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Not really any ones fault all you people have giant daddy issues lmao
Crytek did a lion's service when nerfing the necromancer and at the same time bringing in the review bolt.
Nerf: Duo play normal Bounty against trios, because then the opponents are automatically a little lower e.g. at 5 stars, opponents 3-4 stars. So when they kill you - it affects the MMR. You don't kill yourself, but you make sure that the opponent doesn't get close - e.g. Stock Nagant with bleeding ammo. As a second weapon a small crossbow loaded with review arrows.
Duo you get at least four deaths and trio much more. You get the healtbars back by banishing the boss and using skills. So you get 4-10 deaths in one round on average from lower stars. In one night you can easily drop your MMR from 5 -> 1 with your friends.
Another option is to buy a Smuff account and play with it, because it is already at 1 star, but the weapon selection is weaker than that of the derankers.
After this, in Bounty Clash, kills and deaths only affect KDA - which increases at a rapid rate for 5-6 star players in 1 star matches. This has been noticed by at least Asians and Russians, because there are more of them there every night. The KDA of real 1 star players is in the range of 0.25 - 0.9 and the derankers are in the range of 1.5 - 4.
Also in one star Bounty Clash you can see some cheaters who have a brand new account. In addition to KDA, the advantage is that by looting + Bounty - you get 600 - 1000 bounty dollars in every round in 5-10 minutes.
This can only be attributed to Crytek's Revieve arrow and a continuous series of smart decisions. The KDA effect in Bounty Clash should be removed and the winner's amount should be frozen to a fixed amount, e.g. 500 hunt dollars. Perhaps that could help here.