Hunt: Showdown 1896

Hunt: Showdown 1896

Badass_Ben Apr 17, 2021 @ 9:07pm
We need to talk about jumping in this game
https://www.youtube.com/watch?v=P3cc1UUwp3g

What part of this, AT ALL, looks like it belongs in game?

I think jumping should require a brief pause before jumping again
I also think jumping should have a very brief windup
After all, to jump IRL you have to compress your legs a bit to "launch"

And id like to see some aim-bump for when you hit the ground
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Showing 1-15 of 122 comments
Connatic Apr 17, 2021 @ 9:10pm 
Originally posted by Badass_Ben:
...
id like to see some aim-bump for when you hit the ground

I could get behind that I guess.
Last edited by Connatic; Apr 17, 2021 @ 9:10pm
Shakaron Apr 18, 2021 @ 3:22am 
I always find it easier to fight someone jumping around than someone who is not. The reason is, that mid-air characters are harder to control, so it's easier to determine where they will land. Furthermore, being in the air, you cannot land a shot (unless shotgun, I believe). So if someone is jumping around then they cannot hit you. So it's only a target practice for you to hit them.

(Crouch spamming is a different matter though...)
Badass_Ben Apr 18, 2021 @ 6:58am 
Originally posted by Shakaron:
I always find it easier to fight someone jumping around than someone who is not. The reason is, that mid-air characters are harder to control, so it's easier to determine where they will land. Furthermore, being in the air, you cannot land a shot (unless shotgun, I believe). So if someone is jumping around then they cannot hit you. So it's only a target practice for you to hit them.

(Crouch spamming is a different matter though...)

That doesnt address the issue of how awful-looking and out of place it is within the game though
Badass_Ben Apr 18, 2021 @ 7:00am 
Id also like to mention, as of now, the idea is overwhelmingly up voted in the official Hunt Discord, Ideas section
Nuttydave Apr 18, 2021 @ 7:02am 
I don't get what your issue is he probably had lightfoot try jumping three times in a row your character becomes really sluggish and doesn't move well.
Gared Apr 18, 2021 @ 7:06am 
Originally posted by Nuttydave:
I don't get what your issue is he probably had lightfoot try jumping three times in a row your character becomes really sluggish and doesn't move well.

The issue is that it looks absolutely ridiculous and metagame.
The game is trying to portray something close to reality. Taking into consideration reality, a jumping and ADADADA-strafing person would likely fatigue himself, will be out of breath for at least half a minute, need time to recuperate, will have a horrid penalty to his aiming, lose his cool and concentration and therefore will be considered a fool by everyone around - trying to do any of that in a life-death situation.
Last edited by Gared; Apr 18, 2021 @ 7:07am
Diiba Apr 18, 2021 @ 7:08am 
You already get a massive slow down effect when jump spamming, crouch spam is the only real issue left with movement looking ridiculous
Gared Apr 18, 2021 @ 7:11am 
I've actually stopped playing HUNT multiplayer because of that.
I get why players do it - they want to increase their chances of survival.

But I'm an imaginative and perceptive person, so immersion is a big thing for me in games, and this just stands out too much as metagame.
It wasn't a major issue for me at first, but it built up, in time.

I don't blame people who do it. I blame the system that allows them to do this and creates this situation where people are seduced into doing whatever the game allows them to do, to win.
Gared Apr 18, 2021 @ 7:12am 
Originally posted by Diiba:
You already get a massive slow down effect when jump spamming, crouch spam is the only real issue left with movement looking ridiculous

Slow down is not enough, it's barely a hindrance.
Weapon sway and short-time fatigue would've been more effective to incentivize against jump/crouch/ADADAD
Diiba Apr 18, 2021 @ 7:28am 
Originally posted by Arkendight:
Originally posted by Diiba:
You already get a massive slow down effect when jump spamming, crouch spam is the only real issue left with movement looking ridiculous

Slow down is not enough, it's barely a hindrance.
Weapon sway and short-time fatigue would've been more effective to incentivize against jump/crouch/ADADAD
ADAD already has a sway penatly that builds up the more you do it. Making jumping even clumsier would ruin a lot of the skill jumps and such that reward good map knowledge and make gunfights more interesting.
Orkhepaj Apr 18, 2021 @ 7:31am 
easy add 20% chance jump fails and player falls flat on its face + dmg
Gared Apr 18, 2021 @ 7:31am 
Originally posted by Diiba:
Originally posted by Arkendight:

Slow down is not enough, it's barely a hindrance.
Weapon sway and short-time fatigue would've been more effective to incentivize against jump/crouch/ADADAD
ADAD already has a sway penatly that builds up the more you do it. Making jumping even clumsier would ruin a lot of the skill jumps and such that reward good map knowledge and make gunfights more interesting.

I did ADADAD myself, and it's barely a dent on precision.
As for skill jumps - take a jump, settle down - continue fighting.
Last edited by Gared; Apr 18, 2021 @ 7:32am
Diiba Apr 18, 2021 @ 7:42am 
Originally posted by Arkendight:
Originally posted by Diiba:
ADAD already has a sway penatly that builds up the more you do it. Making jumping even clumsier would ruin a lot of the skill jumps and such that reward good map knowledge and make gunfights more interesting.

I did ADADAD myself, and it's barely a dent on precision.
As for skill jumps - take a jump, settle down - continue fighting.
By skill jumps I mean actual positions you can reach by climbing stuff and such, not basic jumping. ADAD sway feels like a magnitude 8 earthquake when doing it with a obrez
Sweaty bois from Counter Strike and Red Dead.
Gared Apr 18, 2021 @ 8:09am 
Originally posted by Diiba:
By skill jumps I mean actual positions you can reach by climbing stuff and such, not basic jumping. ADAD sway feels like a magnitude 8 earthquake when doing it with a obrez

And that's what I understood you say about skill jumps. Or by "clumsier" you are talking about such things as jump height and jump length?
Because I was talking about penalizing jumps with much more severe sway, fatigue that takes a few seconds to restore, rendering it ineffective as a tool in gunfights. Except positioning and running away, where you don't need to immediately fire at things anyway
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Date Posted: Apr 17, 2021 @ 9:07pm
Posts: 122