Hunt: Showdown 1896

Hunt: Showdown 1896

Badass_Ben 19/dez./2020 às 19:22
It really feels like positioning and tactics hold little weight
https://www.youtube.com/watch?v=h-NXfstczME

Strong, elevated position
Long Range weapon
Targets out in the open
Hit every shot

Still lose cause "muh headshot"

I know im in the minority here, but I really prefer shooters where the thought and planning BEFORE the firefight hold MORE weight than a players ability to make head-shots

I simply see zero reason to bother with Long Ammo weapons unless you are a headshot god

Might as well only run shotties I guess
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Exibindo comentários 4660 de 196
Alegost 20/dez./2020 às 10:44 
Haven't read all the comments, probably someone already mentioned it:
You picked the worst position in the game. Hunting tower walls can be penetrated even with compact ammo. Not to mention that you were popping your head out at the same place several times, which literally asks for a headshot.
Scallywag Mike 20/dez./2020 às 11:06 
I would like some more recoil on the nagant double action revolver (carbine is ok), though otherwise i think it's fine. I always hated sway because u would be prepping an ambush and then u would miss your shots because of sway, or in a fight u would line it up and then sway would make u mess it up... felt more unlucky then like an error. In HUnt fast movement and good positioning and repositioning is pretty valuable.
Like look at Tarkov where they have so many mechanics over their shooting that u literally have a better chance at moving sideways and spraying a laser beamadadadadadadadadad
DukeoftheAges 20/dez./2020 às 12:25 
You chose a horrible spot and refused to move when you were not winning, can only blame yourself man.
Kingkilla 20/dez./2020 às 12:31 
Towers aren't a strong position. Now you know for next time.
Fritzgerald 20/dez./2020 às 13:26 
Escrito originalmente por Darth_Angeal:
Escrito originalmente por Tenal Jan:
You already benefited from being in the building. You can be shot from only 1 angle. And yes that's also the reason you are dead.

There is no benefit. Poeple can shoot through walls, any open window (or closed one which is not rendering) is like "Oh there is someone." and in kind of towers, there is no escape / poeple will have full vision on your escape routes.


OP has a point and sadly it´s actually worse to fight out of a building especially towers. Normally players shouldn´t even be able to see you behind a window or in tower that easily, but they do, thx to filters, low graphic options whatever. Light / shadows and reflections? Who cares.

Then you´ve walls where your weapons or clothes bugging out. Why is there no autofunction to put the weapon down if you´re too close to a wall / window to aim?

This game has lost a big tactical aspect since sway got that hard reduced and nearly everything got buffed into nowhere.
Aim is everything and maybe a decent stereo headset to hear people walking like 50m away. Then go for AD spam, 360 no scope jumpkills and whatever nonsense is possible.

Is this fun in some way? Maybe.
Does it actually fit the game-design? Not really.

What a dumb ass comment. I literally have my graphics cranked up as high as they can go with no filters and 100% will see your ass in a building.

Oh because you found a building and decided to sit inside of it, you should be a god among men lmfao. Some buildings are like that with an easy 360 degree view and multiple vantage points. Some buildings are death traps worth avoiding.

I feel like I'm playing a different game than some of these crying babies. Who tf is getting spammed, 360 no scoped by "jump kills".
CHOO CHOO 20/dez./2020 às 13:31 
I agree with OP. Headshots doing 5x the damage of body shots is ludicrous.
Trash_Jackson TTV 20/dez./2020 às 13:33 
Escrito originalmente por CHOO CHOO:
I agree with OP. Headshots doing 5x the damage of body shots is ludicrous.

Welcome to FPS games. Enjoy your stay.
You were incapable of killing somebody while having a drop on them. And so they had enough time to turn around and retaliate. I don't see the issue here. Aim matters in shooters, what a shocker.
COMark 20/dez./2020 às 13:55 
I'm mixed on the situation.

Unfortunately as many had mentioned, you were keeping yourself open to easily being head shot by not re-positioning. Even if you planned to stay up in that window, at least switch to the right side so it takes them a second longer to re-position their shot. In fact, the stress of that slight change might even make them miss the all too crucial head shot.

I do agree to some extent that shootouts can feel bad at times...Too often do I end up in these weird gunfights where we are just ADAD dancing at each other and one of us wins. This feels like the type of game that SHOULDN'T have this kind of situational tactic. Players DEFINITELY benefit from better positioning, but quick aim and gun skill can overcome that difference. Head shots being an instant kill (at appropriate range) make this even worse. I definitely feel this game should reconsider how head shots are handled, because I'd rather the TTK be longer and come down to positioning and situational awareness.

Maybe make sidestepping greatly increase bulletspread so it becomes less viable. Make head shots a multiplier rather than an outright kill. Bunny hopping should flat out not be a thing, no shooting from the air or increased spread. These are huge changes that I doubt we'd ever see, especially where it seems the community is split about it.
MeyeC 20/dez./2020 às 15:35 
You're title should be "Why aren't you walking into my crosshairs? And Everyone shoots back at me! Also I should not be punished for shooting from the SAME spot 3x in a row."
Snail.com 21/dez./2020 às 0:30 
I'm gonna be frank friend, you have very little understanding of hunt tactics. It's very simple; never peak the same angle twice if you can help it. Towers in hunt are death traps. Always, and every time. I have never, in all my time playing, seen someone use one of those towers and not get completely stomped. Good players avoid them. Bad players flock to them, and die.

Here's the lowdown; you stood stock still that whole time, peaked the exact spot three times, and gave yourself away with one of the loudest and most distinct sounding rifles in the game. Not to mention you gave him time to heal. You did basically everything wrong. Sparks is the magic pixel gun. If you don't headshot with it, you follow up quick. It brings a hunter down to 1 HP. You can kill with a flash bomb at that health. You didn't use your weapon to its fullest potential, and you didn't use your ambush to its fullest potential.

So, lets recap. You failed to get the kill with your ambush, giving yourself away, then didn't reposition. You peaked the same spot. You didn't use your weapon to the best of its ability. And, you used the tower in the first place. If any of these come off as problems with the game, instead of your own understanding of mechanics and how to actually play, then Hunt isn't the game for you.
Última edição por Snail.com; 21/dez./2020 às 0:33
Big Bars Brugna 21/dez./2020 às 0:56 
leave the tower once you got spotted or you're gonna end up like that
CHOO CHOO 21/dez./2020 às 5:18 
Escrito originalmente por Demoth Rozzums:
Escrito originalmente por CHOO CHOO:
I agree with OP. Headshots doing 5x the damage of body shots is ludicrous.
Welcome to FPS games. Enjoy your stay.
A fivefold multiplier isn't exactly your average FPS balancing.
PK_Thunder 21/dez./2020 às 7:41 
So... I'm super new at this game. Less than 200 hours, terrible K/D, mostly use the Vetterli, the works.

But even I know not to go into one of those towers. Those are a death sentence, you can't maneuver at all. You're sacrificing everything important in a gunfight(positioning, mobility, cover, decent angles) in exchange for height, so if you don't manage a kill with your first shot you're hosed. Plus they can be shot through easily, they are made of the softest cover type in the game.

To put it quite simply, you assumed the towers were a good idea, and they're not. And rather than accept not only the outcome, but also everyone here telling you that your assumptions were wrong, you're now doubling down and claiming that the game is wrong instead.

But then there's this. You've gone on and on about how it's not "realistic" that you lost that fight. Well, I may be a Hunt newbie, but I am not an irl gun newbie by any means. In real life that tower is a terrible position just like it is in Hunt. Standing still is not an advantage in a real gunfight. Nor is giving away your position in a place you can't easily maneuver from. The only reasons guard towers work in real life is because they are guarding walls, so the enemy has a fixed angle of approach, and because there are more than one of them so they can overlap each other's field of fire.
Trejo Vejo 21/dez./2020 às 8:57 
Escrito originalmente por Badass_Ben:
Escrito originalmente por Connatic:

Pretty much, that last peak wasn't very safe, and he got punished.

But by that logic, why does that not apply to my opponent?
-I knew where he was as well
-Had the superior weapon
-Had ALREADY done major damage to him

You are playing your position passively, you hit him but take cover and don't go for the follow up shot which gives him time to heal and find your location.

The big gave away to your location is the open window plus are you are shooting from the dark the muzzle flash is more visible.

Notice after you hit him with the first shot you duck back down and lose vision of him, you don't see him again till he comes looking for you. This is passive. Im not saying in others situations this is wrong but you have given him time to heal and reposition.

Another outcome could have been instead of facing you he flanked more to the left and came directly to the tower and mollied you.

Also a side note, the tower makes you a fish in a barrel to be shot, mollied or grenaded. On top of that by default all the shutters are closed until a player opens them I think.

The gun you were killed with also fires long ammo the same your sparks uses. The guns effective range is 96m, the winfield's is 95m.

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Publicado em: 19/dez./2020 às 19:22
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