Hunt: Showdown 1896
They Hundred Hands nerf didn't balance the bow, it made it wildly inconsistent
I don't understand why this dev team thinks it's fine to keep changing things so that it feels like a complete dice roll if you're going to get a kill or not with their 1 shot weapons. I've been practically sniped by a crossbow the other night, yet I shoot a guy right between the shoulder blades with a poison arrow and he's able to spin 180 and kill me with levering before I can switch to my secondary... these balancing decisions are just not making the game more fun, but adding what feels like a roll of the dice system into each fight.
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Ainess (Bandito) 19 ott 2021, ore 5:34 
Messaggio originale di {FU}TheForgeryTTV:
Messaggio originale di eX:
Iam personally against 1 hit kill weapons in games, especially games like hunt, it leaves too much to random chance, as it is now in hunt half the time you die is usually due to random chance rather than your opponents skill.

Worse yet, 1 hit kill weapons tend to lead a lot of kill trades that make close ranged fights unpleasant. It's dumb as hell that you and your partner trade-kill with the other team and some other players get everything because they sat back and did nothing else.

Messaggio originale di Ainess:

Yeah, regarding damage, distance is basically irrelevant for the shotbolt. I think it does some impact damage which does have a damage drop-off, but that´s a miniscule part of the total damage and you definitely don´t need it to one-shot someone. As long as you land a good hit and don´t get screwed over by RNG, you can one-shot at literally any distance you can reach.

True. I think the shotbolt will instantly kill players at full health no matter the range as long as it's the head or chest. The problem is it has projectile drop thus one has to compensate for that from a long range.

Sometimes though, I end up hitting the arm when I try to go for the chest and they don't die.

You can definitely one-shot even to arms or legs, but since those will often have nothing behind and to the side of them to hit with the pellets that go sideways, it is pretty RNG whether you do. The spread of the shotbolt starts on impact, but it is a rapidly widening cone compared to an actually chambered shotgun shot.
Messaggio originale di eX:
Iam personally against 1 hit kill weapons in games, especially games like hunt, it leaves too much to random chance, as it is now in hunt half the time you die is usually due to random chance rather than your opponents skill.

The issue is that you would need to then just remove the bow completely, as well as the crossbow and shotguns.

The bow and crossbow would be literal death sentences since headshotting someone with such a projectile would be nearly impossible when against an opponent with good movement, and if you hit them and don't kill them, you're completely ♥♥♥♥♥♥.
Here's another instance of the bow being horrendously inconsistent. You can see from the blood puff that I maybe hit this dude in the hand, which is ♥♥♥♥♥♥♥♥ that the arm models can block for the chest, since no other weapon has this issue (it was literally addressed in a post-launch patch).

https://www.youtube.com/watch?v=eH_NT-Ked1Q
Ultima modifica da Trash_Jackson TTV; 19 ott 2021, ore 20:20
Messaggio originale di {FU}TheForgeryTTV:
Messaggio originale di Trash_Jackson TTV:
Here's another instance of the bow being horrendously inconsistent. You can see from the blood puff that I maybe hit this dude in the hand, which is ♥♥♥♥♥♥♥♥ that the arm models can block for the chest, since no other weapon has this issue (it was literally addressed in a post-launch patch).

https://www.youtube.com/watch?v=eH_NT-Ked1Q

Damn, nothing worse than having a supposedly one hit kill weapon almost killing someone but it doesn't do that. Before the nerfs, it would had probably killed him when the bow did strong bleeding (now it only does up to medium).

It's just awful game design because the bow won't 1 hit kill unless you're very precise, it has a long windup time and time need to knock another bow, slowest travel time in the game, and requires a perk to be optimal... yet even with all that, it can still fail to perform properly.
Ainess (Bandito) 20 ott 2021, ore 13:06 
Messaggio originale di Trash_Jackson TTV:
Here's another instance of the bow being horrendously inconsistent. You can see from the blood puff that I maybe hit this dude in the hand, which is ♥♥♥♥♥♥♥♥ that the arm models can block for the chest, since no other weapon has this issue (it was literally addressed in a post-launch patch).

https://www.youtube.com/watch?v=eH_NT-Ked1Q

Crossbows don´t penetrate hitboxes either, same as melee weapons (at least most of them anyway), and I think buckshot also doesn´t, not sure about that though. Honestly, arrows and bolts being stopped by penetrating a limb does make a lot of sense. They have nowhere near the penetrative ability of a bullet.
Messaggio originale di Ainess:
Messaggio originale di Trash_Jackson TTV:
Here's another instance of the bow being horrendously inconsistent. You can see from the blood puff that I maybe hit this dude in the hand, which is ♥♥♥♥♥♥♥♥ that the arm models can block for the chest, since no other weapon has this issue (it was literally addressed in a post-launch patch).

https://www.youtube.com/watch?v=eH_NT-Ked1Q

Crossbows don´t penetrate hitboxes either, same as melee weapons (at least most of them anyway), and I think buckshot also doesn´t, not sure about that though. Honestly, arrows and bolts being stopped by penetrating a limb does make a lot of sense. They have nowhere near the penetrative ability of a bullet.

If you are shooting an arrow that has the ability to penetrate the chest cavity and poke out of your back, it will definitely go through your forearm and into your chest.
Ainess (Bandito) 21 ott 2021, ore 13:06 
Messaggio originale di Trash_Jackson TTV:
Messaggio originale di Ainess:

Crossbows don´t penetrate hitboxes either, same as melee weapons (at least most of them anyway), and I think buckshot also doesn´t, not sure about that though. Honestly, arrows and bolts being stopped by penetrating a limb does make a lot of sense. They have nowhere near the penetrative ability of a bullet.

If you are shooting an arrow that has the ability to penetrate the chest cavity and poke out of your back, it will definitely go through your forearm and into your chest.

Wouldn´t say "definitely," most likely more like, but even then the wound will likely be far less deep than it would be otherwise. It´s not like these bows would super powerful anyway, otherwise, sure, it might not make much of a difference.
It's pretty much meaningless trait now, so invest those points on something els. But lot of increased price changes also mean antidote isn't as rampant, so those poison arrows are more likely to sting.
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Data di pubblicazione: 17 ott 2021, ore 23:09
Messaggi: 23