Hunt: Showdown 1896

Hunt: Showdown 1896

🙏🏼🙏🏼PLEASE ADD NEW ENEMY TYPES (NPC/BOSS)🙏🏼🙏🏼
Dear developers, will there be new types of enemy creatures? Also bosses? I really like your game and ask you to add new enemies.
options - a pack of rats / snakes / vultures / crocodiles / bull (there is a forward acceleration) boars / fast zombie in barbed wire - all this can be easily added to the game, since at the moment there are not enough enemy types and I agree that at least this would be added to the game. All of this is quite common in our world and will not raise questions

If you come up with an enemy with mechanics, then of course invisible, by his whisper you can understand that he is / drowned people attack slowly and blur the screen / crocodiles (there is a boss, but just add NPCs) are small, like the boss, jump out of the water / zombies in armor can be killed in the back or open parts / zombie bull accelerates and rams everything from the front / ent looks like a tree and hits with branches, this will be really fresh, since 90% of the forest and the knowledge that there is an enemy that looks like a small tree will make players be more careful (the tree texture is already there, it remains to make the body look like a stick insect) skeletons they need a couple of shots but die immediately from a blunt accurate blow

P.S. this game also has black magic and spider type bosses were people before but they were changed by this plague/magic so i added that if you need enemies with new mechanics then you can easily add a nearly invisible enemy but i would rather have an ent who disguises himself as a tree and attacks if you are near (even in our world there are people who grow tree roots, health to them and a speedy recovery from such a disease)

We have a crocodile boss who is fought outside and you can easily add a big beetle boss near these tree hives. The big beetle boss will fly and spit poison the whole fight + you can add a special attack of flies which fortunately are already in the game. This will just answer the question of where the hives and these little beetles come from since each colony has its own queen.
Laatst bewerkt door MEATMAN; 27 mrt om 2:21
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Friends, if you have any ideas, please add your comment as this will help the developers catch the idea of ​​new enemy types. At the moment, the variety of enemies is clearly not enough and we need to help the developers catch that concept. Moreover, I gave options that can already be implemented in the game. The logic of the NPC is ready, just add a beautiful mesh suitable for the game
Agreed! New enemy types would be awesome!
Origineel geplaatst door MEATMAN:
Friends, if you have any ideas, please add your comment as this will help the developers catch the idea of ​​new enemy types. At the moment, the variety of enemies is clearly not enough and we need to help the developers catch that concept. Moreover, I gave options that can already be implemented in the game. The logic of the NPC is ready, just add a beautiful mesh suitable for the game
Only enemy type i can think they can add are BRUTES: big buff zombies that wield 2 handed melee weapons;
i.e Mason worker brute can have the sledge hammer
Miner brute with the pickaxe
Farmer with pitchfork
Fisherman brute with a paddle oar
Train engineer/ Worker/Grave digger with the shovel
Harvester brute with scythe
Lumber jack with axe.

Health wise id say same as immolator? Difference is they dont explode, however they can shout which can attract other nearby grunts. And will chase you relentlessly just as the imo.

If anyone still remembers Hunt the Gilded age gameplay videos where theres a zombie with a sledge hammer thats basically what i picture a brute looks like.
Laatst bewerkt door J@m3$; 24 mrt om 5:52
Id also add that they add a new grunt variant: Soldier grunt with either a bayonet rifle or Saber that causes bleeding and a fallen Hunter variant. One that has a one handed melee weapon while the other has a broken talon long arm thatll go off and cause bleeding.
Origineel geplaatst door J@m3$:
Id also add that they add a new grunt variant: Soldier grunt with either a bayonet rifle or Saber that causes bleeding and a fallen Hunter variant. One that has a one handed melee weapon while the other has a broken talon long arm thatll go off and cause bleeding.
I also thought about a shooting dead hunter, it would be a fresh idea. This type of enemy would fit perfectly into the lore and the concept of the game. And the enemy is really unique in that he can shoot.
Origineel geplaatst door MEATMAN:
Origineel geplaatst door J@m3$:
Id also add that they add a new grunt variant: Soldier grunt with either a bayonet rifle or Saber that causes bleeding and a fallen Hunter variant. One that has a one handed melee weapon while the other has a broken talon long arm thatll go off and cause bleeding.
I also thought about a shooting dead hunter, it would be a fresh idea. This type of enemy would fit perfectly into the lore and the concept of the game. And the enemy is really unique in that he can shoot.
While it does fit into the game the problem is once we see a shooting AI hunter/cultist this will open the flood gates for them to make a PVE mode and the community up in arms demanding the devs to add one, futher splitting the playerbase. Id still like to see one in the future
Origineel geplaatst door J@m3$:
Origineel geplaatst door MEATMAN:
I also thought about a shooting dead hunter, it would be a fresh idea. This type of enemy would fit perfectly into the lore and the concept of the game. And the enemy is really unique in that he can shoot.
While it does fit into the game the problem is once we see a shooting AI hunter/cultist this will open the flood gates for them to make a PVE mode and the community up in arms demanding the devs to add one, futher splitting the playerbase. Id still like to see one in the future
I doubt that in the same S.T.A.L.K.E.R. (game) there are zombies that shoot at the floor and ceiling and do not cause any particular threat. For the sake of such opponents, no one asked for anything. We do not need a full-fledged AI hunter, this will lead to the fact that they will bring bots into the match, and we do not need this. An ordinary zombie that can accidentally shoot in front of itself, this will be enough
Laatst bewerkt door MEATMAN; 24 mrt om 7:56
you people said a dead hunter.... it would be cool if a dead players hunter would get up as a grunt. i know its kind of different than other zombie shooters: its not like bitten people turn into zombies. but think:

a player gets shot and falls down. some time passes and its body gets up as a grunt. some time latter, a friend comes with the bounty to revive them and has to hunt the "grunty hunter" first and them red-skull-revive.

stupid idea, but i would find it fun to see happening once or twice.
Origineel geplaatst door o_O:
you people said a dead hunter.... it would be cool if a dead players hunter would get up as a grunt. i know its kind of different than other zombie shooters: its not like bitten people turn into zombies. but think:

a player gets shot and falls down. some time passes and its body gets up as a grunt. some time latter, a friend comes with the bounty to revive them and has to hunt the "grunty hunter" first and them red-skull-revive.

stupid idea, but i would find it fun to see happening once or twice.

I would like them to add new types of enemies not related to players. rats snakes or a zombie bull that would ram forward all living things. This is what the game needs because the environment becomes more natural, otherwise it turns out there are people and dogs, that's all. There are too few NPC enemies and PVE content is not enough for variety.
Origineel geplaatst door J@m3$:
Origineel geplaatst door MEATMAN:
Friends, if you have any ideas, please add your comment as this will help the developers catch the idea of ​​new enemy types. At the moment, the variety of enemies is clearly not enough and we need to help the developers catch that concept. Moreover, I gave options that can already be implemented in the game. The logic of the NPC is ready, just add a beautiful mesh suitable for the game
Only enemy type i can think they can add are BRUTES: big buff zombies that wield 2 handed melee weapons;
i.e Mason worker brute can have the sledge hammer
Miner brute with the pickaxe
Farmer with pitchfork
Fisherman brute with a paddle oar
Train engineer/ Worker/Grave digger with the shovel
Harvester brute with scythe
Lumber jack with axe.

Health wise id say same as immolator? Difference is they dont explode, however they can shout which can attract other nearby grunts. And will chase you relentlessly just as the imo.

If anyone still remembers Hunt the Gilded age gameplay videos where theres a zombie with a sledge hammer thats basically what i picture a brute looks like.

Great idea because the most interesting zombies are the miner in oil and the zombie with torches/lantern. The rest are not even memorable. Maybe there are other ideas besides zombies. This game has black magic and bugs that players inhabit. I think there are no limits for it at all
Just make all the current AI as lethal as Dogs and Waterdevils used to be. You will no longer want additional AI 🤣
Pve in this game are trap sounds for PVP engage, you area CS player why you like Pve and no PVP on hunt
Origineel geplaatst door † JoNaNHunter †:
Pve in this game are trap sounds for PVP engage, you area CS player why you like Pve and no PVP on hunt

And who said that I don't like PVP??? I just want variety in the game. I'm not asking for a separate PVE mode!! Only PVE PVP in total is "hunt showdown" and not separately. I just want different enemies mobs. Only zombies and dogs are not enough for this game

If you have any ideas what can be added to the game then write here friend I think the developers are also interested in knowing how to diversify the bestiary of monsters.
Laatst bewerkt door MEATMAN; 24 mrt om 13:04
npcs/maps/new not buyable stuff bringing them nothing the game will have the playersbase there is now look at numbers couple come back on events and game drops again to the core players and what do they need to do to keep the game" alive" bring stuff that brings $$ means new hunters/skins etc thats why mmr is still garbo,servers sometimes are, matchmaking still ez abuseable, same map same bosses and so on
Origineel geplaatst door Apox:
npcs/maps/new not buyable stuff bringing them nothing the game will have the playersbase there is now look at numbers couple come back on events and game drops again to the core players and what do they need to do to keep the game" alive" bring stuff that brings $$ means new hunters/skins etc thats why mmr is still garbo,servers sometimes are, matchmaking still ez abuseable, same map same bosses and so on

If players didn't lap up the DLC they wouldn't make them, but they do. Just the same as most games. Modern day gaming.

The blame lies partially upon the players.
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