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Simply no.
Missions have never been that good. I personally think the best have been in the EA state, where you had one weekly and every day just a simple daily. But hell it sucked when you had to kill 90 waterdevils in a week.
I agree that "everyone have to do the same" sucks. But also random as before? Dunno... The issue lies in "how the game works and should be played".
1. A lot of players want to play their loadouts / prefered weapons. Forcing them into some unusual will kill their fun of the game.
2. Also rerolling quests just to get something like "Make damage with beetles." sucks hard. It´ll have a hard impact on the playstyle and even force the worse out of the players. Instead of playing the game around the objective, they´ll hunt for the quests only, which will have an impact on the general experience of everyone.
3. I personally found 2 teams meeting in a basement just to shoot and rezz each other to get quests done.
Another example was a solo running around and asking ingame to get the quest done, he would leave the bounty for it...
4. Being forced to "go loud", because the quests tells you like destroying the lantern above cages etc... is just pure bs. It´s fully against how the game is played and SHOULD NEVER be a thing again.
Now imagine what happens if you exaggerate such quests?
The whole system sucks in general, because either you force the worst out of the players or you give them so much freedom like "kill X", that they´re a no-brainer and will suck if you lack spawns of whatever X will be.
If you ask me, they should get ride of them. Just let players get their 50 bloodbonds by normal playing each week like 5bb for banishing, 3bb for looting the first hunter each run, 2bb for extracting with a bounty and all is fine, just capped at 50 max.
Also what i find questionable is, that we can see the weeks. So do we even get new weeklies with BB´s without "events" showing up?!
It's a shame the BB economy was ruined because that made the experience worse for everyone.
Edit: I also agree to everything what Darth_Angeal wrote.
To the first point:
I think it should always be an option to not do the challenges if you don't want to. without being set back insanely in regards to the pass. But I think the challenges should actually be yknow challenging. And that might be for some players to take different guns. But I can see both sides on that one tbh.
to the 2nd:
I don't see how this would force the worst out of players. I can already make my own goals while playing. If I go solo cuz my duo isn't available I usually don't immediately go for banishing and play as offensively as i would normally. And someone who just doesnt care about bounty and just wants to snipe people from 200 metres away can already do that. And I doubt many missions actually encourage players to play in a unhealthy way, then again, that's just more of a reason to design actually good missions.
I dont know what to say to the third I haven't encountered that, but people optimizing the fun out of a game to min max progression will be part of any game i assume. I agree that too highly specified challenges might ruin the fun for some people since these missions are very integral to progessing the passes but I think that that is where the changes should start. I failed to note that in my original post. so I will try to do that now:
Challenges should actually be challenging and therefore be not so substantial to the progression in general and grant specific rewards only unlockable via doing challenges without any timer or at least something seperate/something smaller. So players who like them get to keep them and have a small bonus for it, and those who don't can just avoid them while not losing out on too much.
The majority of players needs rewards to play for, so far it´ll force the worst out of them to get them. And if they can´t get them, because the quests are too difficult, time-gated or whatever, will last in huge flame and playerloss.
The impact is nowhere near positive in a game like that once those quests will become challenging instead of staying some braindead weekly-chore to force players maybe playing 2-3 times more. It´s a simply solution to keep poeple invested, the playernumbers high etc...
Also i think you should stay away from threatening them as challenges at all. Those are no challenges, those are weeklies like you find in every MMORPG. Again... to keep the players invested, the numbers high and to break one or another will like "Hey... i play this game every week, lets buy a new skin. Oh, i have only 300BB´s, lets buy some more this skin looks cool."
It´s the same in a lot of games. And calling them challenges is like Crytek showing up with "events", which are nothing but new battlepass-seasons with nearly to no changes or event-twists to the game besides a handful of perks and weapon-variants noone asked for.
No, completely disagree. I'd rather they be done done passively and easily and respect my time than be something so specific it controls my gameplay. I'll take the "Kill Grunts" and "Collect clues" over something stupid like "Kill 3 Armored and 2 Meatheads and a Hive in 15 minutes" or "Shoot the legs of enemy Hunters 20 times".