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2. Long ammo wasn't changed regarding damage dropoff.
3. In general wasn't changed at all besides the bulletdrop which does nothing unless sniping.
4. A mosin (136 dmg) still does 129 dmg at 50m... Far from 30% damage lost as you claim.
5. Nerf OP Long ammo.
6. Skill Issue
The hell am i doing wasting my time on you idiots
Stick to shotgun or short ammo, I dont think long ammo is meant for you.
I don't understand why you're complaining about damage dropoff with the ammo type that has the least damage dropoff.
I dunno, man, you made the thread. If you don't want to talk about it, don't start a thread.
I would agree with you, if you were right. But that is not the case. Again if you go to the shooing range small ammo has the least depreciation in damage and large has the most. Both small and large will travel the 500 meters that the game determined was the furthest distance you can shoot. The drop distance between the two is marginal at best though so far it does not look like it plays a factor with either cartridge (they do drop but they drop at the same rate).
SO!
If we go out to lets say 200 meters which is a very common distance for sniping in this game. It will take 3 body shots to kill someone with a large rifle cartridge, and 3 to kill them with a small cartridge (again damage drop off for large rounds is far greater than small rounds). When you collect large ammo from an ammo crate you get 2 rounds. When you collect small ammo from a small crate you get 8 rounds. Either cartridge will kill with a head shot out to 500 meters (when the bullet disappears). So the point is moot; small cartridges are the way to go.
This can be easily addressed in two ways. Either ammo pick up should be increased for large rifles to 4 rounds to keep them from being over used in CQB; or, they could go the other way where large cartridges keep 90% of their power out to 500 meters (which isnt completely realistic in itself but for the context of the game it makes sense). Regardless bullet drop needs to be addressed to where their 23 centimeter drop is extended out to 300 meters (we can pretend that the Colorado mountains are at sea level) for rifles using the Spitzer ammo and reduced to 120 meters for the Sharps (BC and all that for the different bullets). Low BC bullets (big round ones) should lose their velocity and drop faster than high BC bullets (sharp pointy ones)...
Referring to ballistics coefficients, bullet drop, and so on. It is a topic you have to have a reasonable amount of intelligence to understand. Steam discussions are not where you find people with a "reasonable amount of intelligence"
2. Long ammo wasn't changed regarding damage dropoff.
3. In general wasn't changed at all besides the bulletdrop which does nothing unless sniping.
4. A mosin (136 dmg) still does 129 dmg at 50m... Far from 30% damage lost as you claim.
5. Nerf OP Long ammo.
6. Skill Issue
Are you being dumb on purpose? You better not be.
As a fun note, the new lever action (you know the one that shoots the small rounds) is the longest range rifle in the game now. With standard ammo it is 150 meters. Just unlocked it myself.
So now not only are large rifles not the furthest shooting with the lowest round count and the greatest damage reduction... They were displaced by a small cartridge rifle. Lets face it, when you are sniping you are going for head shots only and the lever action cycles faster, shoots straighter, and the bullets fly just as fast (sometimes faster) than their larger counterparts. Its like when they were making the rifle they knew i was going to make this post and so they proved me right.