Hunt: Showdown 1896

Hunt: Showdown 1896

Stamina and Regen shot nerf.
Let's be honest. A lot of posts already are complaining. But I can't even count the amount of times i've had regen shots OR seen regen shots heal more than 2 full hp bars through the course of a fight. SOME kind of nerf was needed and duration is going to be the easiest.

Stamina shots however probably could have stayed the same but i also understand lumping them both together BUT regen is clearly stronger in this case.

All said. ZERO reason to NOT nerf regen shots. Any of you that think 10m of effectively infinite hp if you're not killed is fine. That's just wild.
< >
Showing 1-15 of 31 comments
It wasn't infinite hp but go off, legit you still had to wait a bit before re-peeking, you act like it's a trump card. Why not just land more headshots and it isn't a problem? Legit I've never once complained, the only people who cry about them are long range players who refuse to push.
foster Mar 21 @ 3:13pm 
Originally posted by BurntOutBulb:
It wasn't infinite hp but go off, legit you still had to wait a bit before re-peeking, you act like it's a trump card. Why not just land more headshots and it isn't a problem? Legit I've never once complained, the only people who cry about them are long range players who refuse to push.

it was. 10 minutes of infinite HP regen is way too much. and by your logic, you should just not get shot instead of bringing one
Originally posted by foster:
Originally posted by BurntOutBulb:
It wasn't infinite hp but go off, legit you still had to wait a bit before re-peeking, you act like it's a trump card. Why not just land more headshots and it isn't a problem? Legit I've never once complained, the only people who cry about them are long range players who refuse to push.

it was. 10 minutes of infinite HP regen is way too much. and by your logic, you should just not get shot instead of bringing one
Okay let me ask, what's your playstyle, because as someone who pushes and is very aggressive with compounds I do not have the issues that OP is talking about. Only people who rely on just hanging back and chipping are crying about regen. In which case learn how to push.
Last edited by BurntOutBulb; Mar 21 @ 3:34pm
idk about the regen, but stamina shot didnt need a nerf. Aso why didnt they make greyhound have inf sprint stamina and cost 4(or more) points. i would rather choose that then waste 100+$ for a nerfed sprint shot(and believe me iam using stam shot in every build for like 5k hours now

lets make stamina shot for hits only, make it cost 25$ cause its only really usefull in a bossfight (so its a cheaper alternative to the stickybomb) or when you get rezzed and somehow have to melee someone. The only usefull part is the sprint because throwing tools do full dmg even without stamina and if they wanted to nerf the pickrate, that would be a good option.
Last edited by Yakisaa ♥; Mar 21 @ 4:09pm
This is okay, I will just take 4 regens to make up for this change. No worries since greyhound and determination have been reduced in cost and poison effects are still negligible enough to not need a stamina or antidote shot anymore. Might leave one slot for ammo.
Last edited by Living Rent Free In Ur Noggin; Mar 21 @ 4:10pm
Originally posted by BurntOutBulb:
Originally posted by foster:

it was. 10 minutes of infinite HP regen is way too much. and by your logic, you should just not get shot instead of bringing one
Okay let me ask, what's your playstyle, because as someone who pushes and is very aggressive with compounds I do not have the issues that OP is talking about. Only people who rely on just hanging back and chipping are crying about regen. In which case learn how to push.

Just to weigh in about this. I play shotguns and Anchor in the boss lair usually OR i play shotbolt and yet when i'd get tagged or something unless they can finish me off it just felt infinite. Sure you can push me BUT you can say that about even if i didn't have the regen. So really this DOES only affect ranged play where you can't finish kills and yes it's a HUGE problem on that level comparatively to someone who doesn't have it.

Also to weigh in on the point you made directly towards me. Yes it was infinite hp by definition. For 10m. Yes you had to wait BUT it's more OTHER PEOPLE'S lack of wanting to push that made this basically infinite NOT my own (as an example). infact the regen shot made pushing almost required.

THAT SAID. If you wanted people to feel inclined to push. The match timer is a great way to do so. 45m? most matches are done in 15-25. They COULD put it to 25. But that is pushing it and id like to see it be 30 or so. Having all the time in the world to wait around is really the problem when it comes to your "just push people don't push" issue. NOT regen as that is an entirely different problem. If someone has a regen shot and you don't at any kind of distance you are just out attritioned EASILY.
Originally posted by Yakisaa ♥:
idk about the regen, but stamina shot didnt need a nerf. Aso why didnt they make greyhound have inf sprint stamina and cost 4(or more) points. i would rather choose that then waste 100+$ for a nerfed sprint shot(and believe me iam using stam shot in every build for like 5k hours now

lets make stamina shot for hits only, make it cost 25$ cause its only really usefull in a bossfight (so its a cheaper alternative to the stickybomb) or when you get rezzed and somehow have to melee someone. The only usefull part is the sprint because throwing tools do full dmg even without stamina and if they wanted to nerf the pickrate, that would be a good option.
I agree, it just seems unnecessary and feel like they're shoehorning the use of those two perks by removing the better option.
Originally posted by Ray:
This is okay, I will just take 4 regens to make up for this change. No worries since greyhound and determination have been reduced in cost and poison effects are still negligible enough to not need a stamina or antidote shot anymore. Might leave one slot for ammo.
I mean buffing poison duration was def a way they could have gone HOWEVER the lack of ability to heal AT ALL i could see inducing more irritation than anything given how it feels already if it lets say doubled in duration id be pissed with getting poisoned.
Originally posted by ExiledToBronze:
Originally posted by BurntOutBulb:
Okay let me ask, what's your playstyle, because as someone who pushes and is very aggressive with compounds I do not have the issues that OP is talking about. Only people who rely on just hanging back and chipping are crying about regen. In which case learn how to push.

Just to weigh in about this. I play shotguns and Anchor in the boss lair usually OR i play shotbolt and yet when i'd get tagged or something unless they can finish me off it just felt infinite. Sure you can push me BUT you can say that about even if i didn't have the regen. So really this DOES only affect ranged play where you can't finish kills and yes it's a HUGE problem on that level comparatively to someone who doesn't have it.

Also to weigh in on the point you made directly towards me. Yes it was infinite hp by definition. For 10m. Yes you had to wait BUT it's more OTHER PEOPLE'S lack of wanting to push that made this basically infinite NOT my own (as an example). infact the regen shot made pushing almost required.

THAT SAID. If you wanted people to feel inclined to push. The match timer is a great way to do so. 45m? most matches are done in 15-25. They COULD put it to 25. But that is pushing it and id like to see it be 30 or so. Having all the time in the world to wait around is really the problem when it comes to your "just push people don't push" issue. NOT regen as that is an entirely different problem. If someone has a regen shot and you don't at any kind of distance you are just out attritioned EASILY.
Exactly so what's the problem you're saying the the solution is to just push. You act like fights can't last longer than 10 minutes, and if you're complaining about that go to cod, or only play on the weekends with bounty clash, the nerf is just going to cause it to be not used for the most part so they might as well give it the rez bolt treatment and remove it.
Originally posted by ExiledToBronze:
Originally posted by Ray:
This is okay, I will just take 4 regens to make up for this change. No worries since greyhound and determination have been reduced in cost and poison effects are still negligible enough to not need a stamina or antidote shot anymore. Might leave one slot for ammo.
I mean buffing poison duration was def a way they could have gone HOWEVER the lack of ability to heal AT ALL i could see inducing more irritation than anything given how it feels already if it lets say doubled in duration id be pissed with getting poisoned.

Mithridatist makes poison nothing unless you are heavily affected. You can still apply regen while you are poisoned, it just won't start healing till it is over.
You're out of the fight for at least 90 seconds if want to get a full a regen. All the weapons being used do at least 120 damage. It was not OP.
Originally posted by Vanilla Gorilla:
You're out of the fight for at least 90 seconds if want to get a full a regen. All the weapons being used do at least 120 damage. It was not OP.

Who takes regen and not Vigor?
Originally posted by Ray:
Originally posted by Vanilla Gorilla:
You're out of the fight for at least 90 seconds if want to get a full a regen. All the weapons being used do at least 120 damage. It was not OP.

Who takes regen and not Vigor?
normally people run both.
J@m3$ Mar 21 @ 5:32pm 
Can they also get rid of the weak shots as well? if theyre gonna rework the main ones at least get rid of them useless weaker ones
Originally posted by Vanilla Gorilla:
You're out of the fight for at least 90 seconds if want to get a full a regen. All the weapons being used do at least 120 damage. It was not OP.
according to what i can find in patch notes from it being nerfed from 5hp/s it does 2.5hp/s meaning to heal 125 hp it's 50s. So out of the fight for 90s is quite an exaggeration. And that's not counting the fact you could use certain perks OR have it just top off 50hp in 20s while you medkit.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Mar 21 @ 2:48pm
Posts: 31