Hunt: Showdown 1896

Hunt: Showdown 1896

Adam Sep 1, 2024 @ 1:27am
Large rounds are worthless now
There is literally no reason to run large rifle rounds anymore. The damage drop off is too extreme. At 50 meters you have already lost 30% of your damage output and with only getting 2 rounds per ammo pickup you are going to burn through too much ammo before you get any kills. Since head shots kill at any range now with any cartridge there is no point in running anything but the smallest cartridge (either you are going to kill them in 1 shot or shoot them 3 to 4 times anyway). This is only driven home with the new addition of "bullet drop" boolet fizicks (seriously I don't even know if the developers have ever seen a rifle in real life). I havent been able to test the penetration of large rounds in the newest update but I hear it is dubious at best.
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Showing 1-15 of 20 comments
skill issue bro
Der Guteste TTV Sep 1, 2024 @ 2:34am 
1. Long ammo is still the best at high elo. It dominates the meta for years.
2. Long ammo wasn't changed regarding damage dropoff.
3. In general wasn't changed at all besides the bulletdrop which does nothing unless sniping.
4. A mosin (136 dmg) still does 129 dmg at 50m... Far from 30% damage lost as you claim.
5. Nerf OP Long ammo.
6. Skill Issue
TAKYON Sep 1, 2024 @ 2:40am 
solution: nitro express
zopf76 ☭ Sep 1, 2024 @ 2:52am 
If Crytek's Cheap server partially works from time to time, you shouldn't have any Problems...
Adam Sep 1, 2024 @ 10:10pm 
Hmm the mosin only does 98 damage at 50 meters per the shooting range (go test it yourself). But your right it is like 28% fall off damage. Excuse me for being wrong. Regardless when the small round have the same drop, and they do (because there is no difference between bullets at this time [see boolet fizicks comment above] regardless of the distance number in the corner), there is no point in running the larger rounds except for their velocity. Even then the speed doesnt matter in the game because of boolit fizicks and has more to do with the refresh rate of the server than the speed of the bullet. Have you ever wondered why there was such a delay between when the bullet hits the target at 150 meters when the bullet is supposedly traveling 600 meters a second? With the worst bullets on the market the 7.62x54R is supersonic out to 500+ meters (~343 M/S) and doesn't even start to drop until 183 meters and doesn't drop 20 CM (like the game says) until 300 meters... at sea level. Up in colorado where the air is thin we are looking at 330+ meters...

The hell am i doing wasting my time on you idiots
Oobaneko Sep 1, 2024 @ 10:15pm 
Krag is disagree with you.
Last edited by Oobaneko; Sep 1, 2024 @ 10:15pm
KungThulhu Sep 1, 2024 @ 10:22pm 
So you say they are useless because they have the most damage over distance? Open a window you need fresh air lol.
Adam Sep 2, 2024 @ 1:01am 
So if you have to shoot someone twice with a large rifle, or twice with a medium rifle, or twice with a small rifle, which one is better?
Junnininja Sep 2, 2024 @ 1:31am 
Pick whichever rifle you have most fun with
Sighless Sep 2, 2024 @ 1:44am 
Originally posted by Adam:
Hmm the mosin only does 98 damage at 50 meters per the shooting range (go test it yourself).
The hell am i doing wasting my time on you idiots
the fact you unironically missed hitting the chest in the testing range is the funniest thing to me. The mosin does 126 at 50m, you actually cant hit your shots, even on a stationary target with unlimited tries. You hit the stomach which does reduced damage.

Stick to shotgun or short ammo, I dont think long ammo is meant for you.
Pineapples Sep 2, 2024 @ 1:52am 
Originally posted by Adam:
So if you have to shoot someone twice with a large rifle, or twice with a medium rifle, or twice with a small rifle, which one is better?
That's the case in close range combat, when damage dropoff is at its least, but as enemies get further and further away you'll start requiring more and more hits with medium and compact ammo. You could be shooting someone at a range where it takes 4 body shots from a compact ammo rifle, 3 body shots with a medium ammo rifle, and still only 2 with a long ammo rifle. Long ammo retains its damage further, hence its place at the top of the meta.
I don't understand why you're complaining about damage dropoff with the ammo type that has the least damage dropoff.

Originally posted by Adam:
The hell am i doing wasting my time on you idiots
I dunno, man, you made the thread. If you don't want to talk about it, don't start a thread.
Adam Sep 2, 2024 @ 2:14pm 
Originally posted by Pineapples:
I don't understand why you're complaining about damage dropoff with the ammo type that has the least damage dropoff.

I would agree with you, if you were right. But that is not the case. Again if you go to the shooing range small ammo has the least depreciation in damage and large has the most. Both small and large will travel the 500 meters that the game determined was the furthest distance you can shoot. The drop distance between the two is marginal at best though so far it does not look like it plays a factor with either cartridge (they do drop but they drop at the same rate).

SO!

If we go out to lets say 200 meters which is a very common distance for sniping in this game. It will take 3 body shots to kill someone with a large rifle cartridge, and 3 to kill them with a small cartridge (again damage drop off for large rounds is far greater than small rounds). When you collect large ammo from an ammo crate you get 2 rounds. When you collect small ammo from a small crate you get 8 rounds. Either cartridge will kill with a head shot out to 500 meters (when the bullet disappears). So the point is moot; small cartridges are the way to go.

This can be easily addressed in two ways. Either ammo pick up should be increased for large rifles to 4 rounds to keep them from being over used in CQB; or, they could go the other way where large cartridges keep 90% of their power out to 500 meters (which isnt completely realistic in itself but for the context of the game it makes sense). Regardless bullet drop needs to be addressed to where their 23 centimeter drop is extended out to 300 meters (we can pretend that the Colorado mountains are at sea level) for rifles using the Spitzer ammo and reduced to 120 meters for the Sharps (BC and all that for the different bullets). Low BC bullets (big round ones) should lose their velocity and drop faster than high BC bullets (sharp pointy ones)...

Originally posted by Pineapples:
I dunno, man, you made the thread. If you don't want to talk about it, don't start a thread.

Referring to ballistics coefficients, bullet drop, and so on. It is a topic you have to have a reasonable amount of intelligence to understand. Steam discussions are not where you find people with a "reasonable amount of intelligence"
POW Sep 2, 2024 @ 2:19pm 
1. Long ammo is still the best at high elo. It dominates the meta for years.
2. Long ammo wasn't changed regarding damage dropoff.
3. In general wasn't changed at all besides the bulletdrop which does nothing unless sniping.
4. A mosin (136 dmg) still does 129 dmg at 50m... Far from 30% damage lost as you claim.
5. Nerf OP Long ammo.
6. Skill Issue
Adam Sep 2, 2024 @ 8:32pm 
Originally posted by 你是个臭失败者:
1. Long ammo is still the best at high elo. It dominates the meta for years.
2. Long ammo wasn't changed regarding damage dropoff.
3. In general wasn't changed at all besides the bulletdrop which does nothing unless sniping.
4. A mosin (136 dmg) still does 129 dmg at 50m... Far from 30% damage lost as you claim.
5. Nerf OP Long ammo.
6. Skill Issue

Are you being dumb on purpose? You better not be.
Adam Sep 2, 2024 @ 8:41pm 
Originally posted by Pineapples:
I don't understand why you're complaining about damage dropoff with the ammo type that has the least damage dropoff.

As a fun note, the new lever action (you know the one that shoots the small rounds) is the longest range rifle in the game now. With standard ammo it is 150 meters. Just unlocked it myself.

So now not only are large rifles not the furthest shooting with the lowest round count and the greatest damage reduction... They were displaced by a small cartridge rifle. Lets face it, when you are sniping you are going for head shots only and the lever action cycles faster, shoots straighter, and the bullets fly just as fast (sometimes faster) than their larger counterparts. Its like when they were making the rifle they knew i was going to make this post and so they proved me right.
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Date Posted: Sep 1, 2024 @ 1:27am
Posts: 20