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or fanning. If they were as dominant as you say they would be in the 5-6* meta and they simply aren’t. I rarely ever see these traits in 5-6*. Because good players rarely select any remotely RNG weapon unless they are memeing for fun.
The one caveat would be the terminus shorty with levering, however the bow with hundred hands is cheaper and more effective and more versatile in almost every way. Not to mention the throwing spear exists in the meta as a close range iwin button. Otherwise increasing your ammo pool with your secondary is the better option in 99% of loadouts.
And 5-6* is dominated by Long Ammo because the Bullet Drop only affected Snipers since the falloff for Long Ammo is +100M, Dolch because FMJ Spamfire pistol does phenomenally well with them, and Shotguns are meta but Rival and Crown are the best 3 slot shotguns and pocket shotguns are a strong alternative to covering very close range.
Levering and Fanning aren't a counter to shotguns cause it's still twoshots less you RNG headshot them, and is instead another case of countering the weakest weapons which are any singleshot guns since the aimpunch is so strong it'll make them VERY vulnerable.
Levering makes weak guns less weak and long ammo still dominates despite levering existing.
Neither fanning nor levering see much play at decent elo compared to the real good stuff.
Dolch gets actual nerfs and Fanning will likely be OP due to better damage over the semi-auto pistols and in close distance is a horrifying surprise, and Levering Terminus and Centennial are just unfun to fight against when they're already good guns.
Spear, Dolch, Krag, Mosin, Crown, and Rival need nerfs due to being too good whilst other weapons don't need to be buffed to their standard, but Fanning and Levering are crutches that encourage bad gameplay that is both unfun to fight against and doesn't encourage lower elo players to practice aiming better. It's why I don't think a stat nerf is justified, but being attainable only in the world is better, since it's very easy to get currently(trait synergies, removing traits to buy them, or just a good game) and making them alot harder to aquire is better in my opinion.
Bow and Crossbows are not RNG weapons, they are quite deadly unless you have no ability to aim, which goes for every other weapon in this game except a big dynamite bundle into a room.
Again, this is a skill issue, take better fights. You never know who has what trait. If you keep running into people with levering/fanning, maybe you should stop rushing directly into their line of fire and wait. its not that hard.
You're saying that levering is overpowered yet you say they are worthless against shotguns in CQC .. so it's not overpowered then?
Any 5 or 6 star player with some kind of knowledge would always prefer using a gun where you can be precise over any RNG stuff because yeah you can have RNG on your side and be very lucky, but it can also backfire massively. On the other side it's not hard to give your opponent a one tap headshot with any gun as long as you know how much you need to lead (if at all). So your arguments make literally zero sense since levering and fanning aren't strong at all and not as often used as you're portraying it to be. It's a last ditch effort and meme trait at best, nothing more and nothing less.
And you want to turn them into scarce traits, lol.