Hunt: Showdown 1896

Hunt: Showdown 1896

Dank Man Jul 19, 2021 @ 4:02pm
What's the point of the off center crosshair?
I can already tell some ♥♥♥♥♥♥ is just going to go "Just adapt lol" but seriously, what is the actual, logical reason for it? It doesn't offer any advantages, it just makes you see less of the ground which could really ♥♥♥♥ you over in certain cases. What's the reason?
Originally posted by Gog:
I disagree with the decision to force the lowered crosshair position in the game It doesn't do anything in terms of making the game more "realistic" or whatever other reason I've heard on here to defend it.

The lower crosshair position doesn't stop twitchy players from jumping around, snapping to players from across the map to click their face. Lol, you should've watched people on the test server for the new map, literally jump spamming, quick scoping across the map the entire time. The crosshair being lowered doesn't stop anyone from doing absurd, borderline unintended things in Hunt.

There are other ways to make the gunplay feel more grounded for realism and tactical slower gameplay, but this ant it.

All the lower crosshair position does is throw people off that aren't used to it and if that is Cryteks objective, then its a poor design decision.

I personally look past the clunkiness of this design because the formula is so fun and unique to me, but anytime in the past I've tried to "sell the idea" of this game to my friends that play the same type of tactical shooters and whatnot, they tend to always hit a wall with how the gunplay functions mixed with the lower crosshair position.

I personally think they should add the option to enable a centered crosshair. I want to actually see my whole weapon on my screen when I ADS. It just feels more immersive and there are so many details that you miss in the weapons themselves. Like, the game has these awesome looking weapons/skins but they're all cutoff at the bottom of the screen.

The only good argument for the lower crosshair position being a important "balance" function other than a cosmetic one is to mitigate headglitching. Which I've personally never heard anyone say that until now.


I'm most likely "talking to the wind" on this, but I honestly can't stand it. I go out of my way to play the most grounded, realistic tactical type of shooters I can find. Like, Arma, Squad, HLL, PS, RO, RO2, blah blah. I've been playing the stuff from the literal dawn, like Operation Flashpoint. There are better ways to ground the combat in "realism".

If it was up to me, id do something like what was done in insurgency if the intent was to make the weapons feel a bit more "grounded/weighty". The Bolt actions in Insurgency feel amazing.
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Showing 1-15 of 31 comments
Plumpeach Jul 19, 2021 @ 4:05pm 
The OC crosshair is not the reason you see less. Your viewpoint and shooting are from your heart. You can really tell when fighting between elevations. Like I think it is Lawson where you can come up from the docks. You can see the wall yet a person above can see your head. Yet all you see if wall.
his1roguenation Jul 19, 2021 @ 4:06pm 
inb4 someone posting the dumb bungie video about how it makes "sense" in halo, a series which more often than not gives you the option to switch back to what one may call the established standard

https://i.ibb.co/3C1xWm8/trashgie.jpg
Last edited by his1roguenation; Jul 19, 2021 @ 4:09pm
SNAAAKE Jul 19, 2021 @ 4:09pm 
You have a wider field of view unobstructed by a large gun model... It's pretty obvious mate.
⛧Kairos⛧ Jul 19, 2021 @ 4:13pm 
Originally posted by SNAAAKE:
You have a wider field of view unobstructed by a large gun model... It's pretty obvious mate.
This is generally why i like it.

Originally posted by his1roguenation:
inb4 someone posting the dumb bungie video about how it makes "sense" in halo, a series which more often than not gives you the option to switch back to what one may call the established standard

https://i.ibb.co/3C1xWm8/trashgie.jpg
This is a bit misleading though as proven in some games the models are made for the lowered center for the guns and leads to horrible looking animations that take up large portions of the screen when you center the crosshair. Also the lowered crosshair gives a less obstructed field of view to people above you which if you havnt played the test server changes the "lack of verticality" argument people always have had against the crosshairs that the maps supposedly had.
Last edited by ⛧Kairos⛧; Jul 19, 2021 @ 4:15pm
Keiji Jul 19, 2021 @ 4:17pm 
they stated back when the game first came out that one of the reasons the lower crosshair is ther is to prevent against headglitching. A lot of cover youll be able to see over, your gun will be below it for this reason.
Paft Jul 19, 2021 @ 4:47pm 
Gee, you couldn't have search this one?
Haruspex Jul 19, 2021 @ 5:48pm 
When I started playing Hunt this is first thing that bothered me as well lmao. I got used to it but I can see why people get weirded out by it.
it gives you a far wider field of view and obstructs less of your vision.

when ADS'ing you will find it easier to spot people and actually aim at them.

personally, I adore it and I play other shooters, too, and I never have problems adapting.

to be honest, I barely even notice it..
The author of this thread has indicated that this post answers the original topic.
Gog Jul 19, 2021 @ 9:03pm 
I disagree with the decision to force the lowered crosshair position in the game It doesn't do anything in terms of making the game more "realistic" or whatever other reason I've heard on here to defend it.

The lower crosshair position doesn't stop twitchy players from jumping around, snapping to players from across the map to click their face. Lol, you should've watched people on the test server for the new map, literally jump spamming, quick scoping across the map the entire time. The crosshair being lowered doesn't stop anyone from doing absurd, borderline unintended things in Hunt.

There are other ways to make the gunplay feel more grounded for realism and tactical slower gameplay, but this ant it.

All the lower crosshair position does is throw people off that aren't used to it and if that is Cryteks objective, then its a poor design decision.

I personally look past the clunkiness of this design because the formula is so fun and unique to me, but anytime in the past I've tried to "sell the idea" of this game to my friends that play the same type of tactical shooters and whatnot, they tend to always hit a wall with how the gunplay functions mixed with the lower crosshair position.

I personally think they should add the option to enable a centered crosshair. I want to actually see my whole weapon on my screen when I ADS. It just feels more immersive and there are so many details that you miss in the weapons themselves. Like, the game has these awesome looking weapons/skins but they're all cutoff at the bottom of the screen.

The only good argument for the lower crosshair position being a important "balance" function other than a cosmetic one is to mitigate headglitching. Which I've personally never heard anyone say that until now.


I'm most likely "talking to the wind" on this, but I honestly can't stand it. I go out of my way to play the most grounded, realistic tactical type of shooters I can find. Like, Arma, Squad, HLL, PS, RO, RO2, blah blah. I've been playing the stuff from the literal dawn, like Operation Flashpoint. There are better ways to ground the combat in "realism".

If it was up to me, id do something like what was done in insurgency if the intent was to make the weapons feel a bit more "grounded/weighty". The Bolt actions in Insurgency feel amazing.
Last edited by Gog; Jul 22, 2021 @ 5:49am
Tithain Jul 20, 2021 @ 2:09am 
Originally posted by Crafty:
All the lower crosshair position does is throw people off that aren't used to it and if that is Cryteks objective, then its a poor design decision.
Everything that "throws people off" can be a unique feature, this game was full of unique stuff, but they started matching it with other shooters to attract more casuals, effectively making the game less "special". Gunslinger is the primary example of something that should have never been added but was because of these whines about people not feeling at home, when they shouldn't.
Last edited by Tithain; Jul 20, 2021 @ 2:15am
76561198870445561 Jul 20, 2021 @ 2:27am 
Oh thank god for gunslinger. I do not want to have to press two buttons to aim at a target.

I think actully it help with the iron sights. But maybe not THAT far from center. I thought about like making it center and only lowing when using ADS but that would be very weird I think. It would be a weird camera move every time you ADS. Generally I would love to find out how it feels without this because its feels like looking at the sky for no reason basically for most of time.
Last edited by Plandemic; Jul 20, 2021 @ 2:51am
Plumpeach Jul 20, 2021 @ 2:29am 
I don't use GS cause every patch its fixing bugs related to GS lol. Though I find they should just only have one choice and get rid of the reduced FOV in GS.

Though I can go straight to ADS in hunter so I don't need GS crutch.
Last edited by Plumpeach; Jul 20, 2021 @ 2:30am
Gog Jul 20, 2021 @ 4:08am 
Originally posted by Tithain:
Originally posted by Crafty:
All the lower crosshair position does is throw people off that aren't used to it and if that is Cryteks objective, then its a poor design decision.
Everything that "throws people off" can be a unique feature, this game was full of unique stuff, but they started matching it with other shooters to attract more casuals, effectively making the game less "special". Gunslinger is the primary example of something that should have never been added but was because of these whines about people not feeling at home, when they shouldn't.

Adding Gunslinger was one of the best decisions they ever made lol. I mean, I think the whole Hunter Mode was an interesting idea to remove the predictability when you're ADSing and whatnot, but it ultimitly ends up making the game feel more clunky by adding 'extra steps'. It's literally like "COD with an extra step".

Like I said, there are other ways to spice up the weapons handling to make it less predicable and twitchy.

Like doing a 'Free Aim' type of mode like this....

https://www.youtube.com/watch?v=BOYZ1-_rNes

https://www.youtube.com/watch?v=M1aC4puK5R0

Where when you ADS, your weapon doesn't always go directly to the center of the screen and it sways a little when you move it around. Imo, this type of design is as bar raising to First Person Shooter Combat as when they started adding an explicit ADS mode in games.

You're removing the predictability when you ADS, making the game less twitchy and more like how it would be if you were holding an actual weapon and brought it up to your face to look down the sites. You wouldn't be able to rely on muscle memory anymore to quickly ADS and snap to your target.

While with even Hunter Mode, you still can eventually get to that "COD twitchy" point. Gunslinger just makes it easy for everyone lol. Which imo, was a good move.

But like the Hunter Mode, the lower crosshair position feels like part of the same clunky attempt at creating "unpredictability". When it ultimately fails and its up making it annoying for a lot of people.


Don't get me wrong, I enjoy the game and will continue to play it and recommend it to people. I just think some of the decisions for the weapons held the game back a bit. Though the uniqueness of the gameplay makes up for it a lot.

I think part of the decision to keep it the way it is was because of console users. I heard they had a "Free Aim" type of mechanic at one point, but I think trying to do something like this for console users with a controller didn't feel good, or was too hard to implement.
Last edited by Gog; Jul 20, 2021 @ 4:17am
Tithain Jul 20, 2021 @ 4:16am 
Hunter adds an extra step that works perfectly with the slow-paced gunplay of the game. Every decent player can aim just as fast by pressing both right click and shift. If anything, it's a skill that those who played since the start have developed (pretty easily as well), and that made the game more unique. It's also got better melee handling and the gun is not always visible at windows and doors.
It's the way Hunt was designed to be played, but yeah let's scrap that because COD players cry. "Make it easy for everyone" is not always a good thing, if a game is "not for everyone" then probably it's a worthy one.
⛧Kairos⛧ Jul 20, 2021 @ 4:16am 
Originally posted by Crafty:
Originally posted by Tithain:
Everything that "throws people off" can be a unique feature, this game was full of unique stuff, but they started matching it with other shooters to attract more casuals, effectively making the game less "special". Gunslinger is the primary example of something that should have never been added but was because of these whines about people not feeling at home, when they shouldn't.

Adding Gunslinger was one of the best decisions they ever made lol. I mean, I think the whole Hunter Mode was an interesting idea to remove the predictability when you're ADSing and whatnot, but it ultimitly ends up making the game feel more clunky by adding 'extra steps'. It's literally like "COD with an extra step".

Like I said, there are other ways to spice up the weapons handling to make it less "predicable and twitchy".

Like doing a 'Free Aim' type of mode like this....

https://www.youtube.com/watch?v=BOYZ1-_rNes

Where when you ADS, your weapon doesn't always go directly to the center of the screen and it sways a little when you move it around. Imo, this type of design is as bar raising to First Person Shooter Combat as when they started adding an explicit ADS mode in games.

You're removing the predictability when you ADS, making the game less twitchy and more like how it would be if you were holding an actual weapon and brought it up to your face to look down the sites. You wouldn't be able to rely on muscle memory anymore to quickly ADS and snap to your target.

While with even Hunter Mode, you still can eventually get to that "COD twitchy" point. Gunslinger just makes it easy for everyone lol. Which imo, was a good move.

But like the Hunter Mode, the lower crosshair position feels like part of the same clunky attempt at creating "unpredictability". When it ultimately fails and its up making it annoying for a lot of people.
So what i get from your posts is "Hunt is different from X game(s), It makes no sense" Hunter mode works honestly, much better for hunt then gunslinger. Most good, higher K/D players who win often that i know all use hunter mode for various reasons. For me it fits the pace of the game better, as well as your not always sticking your gun out so you can peek hole and windows/doors without exposing the barrel of your gun from an unintended angle. Also if your sneaking around a corner, gunslinger mode always shows your barrel of your weapon from around the corner well before you peek.

I really miss the days gamers enjoyed different and held the adapt or die mentality. Now they hold that to the games devs and put unrealistic expectations on developers to make every game a flavor of vanilla.
Last edited by ⛧Kairos⛧; Jul 20, 2021 @ 4:18am
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Date Posted: Jul 19, 2021 @ 4:02pm
Posts: 31