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Or do none of them matter?
Unfortunately, what you write makes little sense and does not apply.
Most people who have played for many hours complain that the actual problems of Hunt were not fixed at all in the upgrade. In fact, the upgrade is more cosmetic stuff, the old problems are still there plus 100 new bugs.
What's more, players who have been with Crytek for a long time will be able to tell. Crytek has always said a lot and done little. This time is no exception.
Things like 5 times Selfrezz, for example, are only in the game for a very short time, so it has even less to do with players who have been with the game for a long time.
Players who have been playing for a long time know Hunt as the game it was intended to be. A slow hardcore shooter, without spray and pray etc.
So it's clear that if Hunt is now a kind of COD in the Wild West, not everyone will like it.
Which problems make it so that it feels like COD in the Wild West? I also have minor quarrels that contradict themselfes in the fundamental game design itself, id love to hear from someone that has played this game a long time
Lol, why?
Their opinion doesn't matter.
Thats true, im still curious.
when i suggested they go back to the old strafing system, where you had no air control, and you couldn't just intently change from left to right like a arcade game, but that movement required forethought, not anymore.
and if you bring it up, veteran players will freak out and say not to change it, when in actuality, the current movement system is less realistic than what was going on before.
Also with the upgrade to the new engine, I'm baffled at how animations and monster A.I doesn't seem to have changed much, they should add more A.I, but you see veteran players will freak out if you say that, because they forget it's PVPVE. most people skip the E as it is, because the A.I is bad enough to avoid.
I enjoy the game, but its changed for sure, and isn't what it used to be.
While we're waiting I'll front my own worthless opinion.
"Game is late in life cycle"? Says who?
On the contrary, players with 1k ( for example, I just picked that number but you know where I'm going) + hours are invested, clearly, in the games longevity and may remember when the game was in better shape than it is now.
"Defended the cross-hair in the lower third".. because really it makes no difference. I doubt anybodies game experience truly suffered from the low crosshair.
Burn time is too fast, it's made kill/burn very predictable and taken away other options when you are trying to rezz or get in position to rezz a downed team mate.
How is the current one rezz insanely strong? It's gone from 4-5 to one. Maybe I'm missing something, probably. I think most career solos have accepted the change as needed and correct..
Oh interesting, i thought the airstrafe was a thing that was in the game since launch. Didn't know there was intertia aswell.
if you look at older dev daries videos, you can see they were tweaking the movement, was years ago, I wonder if it's still up on youtube?
I personally find moment in a game is a big turn on or off for me
Game is 6 years old, thats late in its life cycle for a shooter in general.
Crosshair might not have made a big difference for you, but there are many factors why the way they handle it now is simply better.
I think reviving teammates is way too powerfull of a thing to do in a hardcore shooter anways. Beeing able to revive someone in 3 seconds (which is shorter than most reloads) (sparks takes 4s to reload...) is just insane. It immediately invalidates beeing careful and taking someone out etc. Its an insane force multiplier etc. Just so many reasons why reviving is powerful. Making the only counterplay (that at times is also risky) even worse doesnt make sense to me.
Because you can solo rez faster than someone can reload again. It happened to me (but i payed attention, so switched weapons) and it just felt weird. And yes, beeing able to solo rez is super strong.
Thats fair, i also think they could tweak the vaulting mechanic a little bit. Its super unreliable and a bit too static. I like when games have the smallest amount of inertia, so that AD strafing isnt as strong. CS2 is a good example
I do NOT NEED many new weapons and every single variant and every single ammo type for every single weapon. But I do not hate these additions. I LIKE the change to Necro.
You really failed so hard to grasp why people with many hours or not dislike Crytek. Its not about changes its about the fact that this game is a utterly mismanged experiment. Its a bugfest and its developed like a early access game! And people who play the game for years know all to way how buggy it ALWAYS HAS BEEN, how slow AF they ALWAYS were to patch things or respond the community (peekers advantage, reshade ...).
Crytek just sucks and people who know the game for a long time and in fact a lot to say about how its been in the past and how its now. They opinion in fact matters MUCH MORE then some noob just got exited about the game because the core game machanic is exiting and good.
You just cherry pick some guy who does not like the Necro change and claim its all the long time players and its all about changes. ITS NOT, its about how they treat this game.
Watching streamers I REGULARLY see them have and talk about bugs I did not even know about FOR YEARS. Hornets latest (some weird door clipping bug, never saw this) "Crytek are you in control of your game" NO THEY ARE NOT! They never were and they in fact got WORSE.
You would THINK a long planned 2.0 release would be tested - WRONG.
You would THINK they learned from the ♥♥♥♥♥♥ old UI and hired someone know or the idiots who did the old UI learned something in 6 years - WRONG. Its the same idiots still working there being utterly clueless and for a game that pushes DLC so damn hard its painful to watch this ♥♥♥♥. So there you have it THIS is the reason veterans have enough right now. They should have this reaction even without a total disaster 2.0 release.
While this may or may not be directed at me due to...ahem...reasons...I'll bite.
I'm not complaining about any of the issues you mentioned. My critiques are exclusively toward the technical issues, game breaking bugs, and awful UI/UX experience.
Could I wax poetically about the "good old days" of Hunt: Showdown when it was "good"? Sure I could. But what period would that be? The game has gone through massive ups and downs on the balance and game play direction. There have been periods I've really enjoyed and others I've despised. And, as stated elsewhere I'm fine with simplifying some of the rough edges so new players can get into the game if, and this is a massive if, the rest of the game improves along with those changes. I'm talking on multiple levels outside of the balance and direction. Servers, anti-cheat, technical issues, performance, bugs, crashes, etc. those are the things I care about more than anything. The only time a game play oriented bug made me outright quit the game for a short period was during the "Lemat incident". We don't talk of those dark times anymore.
BUT
None of that actually matters when the game itself is littered with more issues than potentially ever in it's life span both old and new.
p.s. Both examples you listed were odd. Most OG's love faster burning and nerfs to necro rezzing. Changes to prevent ratting and speeding up the "boring" parts of the game are a good things. I for one rallied against concertina campers for years and am happy to see they've been almost completely driven out of the community. I remember sitting outside a compound for 30 minutes watching Youtube on my phone waiting for them to come out.
Wait.. you arnt serious about that arnt you?