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"the game works just as intended" is what you get as repsonse for submitting a real cheater
At least shotguns have to engage with far more of hunt's gameplay in order to be effective.
A insane amount of map knowledge and awareness is needed. This results in many hours clocked to this singular purpose. If anything i wouldnt say the sniping itself is hard to do, but anything map related and teamfight based.
Where are all your vantage points and where do they have vision on. Is the enemy team going around the backside or the front where you can actually shoot at them. So you killed one, whats next ? Are you going to camp them or use this opportunity to move forward towards the next point. When will you drop the sniper to actually engage. How much bars does everybody have left. Do you need to rotate as you dont see anybody and you cant support your team. Is another team coming for your arse etc etc etc.
I hardly ever come across a good sniper that will actually get the bounty off of my cold fingers. Mostly its just a body shot or a down without anything after as they dont know what to do with this down apart from corpse camping it. usually a simple smoke or 2 will throw them off enough so you can get your teammate up. Hitting a headshot on somebody wiggeling while rezzing through smoke is not as easy as it may seem especially on 200m range. + points if you first "fake rezz" and dodge the sniper bullet.
TL:DR i do think snipers have a place in the game, just not many people are able to utilize it well enough to make a difference.
Many times in many different games. By far hunt has the most frustrating sniper experience since the game mechanics often encourage slow methodical gameplay that snipers benefit heavily from.
At least you can hear people camping in buildings and then frag them or put rounds through the walls to force them out. Sniping is the only play style that is only countered by itself and in some cases is almost untouchable by many loadouts.
I'm aware that snipers can be useful I just think that their playstyle is bad for the game. You mention snipers failing their teams more often then not and I mention the oppressive nature of a good sniper with map awareness and good aim. I've seen both of these play out many times especially playing trios with randoms where it's a coin toss. Any meta game skill that a sniper has can absolutely be used by anyone with any weapon so things like map awareness and knowledge, vantage points, teamfighting, etc... are not exclusive to them.
- Elo farming. If you fight at close range as a solo you risk dying, and since the matchmaker system makes you at least 1 start higher than most trios, even if you get 3 kills, if you die once, you drop elo. So they stay away to avoid dying. For example, Im 1.64 KDA (100% solo, so just 12 assists out of 2800+ kills, almost 2 K/D in my last 1500 kills or so), and Im stuck at 3* for running at people, even when I kill far more than I die.
When I play solo sniper only for many rounds, and take care of NOT DYING, I can easily and consistently get to the mid 5* bracket.
See the difference? The key is not dying and that's why they snipe from afar.
- Ruin your round. Self-explanatory, sometimes it's incredibly fun to ruin the round of a 3-man team, since trio players are not really very good at the game, compared to solo players.
- Harvest your tears when you come to the forums to cry about it.
But seriously, we all have preferences about what we dont like facing. I hate fanning with Chain Pistols since it ruins my fun when I run at people with a knife. Some people such as you, hate snipers. What can you do? Just run the other way, lol.
I think you summed up the problems with the playstyle conceptually. MMR handicap for solos is unacceptable and huge part of why I hate that they're matchmade with trios in the first place.
It's a very unsatisfying fight when you get sniped in the head from 200m.
I don't die to snipers much... Often times you just have to wait 20-30 minutes before they get impatiens and come close enough to kill because they can't really fight... Or you figure out what direction they're sniping and just... Run the opposite way... They often won't chase because they can't actually fight in a real engagement... Or they get bogged down by having to run through an extra compound they can't keep up... Either way playing against snipers is extremely booooring.
Shotguns are easy to counter... Just shoot from 12m away... Most rooms are large enough you can fan or lever or just... Shoot two bullets into a guy before he can get at shotgun range... Also winfield talon... Using the talon part... Ive ended shotgunners because of out maneuvering.
A man can dream lol. I personally don't have a problem with mosin, sparks, lebel, etc... and their very long range. I think ammo in general could use some rebalancing since long ammo is just so broadly effective and medium ammo is having an identity crisis, but I don't think it's the long range damage that's the problem there. But to get back to snipers, the sniper variants are playing an entirely different game from the rest of the weapons and that's the problem in my opinion.
Yup, not engaging with a game mechanic is not counterplay so just running away is a valid strategy but it doesn't "counter" the problematic mechanic per say.
And yeah I don't get the whinging about shotguns. There's a huge range between snipers and shotguns where every other gun in the game falls between. And the range that shotguns are effective still requires you to play around with the game's other mechanics.