Hunt: Showdown 1896

Hunt: Showdown 1896

MMR is a Joke?
Just encountered yet another absurdly balanced game. This is the third time that myself (mid 5-star peak, average high 4-star / low 5-star), and my two friends (mid 3-star) and (high 3-star / mid 4-star) have been matched against a team of all 6-stars with a match mmr 1.5 stars higher than ours. This is one of the main reason we left this game for 6+ months. How is this possibly still happening? We've also duo'd as two 4-stars against three 6-stars.

Has Crytek ever acknowledged this as an issue to work on? Am I completely delusional and this is considered completely normal? My 3-star friend has legit never one a single fight against a 6-star, not even in the realm of complete fantasy could we begin to compete with these teams. Why are we matched like this?

Let me know if anyone else is encountering this and/or if Crytek is doing anything to fix matchmaking. I feel like they've been promising to rework it forever and instead we're getting Post Malone event. Seems backwards
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Showing 1-15 of 25 comments
Dave Jan 28 @ 2:16pm 
Quicker entry to a round is favoured over fair matchmaking. The game simply doesn't have enough players for good matchmaking.

It's got to be a 6MMR Pre-Made team greatests gift from Crytek.

The worst thing though is I see it constantly nowadays 1 x 6MMR partnered with 3 or below MMR players. Whether it's intentional to get easier enemies or legitimately playing with friends that are not that good, is only they know.

Watching partner streams is a great indication. Some of the enemies these players face I wouldnt blame them if they never launched the game again.

Remove KD and all matchmaking and the game would simply be much more fun.
foster Jan 28 @ 2:23pm 
3.5/4 star player playing duos with my 6 star friend. match mmr is 4.5/5 star. every single game is fully stacked teams of 2.0 k/d 6 stars. still get the same thing in trios when our 2 star friend comes, just nothing but full groups of 6 stars. mmr system is a complete joke but to crytek it 'works as intended'. its completely insufferable lol
Last edited by foster; Jan 28 @ 2:38pm
Kfresh Jan 28 @ 2:58pm 
MMR is a joke and honestly it shouldn't be in the game at all. I'm tired of playing against teams of people with 3.0 and above KDR's that apparently are not cheaters? But never miss or can see through walls. I'm a 6 star player with a 1.55 KDR, why do i have to play against god tier hacker level players? It should just throw me in the game with random people. OR make it so that MMR is KDR based. The game is not fun right now because of this.
Dave Jan 28 @ 3:55pm 
Originally posted by Kfresh:
MMR is a joke and honestly it shouldn't be in the game at all. I'm tired of playing against teams of people with 3.0 and above KDR's that apparently are not cheaters? But never miss or can see through walls. I'm a 6 star player with a 1.55 KDR, why do i have to play against god tier hacker level players? It should just throw me in the game with random people. OR make it so that MMR is KDR based. The game is not fun right now because of this.

If they factored in KDR I would probably move down in MMR. I'm only about 90 kills above true 1.0 with a KDA of 1.26.

I have over 8k kills & over 8k deaths so my KD & KDA is never likely going to change much ever. I would have to get about 4k kills and zero deaths to be 1.50 KD.

What Matchmaking bracket would you put me in?

Yes my stats are poor but probably 2k of my 3k hours are playing solo, long before it became cool to play solo. Where as I could start a fresh account and probably maintain a 10 KD by bushing it.

There used to be an option not long ago where you could turn off SBMM but they removed it for some reason. Now live is pretty much that way inclined.
I'm so glad I'm not just losing my mind and this is as BS to others as it is to me. Super frustrating that it's apparently not an issue though.

The absolute buffoonery that's going on in the servers to match my ~0.6 KD 3-star friend against even a single 6-star enemy when none of us on the team have ever been that level is beyond comprehension to me. But then it goes further and some trio of 6-stars with 2.0+ KDs has one bad game at the peak of the player base and are banished from Olympus down into our lobbies where they absolutely smite him (and the rest of us). It's absolutely crazy that your match mmr can sway so much after a few games and that the system is willing to place you in a lobby against teams 1.5 stars higher than you.
Last edited by THE Joe Anderson; Jan 28 @ 4:32pm
Originally posted by Deny Defend Depose:
I'm so glad I'm not just losing my mind and this is as BS to others as it is to me. Super frustrating that it's apparently not an issue though.

The absolute buffoonery that's going on in the servers to match my ~0.6 KD 3-star friend against even a single 6-star enemy when none of us on the team have ever been that level is beyond comprehension to me. But then it goes further and some trio of 6-stars with 2.0+ KDs has one bad game at the peak of the player base and are banished from Olympus down into our lobbies where they absolutely smite him (and the rest of us). It's absolutely crazy that your match mmr can sway so much after a few games and that the system is willing to place you in a lobby against teams 1.5 stars higher than you.

Its functioning as designed, ableit poorly. Generally, im seeing those six stars paired up with a 2 star/3 star to lower their matchmaking mmr. Occasionly also it lumps you in with higher averages in order to find matches but its usually the latter when you encounter 6 starts in a 3-4 star lobby. Sometimes though, its totally broken. Ive seen two 5 star mmr average to 4 star matchmaking lol. The math didn't math.
Last edited by Misfit202030; Jan 28 @ 4:43pm
foster Jan 28 @ 6:52pm 
Originally posted by Misfit202030:
Originally posted by Deny Defend Depose:
I'm so glad I'm not just losing my mind and this is as BS to others as it is to me. Super frustrating that it's apparently not an issue though.

The absolute buffoonery that's going on in the servers to match my ~0.6 KD 3-star friend against even a single 6-star enemy when none of us on the team have ever been that level is beyond comprehension to me. But then it goes further and some trio of 6-stars with 2.0+ KDs has one bad game at the peak of the player base and are banished from Olympus down into our lobbies where they absolutely smite him (and the rest of us). It's absolutely crazy that your match mmr can sway so much after a few games and that the system is willing to place you in a lobby against teams 1.5 stars higher than you.

Its functioning as designed, ableit poorly. Generally, im seeing those six stars paired up with a 2 star/3 star to lower their matchmaking mmr. Occasionly also it lumps you in with higher averages in order to find matches but its usually the latter when you encounter 6 starts in a 3-4 star lobby. Sometimes though, its totally broken. Ive seen two 5 star mmr average to 4 star matchmaking lol. The math didn't math.

if it were working as intended, a 2 star, 3 star, and 6 star wouldnt be paired against 3 teams of all 6 stars lol
It could have been damaged, or it could have been done intentionally, I don't know.
Some people attribute it to the issue of player numbers, but the number of players in Hunt has not changed much since 2 years ago. Its average daily online users remain at around 20k, so in my opinion, it doesn't seem like MMR chaos is caused by a decrease in player numbers, as there hasn't been a significant change in player numbers at all.
If you are in a team, you will be influenced by the highest level players, so if your friend is 0.6KD, I would recommend him to play random matching because he will stay in 2 * matches, so he will have a better gaming experience, and all 2 * player matches exist.
Originally posted by mimi:
It could have been damaged, or it could have been done intentionally, I don't know.
Some people attribute it to the issue of player numbers, but the number of players in Hunt has not changed much since 2 years ago. Its average daily online users remain at around 20k, so in my opinion, it doesn't seem like MMR chaos is caused by a decrease in player numbers, as there hasn't been a significant change in player numbers at all.
If you are in a team, you will be influenced by the highest level players, so if your friend is 0.6KD, I would recommend him to play random matching because he will stay in 2 * matches, so he will have a better gaming experience, and all 2 * player matches exist.

It's more like 10-15k concurrent players, but this is spread out between different regions. You're not looking at the entire picture here, respectfully. Typically, during the morning to evening hours is when you'll see the most activity but the early AM hours can be a lot thinner some nights. This typically results in the matchmaking system putting folks at odds that normally wouldn't be. I don't think thats the driving issue, just an exacerbating one. I think the MMR ranges need to be a bit tighter for one.
Originally posted by foster:
Originally posted by Misfit202030:

Its functioning as designed, ableit poorly. Generally, im seeing those six stars paired up with a 2 star/3 star to lower their matchmaking mmr. Occasionly also it lumps you in with higher averages in order to find matches but its usually the latter when you encounter 6 starts in a 3-4 star lobby. Sometimes though, its totally broken. Ive seen two 5 star mmr average to 4 star matchmaking lol. The math didn't math.

if it were working as intended, a 2 star, 3 star, and 6 star wouldnt be paired against 3 teams of all 6 stars lol

Id have to see a pic of that. its unbelievable lol
Originally posted by Misfit202030:
Originally posted by foster:

if it were working as intended, a 2 star, 3 star, and 6 star wouldnt be paired against 3 teams of all 6 stars lol

Id have to see a pic of that. its unbelievable lol

I have two different pictures from the lobby screen. One of me at 5-star and my two 3-star friends against a trio of 6-stars (this was on Saturday night so should've been plenty of players). And another picture of me and my friend duo'ing as 4-stars against a full trio of 6-stars. So yeah, I just can't justify that. Who wants a 30 second que time when it's gonna match like that? I'll take 2 - 3 minute que if it means there's a semblance of balance.
Amigo Jan 30 @ 11:05am 
In any pvp game a premade goes against a higher skilled team of randoms.
foster Jan 30 @ 4:19pm 
Originally posted by Misfit202030:
Originally posted by foster:

if it were working as intended, a 2 star, 3 star, and 6 star wouldnt be paired against 3 teams of all 6 stars lol

Id have to see a pic of that. its unbelievable lol

ill get an imgur link to a photo next game it happens in
fold Jan 30 @ 4:26pm 
Originally posted by Deny Defend Depose:
Just encountered yet another absurdly balanced game. This is the third time that myself (mid 5-star peak, average high 4-star / low 5-star), and my two friends (mid 3-star) and (high 3-star / mid 4-star) have been matched against a team of all 6-stars with a match mmr 1.5 stars higher than ours. This is one of the main reason we left this game for 6+ months. How is this possibly still happening? We've also duo'd as two 4-stars against three 6-stars.

Has Crytek ever acknowledged this as an issue to work on? Am I completely delusional and this is considered completely normal? My 3-star friend has legit never one a single fight against a 6-star, not even in the realm of complete fantasy could we begin to compete with these teams. Why are we matched like this?

Let me know if anyone else is encountering this and/or if Crytek is doing anything to fix matchmaking. I feel like they've been promising to rework it forever and instead we're getting Post Malone event. Seems backwards

do not look at stats, stars and anything else, focus on yourself and have fun.

matchmaking has slowly killed this game over the years and has led to more frustration than good experiences.

back then you'd match with anyone that was Que'ing at that time and it was super random.
You'd die to and/or kill new players, hardened veterans and anything inbetween.
it was random, fun and always intense on action.

anyone can kill anyone in this game. this is not an RPG where a level 100 will win against a level one 100% of the time. it's actually closer to a 50/50 when everything is randomized.

i have a 5.1 KDA with 27k kills and assists. i got killed by new players every single night back then, now it's just sweats camping/ratting/sniping and i barely play anymore.
imagine killing me and celebrating. i remember when i killed FailSpawner, who had like a 7KD (no assists back then) at the beginning phase of my playtime (i was 1.1KD ♥♥♥♥♥♥♥), i was soo happy for like a week!



4k hours from late 2019 to early 2023, less than 600hrs since then..
MMR was a mistake when they implemented it.
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Date Posted: Jan 28 @ 2:03pm
Posts: 25