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if an imbalance is an issue, then why not also make free hunters god-tier kitted out as well since they only have lower tier weapons that, by your logic, would be "imbalanced".
if you decide to stop prestige at a certain level, every next level you will get 1000 silver, which means your silver earning ability alone will be able to reach several hundred thousand silver easily after about 100 hours of playing, which is a number that can knock other players out, what you said is that their decision is right, but the problem of money and item difference is also there, I have played this game for 5000 hours and I am still at prestige 7, because there was a time when I reached 600k silver, and my friends were extremely poor
Eu estou no nível 100 e passei por isso sem vir aqui choramingar.
Sure you get some rewards for doing so but I think that's fine.
Everything being reset is your punishment for doing so. Weapon variants requiring unlocking again ain't a big deal as all weapons are viable to use and most are a 2 shot kill just the same as the meta weapons. The traits being locked behind a grind are far more punishing.
All in all it's up to you if you want to prestige for the number and the skins or have an amount of Hunt Dollars so that you can buy whatever you like and never go broke.
Você é filho ilegítimo de uma prostituta e traficante de drogas nas ruas de Portugal
First of all, nobody forces people to prestige, you do this of your own free will. So "complaining" about item and money loss makes no sense. If you want to keep your stuff, then simply don't hit prestige at all. There are certain cool skins you can only get by prestiging, but at the end of the day it's only cosmetics and there're plenty other great looking hunter or weapon skins you could get.
So you choose yourself that you want to re-grind everything, if someone dislikes this too much you simply don't do it. That's how it works in basically every other game too, prestiging exists for two reasons: To show off how much time you invested while getting some cosmetics or to challenge yourself because the endgame content gets boring otherwise. If the second reason isn't for you specifically I'd not bother with prestiging at all just for some cosmetics tbh.
Now to get into some of your points:
1 & 3: If you feel unmotivated for the grind simply don't hit prestige at all, you can have quite a lot of fun by just playing the game with the items you collected or money farmed and you don't need to hit prestige in order to work on your skills.
2: PvP Imbalance? You have every base weapon unlocked from prestige level 1, basically right from the get go. This was a change made not too long ago, so there's only a grind to some degree if you want to play specific weapon unlocks like silencer variants or precision guns. And since the xp limit isn't really high for them you can unlock them in one or two matches (even easier if you play bounty clash and rack up some kills there for example). The only "disadvantage" you could face is that you're not able to use your go-to tools and consumables or traits, but you get most of the good stuff pretty much early on, especially since Tier 1 and Tier 2 don't require that much xp at all. So basically you don't have a "disadvantage" for that long. You can also win a fight against an Avtomat or Dolch by a single headshot from your Winfield (as long as you're skilled enough with it), so there's literally no need to be able to afford expensive guns all the time when cheap loadouts work just as fine - for example free hunters.
4: The prestige system has been reworked several times already, it was way worse in early access or on release and people still chose to hit prestige then. Nowadays it's way better than back then, so I don't really think that there would be that many people quitting the game just because they don't want to or can't prestige.
Now for your proposed solutions:
You want a ranked system while bounty clash is deactivated throughout the week because we don't have enough players to sustain both game modes? Yeah no, that wouldn't be healthy. It also really doesn't work well with the game design since you can always leave a mission when the weather condition doesn't suit your loadout. How would you manage the extract situation? Only one team can survive the match and extract with a bounty? Yeah there wouldn't be that much more campers then we already have, right?
And enhancing skill progression mechanics? Well you can buy every base gun after prestiging anyways, so there's not really that much you could enhance. If you want to become better with certain guns play them on the shooting range first to get a feeling for them, or play them a lot before you start prestiging and hit prestige once you reached a certain "skill level" - problem solved easily.
Also I don't think that a single change like keeping your items upon prestiging would be essential in creating a fair and engaging environment. It's still fair regardless of a prestige or not, and people would still camp and not engage within a match because that's their playstyle.
Now to this reply here:
600k hunt dollars compared to 15k hunt dollars per prestige? You do know that earning hunt dollars in this game is extremely easy, right? You can play Soul Survivor (or Quickplay if you're that old in Hunt) and make money while investing nothing. You can play free hunters where you already make money if you manage to pick up two clues (if you make minor changes to your loadout like changing your melee tool for example) and winning in Bounty Hunt isn't impossible either, especially if you can perform well with low budget weapons and loadouts.
A friend of mine is currently prestiging on a second account and always ends up with 50k hunt dollars minimum before being able to prestige. Of course that doesn't have to be the case with every individual player, but once you invested enough time into your skills (as you mentioned above) it's fairly easy to make money and keep adding to it, so any other prestige levels aren't as hard as if you prestige as a newbie, just saying. There's again nobody forcing you to prestige at all, nor do you get forced to prestige instantly once you reach bloodline rank 100. You can stay there for a while and try new guns, get used to them and enhance your skills or strategy before hitting prestige anyways.
Also, since when is Hunt Dollars the deciding factor in a battle? You can choose meta guns and still lose to a trap or a Winfield, hell even against a single default Romero you could lose. Meta guns or Hunt Dollars don't mean anything in this game, at least not when you reached a certain skill level where you know what you're doing. So people can focus on reaching that skill level first, making easy money until then for completing the bloodline level 100 bar several times and start prestiging once they feel comfortable with this game and the MMR bracket they're in.
So there's absolutely no need to make any further changes towards the prestige system at all.
Lastly: You have 5k hours in this game, so you should be skilled enough to win more matches than you'd loose. So why are you complaining about lost stuff upon prestiging? Just prestige and once you reach prestige 100 (those 93 levels take maybe half a year maximum if you're able to prestige twice per week - which is doable if you have the free time for that) and then start saving up your weapons and hunt dollars afterwards. That's what I did at least. I reached prestige 100 quite a while ago and currently have 1.4 million hunt dollars, 74 maxed out hunter full of contraband uppercuts, dolches and mosins and play only for fun now. It wasn't that much of a challenge at all, especially during events where you have sealed xp posters or when you were able to buy death cheat from trait pledges you could prestige insanely fast.
And since the next event is right around the corner it's basically the best and quickest way to push through several prestige levels easier and quicker than in Vanilla Hunt. That's all I'd have to say to this topic for now, cheers.
Just because it's harder to kill an Avtomat close range with a pistol doesn't mean it's impossible. Sure it's easier if you have a consumable for that, but you can win both ways, it's not mandatory to play meta weapons or specific loadouts to win.
And if hunt dollars would be the deciding factor then you could simply farm some toolboxes, saddle bags or sniper towers to get the consumables you'd need in order to win your engagements. Once you win a fight you also make money, so where exactly is the problem now?
Level limit and cheap guns upon prestiging? What? You can play every base gun right from the beginning, so what level limit? You can buy a mosin on level 1, win one or two games with it and you have the avtomat unlocked yourself. You'll also earn the exact same amount of money per match win regardless if you freshly prestiged or not, there's no difference in that.
And 1000 hunt dollars for every 25k bloodline xp isn't that much, one clean sweep gives you the same amount but only about 2k bloodline xp. So you'd need 12.5 clean sweeps to get the 1k hunt dollars, but with the 12.5 clean sweeps you already made 12.5k which is way more anyways. So the easiest way to make money is by winning matches, the 1k you get additional isn't that severe to complain about, and it certainly isn't as strong as you make it out to be jeez man.
That’s why I think his opinion is correct. Don't let outdated stubbornness prevent necessary changes that could attract new players. Just take a look at SteamDB—is the game dying? The old players refuse to change. The game has 190,000 reviews, most of which are positive, but if you really pay attention, you’ll see that these players leave positive reviews and then disappear forever after just a few hours of play. They never touch the game again because other games don’t have such a toxic old-player community.
this game would be dead if it weren't for asia, but the old guys in europe are still defending their old ideas instead of changing to make the game accessible to new players, everyone probably hopes this game dies soon
Source by Steamdb info
open your eyes, think in terms of what is good for the game and not for your own thoughts, look at the game reviews, there are 60% of players who give the game good reviews but they don't come back to the game after about 10 to 20 hours of playing, and all their comments have opinions about the gun upgrade problem, item differences when PVP makes them have trouble and they don't come back to the game, and prestige is a problem, hope this game dies soon as the prestige 100 players who live in the cowboy era want
https://store.steampowered.com/app/594650/Hunt_Showdown_1896/#app_reviews_hash
Where do you get your stat of 80% of players are from China?
I play primarily on US East unless it takes a dump so I switch to US West. On East I barely see any [][][][][] names at 5 & 6* what would be prime time US evenings. When there are between 5 - 6k players with the game open.
I'm not matches with the same Randoms nor do I see names of players constantly repeated
I read everything you wrote, yet the prestige system was way worse in early access days and been tweaked several times. It's currently in a really good state, especially given the fact that a lot of different games also wipe progress with hitting prestige - and these games also have lots of players.
The prestige system isn't that important at all to gain new players or keeping some, it's just a potential challenge that you can put on yourself if you want to start "freshly" over without buying the game again. It rewards you with skins and some blood bonds, but you don't miss out on anything if you don't prestige nor do you get "overpowered", and it simply is just a challenge for yourself at best if you want to do that.
And improving some of the games issues? Losing items upon prestiging is your own free choice, nobody forces you to do that. So it's not really a issue from the game at all since you can easily ignore prestiging. Seems you didn't read my reply at all. There are several other issues this game has - though most of them are just minor issues at best. I'd rather have some improvements on these real issues than having some developers tweaking the prestige system for the 5th time just to please a handful of people that are hurt by the thought of losing their hunt dollars or items, especially after given the fact that earning hunt dollars in this game is super easy.
And the game is accessible for new players, again nobody gets forced to prestige right away or at all. So what do you mean by more accessible? You can play the game however you want, you said so yourself that you have 5k hours but are only prestige level 7. Therefore you can play the game for a long time without worrying to prestige, which makes the game pretty much accessible for everyone: those who wan't to prestige and those who don't want to. I don't really see a problem there to be honest.
The reason why the player numbers dropped aren't because of the prestige system but fatigue of playing event hunt showdown nearly non stop in the second half of last year. People get tired of grinding events and mostly play due to fomo (fear of missing out). Once an event is over they start playing different things, maybe new game releases catch their attention as well.
Additionally Hunt has a really challenging learning curve, is a niche game (always has been) and player numbers could never compete with other shooter genres from big studios. That isn't the fault of the prestige system either. The amount of new players you would get by another prestige rework would be insanely low and probably not worth the time and work anyways.
Now a quick question for you: Do you really believe that those few new players that think the game is great but leave within a few hours actually manage to reach bloodline rank 100, think about prestiging, actually do it, lose their stuff and then quit because of it? Because if so then you're mistaken. Most new players would quit because the skill based matchmaking has been abused by derankers for several years now already. So if you're a legit 3 star player you get jumped on by 6* players that lowered their rank on purpose. Or if you don't have enough players to fill your lobby you as a 6* team can face 3 and 4* teams, which is also insanely dumb. But again, the low amount of players is due to fatigue of playing so many events in a row that nobody wants to play the vanilla game anymore, not because of a prestige system, just saying.
Cheers.
You do know that if you want to refund a game you can't play the game for more than two hours or have the game in your library for more than two weeks. So you want to tell me that new players reach bloodline level 100 within those two hours, see that they lose their items when they hit prestige and then refund the game? I don't think so at all.
What you want to tell me is that new players shy away from this game because of the prestige system - because this whole topic is about this matter. But new players much rather quit the game because of the messed up matchmaking that we have and nobody asked for. It's probably not fun when I and my friend who are both 6* players suddenly end up in a lobby with 3* players only and wiping them with ease. That's probably more likely why new players quit the game and refund it, because it's not fun for them in these MMR brackets.
I agree with you that changes are important and needed, but they have to happen at the right spot. Tweaking endgame things like prestiging isn't necessary for a healthy and good game, tweaking balanced matches with a good and working matchmaking however would be important. So focus on the important stuff that should be changed and not some unimportant stuff that not everyone is interested in anyways.
And the low player number is due to fatigue of the game. We had so many events after events that people only played the game due to fomo. Now that an event is over people switch to other games that bring them more enjoyment and fun, or where they also want to grind due to fomo. With Garden of the Witch - our next event - player numbers will once again increase quite a bit, and that without a change of the prestiging system.
So according to your last sentence players leave the game after a few hours due to a toxic playerbase and community. So they actually don't leave because of the current prestiging system that we have? Well okay, so why are we discussing something so unimportant like changing the prestige system then and don't focus on how to handle the toxic playerbase? You actually make zero sense with your arguments, sorry lad.