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Also there is the Interpolation that might introduce to you jittery or simply wrong placement
of where the hunters really are (more than the internet lag)
also it will affect your action that you take, you might initiate an action but it will take place in another frame since previous generated frame would be taken into account.
you might think it's not noticable for the eye but it will cause you problem.
as a rule of thumb, FG does not fit for the ideal online shooters,
it's good for Solo Campaign games.
you have a great card and i would suggest to try to solve the problem you have.
try doing a clean install of nvidia driver (after using the DDU TOOL)
go to windows Graphics Settings, make sure "hardware-accelerated GPU..." is On and add Huntgame.exe with a high priority.
you can probably find a guide online that is more detailed than that.
If you turn off DLSS in Graphics the setting will show up with Reflex or Reflex+Boost.
Though you cant use them simultaneously
Frame generation adds latency, which is something you definitely don’t want in a PVP shooter. Reflex won’t cover that.
But yeah, even with the engine update, the engine is still dated. We finally got dlss/fsr now but they still use no real AA just some tricks that may clear edges but adds a lot of blur/glare to the picture.
And it could use some performance optimization.
Well the new frame gen might be a game changer to a lot of games, but I guess in these kinda games the added latency will still be a problem.
Please don't promote that crap.