Hunt: Showdown 1896

Hunt: Showdown 1896

Developer Insight 2.3 incoming
Can someone explain me whats the point of this ?
Its mindblowing and pathetic tbh. ^

"We have reduced the duration of Stamina Shots and Regeneration Shots."
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Showing 1-14 of 14 comments
Silen Mar 21 @ 11:14am 
The point is to give a brief explanation for the upcoming changes. Its smth ppl asked for a while and they seem to finally deliever. They obviously fell short to explain why they felt stam and reg shots needed a nerf, but overall its a step in the right direction when it comes to improving communication.
i can explain it to you the main developer is the bigggest piece of ♥♥♥♥♥ in hunt! ♥♥♥♥♥gaming silencer worst AImer in the hole game ! so he must make the game the ♥♥♥♥♥simulator
Originally posted by Silen:
The point is to give a brief explanation for the upcoming changes. Its smth ppl asked for a while and they seem to finally deliever. They obviously fell short to explain why they felt stam and reg shots needed a nerf, but overall its a step in the right direction when it comes to improving communication.


I think you didn’t get my point bro,
Lukas Mar 21 @ 12:13pm 
big parts of the community asked to bring back "old Hunt" . in the old day you couldnt tank as many shots as you wanted. you could grind down enemies till they were out of medkits. not sure i like the change but we will see
Originally posted by Lukas:
big parts of the community asked to bring back "old Hunt" . in the old day you couldnt tank as many shots as you wanted. you could grind down enemies till they were out of medkits. not sure i like the change but we will see

The game without stam shot is so slow man..i deftnly dont like this.
Originally posted by Lukas:
big parts of the community asked to bring back "old Hunt" . in the old day you couldnt tank as many shots as you wanted. you could grind down enemies till they were out of medkits. not sure i like the change but we will see

I don't think you're familiar with the old Hunt. Old Hunt had cheap big vitality shots that instantly healed you with no animation.
Honestly at least stamina and antidote shots need rework anyway.
"Hey, here is like this mechanic to keep in mind"
"Just kidding, fully ignore it if you want lol"

Stamina should imo reduce any stamina used by like 50% or so, not fully ignore the mechanic. Maybe crytek finally figured out that having stuff that ignores base mechanics so easily and readily available is maybe not the way. Hopefully the duration is just a bandaid fix and a real rework is in the works.
foster Mar 21 @ 12:41pm 
Originally posted by jaKKerin0W ':
Originally posted by Silen:
The point is to give a brief explanation for the upcoming changes. Its smth ppl asked for a while and they seem to finally deliever. They obviously fell short to explain why they felt stam and reg shots needed a nerf, but overall its a step in the right direction when it comes to improving communication.


I think you didn’t get my point bro,

its a crutch that becomes an auto-take for literally everyone and doesnt allow build diversity. why would i EVER not take a regen and stam shot when theyre so completely busted. infinite stamina and regen for 10 minutes is busted and has been something thats always needed a rework.
Soft & Wet Mar 21 @ 12:51pm 
Originally posted by jaKKerin0W ':
Can someone explain me whats the point of this ?
Its mindblowing and pathetic tbh. ^

"We have reduced the duration of Stamina Shots and Regeneration Shots."
the regeneration shot never made sense to me lol. you have a brilliant health management system and you introduce an injection that literally invalidates that system and turns it into Call of Duty. it made the game so much worse, and really put a damper on strategic play (made the game more run n gun).

the game has also moved away from chipping and more towards 1shotting because of the ez health recovery. this is far less rewarding and makes a broad spectrum of the weapon list inferior.

would rather see it gone, but happy to see it nerfed. as the poster said above, these became mandatory items that any competent player always carried, not optional. bad for that reason too.

stam shot nerf is fine.
Last edited by Soft & Wet; Mar 21 @ 12:54pm
they just keep messing with damage over and over then calling it an update
Silen Mar 21 @ 1:00pm 
Originally posted by jaKKerin0W ':
Originally posted by Silen:
The point is to give a brief explanation for the upcoming changes. Its smth ppl asked for a while and they seem to finally deliever. They obviously fell short to explain why they felt stam and reg shots needed a nerf, but overall its a step in the right direction when it comes to improving communication.


I think you didn’t get my point bro,
Then tell me your point. Just sayin I didn get it doesnt really help me understand. :D
Originally posted by Silen:
Originally posted by jaKKerin0W ':


I think you didn’t get my point bro,
Then tell me your point. Just sayin I didn get it doesnt really help me understand. :D
Im specifically talking about this point "We have reduced the duration of Stamina Shots and Regeneration Shots."
they should of made it so regen shots take longer to heal so if people use them they are out of the fight longer waiting to heal
Lmao the removal of Revive bolts altogether is pretty funny.

Like it was ever a good idea to introduce them.

Also bet players stockpiled them ready for them to be made scarce.

Adjusting prices of weapons has to be the most pointless thing ever. Unless they wipe money and set a limit on how much you can have most players can just buy whatever they like die 200 rounds in a row and still be nowhere near broke.
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Date Posted: Mar 21 @ 11:00am
Posts: 14