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I could get behind that I guess.
(Crouch spamming is a different matter though...)
That doesnt address the issue of how awful-looking and out of place it is within the game though
The issue is that it looks absolutely ridiculous and metagame.
The game is trying to portray something close to reality. Taking into consideration reality, a jumping and ADADADA-strafing person would likely fatigue himself, will be out of breath for at least half a minute, need time to recuperate, will have a horrid penalty to his aiming, lose his cool and concentration and therefore will be considered a fool by everyone around - trying to do any of that in a life-death situation.
I get why players do it - they want to increase their chances of survival.
But I'm an imaginative and perceptive person, so immersion is a big thing for me in games, and this just stands out too much as metagame.
It wasn't a major issue for me at first, but it built up, in time.
I don't blame people who do it. I blame the system that allows them to do this and creates this situation where people are seduced into doing whatever the game allows them to do, to win.
Slow down is not enough, it's barely a hindrance.
Weapon sway and short-time fatigue would've been more effective to incentivize against jump/crouch/ADADAD
I did ADADAD myself, and it's barely a dent on precision.
As for skill jumps - take a jump, settle down - continue fighting.
And that's what I understood you say about skill jumps. Or by "clumsier" you are talking about such things as jump height and jump length?
Because I was talking about penalizing jumps with much more severe sway, fatigue that takes a few seconds to restore, rendering it ineffective as a tool in gunfights. Except positioning and running away, where you don't need to immediately fire at things anyway