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Αναφορά προβλήματος μετάφρασης
As I stated it increases the skill ceiling but it is also something games with large maps should have. Prior to this update Hunt was an outlier, most 'popular' games with similarly sized maps already have bullet drop.
The recoil to the implementation has to be from players who cannot adapt as despite what you imply it is still relatively easy to get kills with Mosins etc and the change just makes it more difficult for extreme long range snipers, which I think is good. Such a low risk playstyle should require more than just pointing at a head from far away.
The rest of what you have said is honestly just conjecture. This update is not as bad as everyone lets on. It makes me wonder, have the people complaining played games with actually bad devs and updates? Cause even though there are issues, the reaction seems out of proportion to the scale of the issues themselves.
Bullet drop is just a very very VERY long over due attempt to balance this toxic playstyle and actually make it more difficult to land headshots from extreme range. Easy as that, and if its not really to your liking, all you have to do is just move in closer.... the bullet drop range is around 150m, which is just over the size of a normal compound I believe.
Ok,
"toxic playstyle" ?? It's just a play style, there's no toxicity, the MOST overused word anywhere today. Why can't you play a sniper rifle in a game these days and enjoy it?
They are in the game to be used.
The same reason given on why a sniper is at an advantage, is much the same reason especially on the new map, any player should utilise, is cover, there's stacks of it, even the old maps had a bit.
If players play loud and run up the middle of the road then I find it hard to blame the guy on the end of a scope. You see it so often, players sitting in a compound or on a roof exposed on 3 sides or worse. never think you are safe. That should be how Hunt is approached, just a bit unforgiving if you make a lot of noise and leave yourself exposed.
There's no counter to extreme long range, how can there be? it's a game of chance and it relies on you to keep your head down and take your chance when it comes, or someone else does.
tryteks implementation of drop is poor, I mean really, they went for the cheapest most illogical way to put it in game, arbitrary distances, no way to see where your hitting, high or low, no way to tell distance or weapon sight zeroing. They just bent over forwards, as they usually do to the serial whining, noise making players who only thing Hunt is won and done when you have your 30 second Boss fight/compound altercation.
Hunt is getting dumbed down patch by patch. You don't need to listen anymore because of the hundreds of easy agro ai noise traps, you don't need to look long distance for snipers anymore cause they can't hit you. Predictable and boring, yes, just my opinion.
You also mentioned the cover and such, well yeah, both sides can use it but the advantage is always with the sniper and if they are any good at the game, the charging team will never catch them cause the sniper should be moving after every shot.
Basically this falls to just balance and the experience of all players. Its great fun for the sniper to sit back with zero counter and just harass other players, but it ruins the fun of the game for the other players.
Bullet drop wasn't brought in cause of people crying about it, it was brought it cause Crytek actually thought about it and saw how broken it be with the new verticality of the new map.
You are making no sense. Firstly, there is "counterplay" to extreme long range sniping it's called bullet drop. Snipers don't deserve an inherent advantage when it comes to taking out other player as the low risk is arguably the main advantage anyway.
Despite this, you can still snipe and I have hit some great shots post update. It makes me wonder if your resolve has been broken just because you're finding it too difficult to employ your low risk sniping methods to the same success.
Also, I find it odd that you complain about the game being dumbed down when bullet drop adds a new layer of complexity to the game.
Nah bullet drop went in because of the incessant short range whiners, it's why the drop mechanic is so bad, if they had actually thought about it then it would have been a fully fleshed out drop not the guess fest it is currently.
i'm actually not arguing the point JUST because of me, why that has to be the reason I'm against it i'm not sure, I guess it's just a way people try and lessen someone elses opinion.
The game didn't need drop, at very least not one that is this badly implemented.
How can it add a layer of complexity when it's pure guesswork lol, if you had a range spyglass or a zeroed scope or a scope with graduations then you could say there was some skill getting employed. At the moment it's just ah ok I think I'm high enough, ok where did that it, ok well try again ah ok missed...
Balance long ammo scopes with bullet drop, ok fine, then DO IT PROPERLY and make it a skill that can be learnt.
For the sake of argument, let's say the "incessant short range whingers" were the reason bullet drop was added. Obviously this isn't the case and you're just whinging yourself, but why would that be bad? The game has been in need of a bullet drop system and if that were what made them implement one I can't really see much wrong with it.
You keep saying its badly implemented, probably to supplement your idea that it was hastily added at the behest of the "incessant short range whingers". I don't agree with this at all. If you actually tried to learn it, you'd realise it isn't guesswork and is fairly consistent. Shotgun slugs have variation but that is done on purpose. You can see for yourself in the training area.
You also seem to be unaware of the fact they have changed the spyglass so that it can be used as a rangefinder and each weapon displays when the bullet starts to drop off. I do think scope graduations would be cool though, at least for the sniper variants. But yea overall I don't agree with the notion that it is entirely guesswork because it simply isn't.
Remember developer blog post years ago where they described how bullet drop wouldn't be a good idea and/or hard to implement in Hunt? There's a smart forward thinking dev, they seem to have all left though.
I still think that logic applies.
No, I think it's just badly implemented, full stop. No I wasn't aware that the spyglass has been changed recently but that tells you a story, that should have happened at the beginning and been included, the fact that it wasn't, to me, tells you the entire drop mechanic wasn't well thought through.
I saw the range in the bottom right hand corner, yes, but what use is that really when you don't have the range at which you are looking, spyglass, as you point out would help that though.
Developer added the long ammo meta when they put long ammo scopes into the game, granted you could never have kept them out as one of the first things players would have asked for is scoped weapons.
Same dev also said there would be no drop, imo they should have left it that way but that's just my opinion. I don't think drop has added anything to the game, Hunt OG still had compound fights quiet successfully, you could just get picked off if you weren't careful.
Drop should have been on the Test Server for months and got fully sorted, modded and approved before it was added to the game.
But why do you think it is badly implemented? You said it requires guesswork, that is just not true. I am in the training area at the moment and have been able to hit consistent headshots on the furthest combat dummy, about 300m or so away. I will collate some footage, I really think you haven't given it a good go yet.
Also the spyglass change was released with the update, it wasn't added post hoc. Few people seem to bring the spyglass, if they are to change anything they should give sniper scopes the same ability (when you ping with the spyglass it shows the range).
True enough I haven't given it a good go, I haven't played much since the update, I'm not a mad fan of the events I'll be honest, I don't care that much for skins and trinkets.
How's the range translate to the duck and weave ping pong of players though?
Why I think it badly implemented.
Drop in scoped weapons relies on a graduated scope and knowing the distance, both of which hunt doesn't have, spyglass excluded from this for the moment. They didn't have graduated scopes so putting them in wouldn't be true to period but at least a way to zero your iron sight or scope to a distance in the lobby might have been a nice addition.
If you don't have those then initially it has to be guesswork until, by hours of use, you just learn what 175 "looks" like in your scope.
As I said this is all just my opinion, I do see why others wanted it and are ok with it. Just not for me.
How's the taste?