Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Under Graphics > Super Resolution can pick between DLSS and FSR
About the "DLSS x FSR", I can tell that from me and 3 more friends that using 4070 with FSR you just break the game.
Reporting solutions on 4 same specs(Same mobo, ram, gpu, OS, SSD, everything).
The solution that we found was to use Medium to Ultra graphics + DLSS Quality.
There is one in the graphics tab.
Can confirm this info is from a *long* time ago. That's how DLSS1.0 functioned, it needed to be trained on a per game basis. Ever since DLSS 2.0 (many years ago) the machine learning component changed from generating all new pixel information to just intelligently picking what to keep from previous frames to give the impression of a higher res. Modern DLSS is universal, it's why you can mod it into games and have it work flawlessly. I myself have manually upgraded the DLSS versions in many of my games to get the benefits of the more upgraded reconstruction, but multiplayer games don't like it. That's why it's up to the developers to implement it. DLSS is 100% free across the board, all they have to do is drag and drop on top of what they already have and it will work.
I've tried this. It removes your ability to toggle DLSS ingame. Super resolution is turned off, and if you turn it on and back to DLSS, it doesn't apply. It reverts next time you go into your settings and doesn't apply in-game
I'd advice against using DLSS "ultra performance" in general, they added it for use with 8K displays. On a 4K screen using "ultra performance" mode will render internally at 720p, and it looks fairly messy. At 1440p I think "balanced" and up works well, "quality" being the go-to if you have solid hardware
i suggest you guys to check out this software
it doesn't work with Easy Anti Cheat
Err wrong? im using it Oo
Lossless scaling is a great program, but it's no alternative in this instance. I'm looking for a better image quality from DLSS's reconstruction that can be found in the newer versions. LS will give frame generation, but it adds a non-insignificant amount of input latency that doesn't have any mitigation like DLSS frame gen has with Nvidia Reflex. The difference in responsiveness between Hunt w/ DLSS quality mode vs Hunt at native res + LS frame gen will be very, VERY noticeable and make for a totally different experience.
If Crytek takes the time to add in DLSS frame gen support on top of an updated base version of the DLSS upscaler, then I won't complain. But if that happens I hope FSR3.1 + FSR Frame gen is added to have parity. At that point we're asking much more than a simple .DLL swap from the developer's side