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You picked the worst position in the game. Hunting tower walls can be penetrated even with compact ammo. Not to mention that you were popping your head out at the same place several times, which literally asks for a headshot.
Like look at Tarkov where they have so many mechanics over their shooting that u literally have a better chance at moving sideways and spraying a laser beamadadadadadadadadad
What a dumb ass comment. I literally have my graphics cranked up as high as they can go with no filters and 100% will see your ass in a building.
Oh because you found a building and decided to sit inside of it, you should be a god among men lmfao. Some buildings are like that with an easy 360 degree view and multiple vantage points. Some buildings are death traps worth avoiding.
I feel like I'm playing a different game than some of these crying babies. Who tf is getting spammed, 360 no scoped by "jump kills".
Welcome to FPS games. Enjoy your stay.
Unfortunately as many had mentioned, you were keeping yourself open to easily being head shot by not re-positioning. Even if you planned to stay up in that window, at least switch to the right side so it takes them a second longer to re-position their shot. In fact, the stress of that slight change might even make them miss the all too crucial head shot.
I do agree to some extent that shootouts can feel bad at times...Too often do I end up in these weird gunfights where we are just ADAD dancing at each other and one of us wins. This feels like the type of game that SHOULDN'T have this kind of situational tactic. Players DEFINITELY benefit from better positioning, but quick aim and gun skill can overcome that difference. Head shots being an instant kill (at appropriate range) make this even worse. I definitely feel this game should reconsider how head shots are handled, because I'd rather the TTK be longer and come down to positioning and situational awareness.
Maybe make sidestepping greatly increase bulletspread so it becomes less viable. Make head shots a multiplier rather than an outright kill. Bunny hopping should flat out not be a thing, no shooting from the air or increased spread. These are huge changes that I doubt we'd ever see, especially where it seems the community is split about it.
Here's the lowdown; you stood stock still that whole time, peaked the exact spot three times, and gave yourself away with one of the loudest and most distinct sounding rifles in the game. Not to mention you gave him time to heal. You did basically everything wrong. Sparks is the magic pixel gun. If you don't headshot with it, you follow up quick. It brings a hunter down to 1 HP. You can kill with a flash bomb at that health. You didn't use your weapon to its fullest potential, and you didn't use your ambush to its fullest potential.
So, lets recap. You failed to get the kill with your ambush, giving yourself away, then didn't reposition. You peaked the same spot. You didn't use your weapon to the best of its ability. And, you used the tower in the first place. If any of these come off as problems with the game, instead of your own understanding of mechanics and how to actually play, then Hunt isn't the game for you.
But even I know not to go into one of those towers. Those are a death sentence, you can't maneuver at all. You're sacrificing everything important in a gunfight(positioning, mobility, cover, decent angles) in exchange for height, so if you don't manage a kill with your first shot you're hosed. Plus they can be shot through easily, they are made of the softest cover type in the game.
To put it quite simply, you assumed the towers were a good idea, and they're not. And rather than accept not only the outcome, but also everyone here telling you that your assumptions were wrong, you're now doubling down and claiming that the game is wrong instead.
But then there's this. You've gone on and on about how it's not "realistic" that you lost that fight. Well, I may be a Hunt newbie, but I am not an irl gun newbie by any means. In real life that tower is a terrible position just like it is in Hunt. Standing still is not an advantage in a real gunfight. Nor is giving away your position in a place you can't easily maneuver from. The only reasons guard towers work in real life is because they are guarding walls, so the enemy has a fixed angle of approach, and because there are more than one of them so they can overlap each other's field of fire.
You are playing your position passively, you hit him but take cover and don't go for the follow up shot which gives him time to heal and find your location.
The big gave away to your location is the open window plus are you are shooting from the dark the muzzle flash is more visible.
Notice after you hit him with the first shot you duck back down and lose vision of him, you don't see him again till he comes looking for you. This is passive. Im not saying in others situations this is wrong but you have given him time to heal and reposition.
Another outcome could have been instead of facing you he flanked more to the left and came directly to the tower and mollied you.
Also a side note, the tower makes you a fish in a barrel to be shot, mollied or grenaded. On top of that by default all the shutters are closed until a player opens them I think.
The gun you were killed with also fires long ammo the same your sparks uses. The guns effective range is 96m, the winfield's is 95m.