Hunt: Showdown 1896

Hunt: Showdown 1896

dark sight dynamite
Why nobody use it anymore?
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Showing 1-15 of 15 comments
i think because it makes a lot of noise, so it becomes useless as a trap
Just place it and an alert trap under it to make an improv red barrel trap :ToughEnough:
Crotch Jan 14 @ 4:09pm 
I've been trying to find some use for it in the last 2-3 days but it's just not worth it. Super inconsistent damage, super loud, visible with Vigilant. Almost impossible to fall for it.

What you can use it for is to easily kill bosses. But as a trap it's complete trash.
I still never even seen it nor used it
I've seen it twice but you can hear it 20 meters away easy.
because there are more dire consumables needed. not to mention when it first came out the devs slapped it with a 200+ doller price tag which made it unappealing.
Last edited by Unforseen_Queefer; Jan 14 @ 10:37pm
Heartless Jan 14 @ 10:47pm 
Ive been trying to use it, but its far too loud now after their fix. People hear it and either detonate it or just avoids it.
I think it was a useless gimmick from the beginning. Either it makes a noticeable sound and almost noone will fall for it, or it doesnt make any sound and ppl will die without any counterplay.

Ofc there are ways to redefine its idea (add a timer or gradient sound depending on distance, etc...), but crytek isnt famous for tuning stuff, i dont think they give a single sheeeeeeet about it...
Like why would anyone? It was clear from the Start. It competes with great allround consumables like bit shot, hellfire, frag, Regen shot and now resto shot. Why would anyone ever use a clunky remote placement trap that even reveals itself away by Sound lol.
Last edited by Der Guteste TTV; Jan 15 @ 5:36am
Silen Jan 15 @ 5:25am 
Originally posted by pryanichek:
I think it was a useless gimmick from the beginning. Either it makes a noticeable sound and almost noone will fall for it, or it doesnt make any sound and ppl will die without any counterplay.
No "counterplay". What about Vigilant?
Silen Jan 15 @ 5:27am 
Like alrdy mentioned it competes with better consumeables and also loads of peeps respecc for Vigliant, because of the annoyin bear trap spam making it even less likely to surprise anyone. The emitting sound is just the cherry on top.
Originally posted by Silen:
Originally posted by pryanichek:
I think it was a useless gimmick from the beginning. Either it makes a noticeable sound and almost noone will fall for it, or it doesnt make any sound and ppl will die without any counterplay.
No "counterplay". What about Vigilant?

Personally, I wouldnt count perk as counterplay, since perks are there to help you and not to resolve the problem just by the fact of having the perk.

You could use Vigilant and see all the traps there, but even without this perk you could evade them just by being careful and watching your steps (except for some bullshittey when beartraps are hidden by textures, but thats, I believe, is unintended by crytek). And if this dynamite-trap wouldnt make any sound you will be dead just by opening the door or entering it.
Silen Jan 15 @ 6:50am 
Originally posted by pryanichek:
Originally posted by Silen:
No "counterplay". What about Vigilant?

Personally, I wouldnt count perk as counterplay, since perks are there to help you and not to resolve the problem just by the fact of having the perk.

You could use Vigilant and see all the traps there, but even without this perk you could evade them just by being careful and watching your steps (except for some bullshittey when beartraps are hidden by textures, but thats, I believe, is unintended by crytek). And if this dynamite-trap wouldnt make any sound you will be dead just by opening the door or entering it.
Now you are just playin semantics. You said without sound there would be no counterplay i.e. a way to deal with it. There is one its called Vigilant. You can see the satchel from a safe distance.

Vigilant is not only good for traps in low visibility situations (grass, water, textures hiding them), but it saves you time by not having to jump check for traps before vaulting and can even warn you about a possible ambush. All those benefits for a single point.
it was only good when you abused the bug that if you placed it and no one was near you when they would run up it didnt have audio. now its the loudest most useless waste of a slot in the entire game
HakkaH Jan 15 @ 2:18pm 
I already kill a entire team with this, when you are alone and 3 guys are chasing you its really nice is this situation
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Date Posted: Jan 14 @ 3:10pm
Posts: 15