of the game.
Fixed issues that caused stuttering when approaching or starting fights with Hellborn Wild Target.
Fixed issues and optimized specific areas of map causing visual stutters when entered.
Fixed a bug that sometimes made the statistics and last match screens unavailable.
Fixed a bug that caused overlapping text in the lobby and during gameplay.
Fixed an exploit that allowed players to instantly revive themselves after dying without the required wait time.
Fixed a bug that prevented The Northern Justice DLC from unlocking in-game after purchase on PlayStation platform.

Our next update is in certification now for release next week. Exact timing is to be determined and will be announced via Hunt socials channels when locked in. This pending update primarily focuses on delivering the enhanced version of Stillwater Bayou along with several critical bug fixes and a first pass of minor Ui improvements. This pending update also brings all previous bug fixes from above to the Xbox Series platform.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20 th

Visually enhanced Stillwater Bayou map returning to rotation.
Fixed bugs that could cause dedicated servers to crash.
Resolved additional infrequent crashes possible during gameplay.
Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
Currencies in the menu header (top-left) now display in their respective colors.
Streamlined 'Quit' button interaction for keyboard and mouse users.
Updated 2D icons.
Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
Favorite filter improvements.
Owned items will always appear first in the inventory.
Removed Gear from the Top Navigation.
Removed the 'Sell' confirmation popup window from the Gear screen.
Blood Bond prices are now more prominent when purchasing skins.
A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

Hunter paper doll loadout slots available in the Gear screen.
Dedicated play button in top nav.
Full shortcut button & key binding pass for clarity, consistency, and ease of use.
Filters and sorting remembered between games.
KDA shown in player details from Lobby.
Individual charms attached to any number of weapons again, no single application restriction.
Teammate's hunter level shown in the lobby.
Affordable and unaffordable traits are easier to visually differentiate.
The Grid View is set as the standard view for Recruit Screen.
"Show 3d item" added to the contextual side panel.
280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

Looking forward to seeing you back in the Bayou soon!

  • Only one map comes back.
  • Things listed below 2.1 are not even part of the coming update!
  • "Filters and sorting remembered between games." Shows how clueless they are, its currently already the case that its remembed between games, at least for the trait screen. Its when you restart the game that its gone. w8 no, the sorting is gone when you restart the game and the filters might be actually gone after each game I need to double check. They seriously could not be bothered to even fix this basic thing in 30 days its insane.
  • KDA shows also not part of the update, like the most basic thing they could not bother to hotfix it, and after 30 days its STILL NOT DONE.
  • "Full shortcut button & key binding pass for clarity, consistency, and ease of use." WTF does this even mean.
  • 280+ assorted minor bug fixes - that actually would sound great to me IF I would not know about Cryteks track record of this bugfest of a game. They have not fixed it in 6 years and I doubt they fix this bugfest now. The question is how many new bugs will the update bring.
  • "Fixed a bug that allowed regions with a ping above the limit to still be selected and applied." but read this: " features still in development but not yet ready for release such as new ping limits ...". So there will actually STILL NO ACTUAL PING limit, not with this update and sounds like its not even clear if its with the next in October. So what happens if you select a region like EU and then move to china? Will you get kicked out the region, probably not, so people can also just use others to log in once and fake their region? Seems just stupid one time client based check and you probably can even fake if they evne had a bug that you could select them anyway.
  • Trade window still not lowered, they have their stupid talk about "in development" its literally a hard coded number in the code, they can change it at any time but the refuse to do so, I heard people say its 800 ms. I know it was lower back in the day and than they changed it for some stupid reason and never went back, now they talk about "in development". How can anyone take their crap seriously. CHANGE THE DAMN NUMBER! I actually for me personally do not care that much as I seem to be lucky I seem these insane traits on peoples videos, I myself almost never have it that bad, still it pisses me having to see it happen to others.
Last edited by Plandemic; Sep 14, 2024 @ 1:47pm
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Showing 1-5 of 5 comments
76561198870445561 Sep 14, 2024 @ 3:10pm 
When is this even going live? Why do they not include a date?
Marcel_2111 Sep 14, 2024 @ 3:13pm 
Full shortcut button & key binding pass for clarity, consistency, and ease of use." WTF does this even mean.
it means that they make it changeable meaning you can decide whta button does what to make it easier to use because the new ui is button heavy
CornedBeef Sep 14, 2024 @ 3:30pm 
Originally posted by Plandemic:
When is this even going live? Why do they not include a date?

No date. They just said it will be out next week some day.
76561198870445561 Sep 14, 2024 @ 3:42pm 
"shortcut button & key binding" like the same exact thing????

What is key binding "pass"? It sounds like intentionally made to hard to understand.

How about "Ability to custom bind menu keys"
Last edited by Plandemic; Sep 14, 2024 @ 3:43pm
Marcel_2111 Sep 14, 2024 @ 4:34pm 
Originally posted by Plandemic:
"shortcut button & key binding" like the same exact thing????

What is key binding "pass"? It sounds like intentionally made to hard to understand.

How about "Ability to custom bind menu keys"
its dev talk dont question it we wouldnt understand why anyhow
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Showing 1-5 of 5 comments
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Date Posted: Sep 14, 2024 @ 1:46pm
Posts: 5