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How to difficult ignoring cheaters by core/memory isolation features or other ways... They need to pay for better developers like their art team. That art team all the time saving their ***...
Also, I saw a ban record on this guy's steam profile for the same day, but it didn't show for which game.
And in that clip yea prob some pallets got stuck on the bottles.
Doesnt change the fact that akimbo and shotguns need a rework, cuz is just all rng.
but 23 damage from 4 meters?
Even the ropes they hang on.
"Huuge" has some material covering it.
For example:
https://www.youtube.com/shorts/lBHWFwCuY2I
But this is not the only one, just the one I found quickly.
They all clearly show that since the update there is something wrong with the object collision and hit registration.
But remember, the same guy got a ban within the same day
The right question is here; "Valve solved this issue years ago in CS, but why Crytek still couldn't resolve it?" Deep note; I'm having the same latency in CS2 and Hunt, one has big issues, other is not...
Sure we have lots of aimbot, wh, etc in CS2 but never faced a ping/network issue like this... Also, telling this as a Global rank player in CS years ago...
competitive high stakes shooter btw LMAO
hit bottles and probably arm shot him.