Hunt: Showdown 1896

Hunt: Showdown 1896

Taartin Sep 5, 2024 @ 3:54am
Challenges in their current format and their goals are boring
I think the new format of missions are boring. Most of the missions will be done passively without ever checking what the missions even are. This week especially since the only somewhat specific one is the Mosin one. Making the missions the same for everyone is also a choice i cannot get behind especially in the current format. Everyone is just running around with the same weapons. I really enjoyed the old missions because they just actually made you play in different ways and maybe even try out weapons you wouldn't have tried on your own. and if they give you a mission you really don't like you could reroll it. Either way each missions did not take so long because they just had lower requirements. I'm really not a fan of like 80% of the missions being "play enough". Collecting clues, healing, killing grunts, those are things you are doing literally every game. I do not see the value of turning those into missions at all. I enjoy the gameplay of hunt, no doubt, I enjoy playing it a lot just whatever way I feel like. But I do think missions should be something you actively work towards instead of something that mainly has a playtime requirement. That's just my view on it anyways. I'm quite curious to see what other people think about it.

Edit: I just noticed that they are called "Challenges" and not missions by the devs, which I think only further emphasized my point that these are things you should actively work towards instead of being granted after x missions by normally playing the game.

Edit 2: I failed to note my thoughts on how exactly this could be improved and did not go into the main issue, which is that these missions are very important for pass progression; So in my opinion challenges should actually be challenging and not progression should not rely solely on challenges. One idea would be that challenges grant specific rewards only unlockable via doing challenges without any timer. In general I would say challenges should be seperate from the main progression and unlock smaller or different things, maybe a "challenge pass" which has some minor rewards (few charms or a skin or two idk notmy job to figure out what would piss of the least amount of ppl) that is free for everyone is one such solution. So players who like them get to keep them and have a small bonus for it, and those who don't can just avoid them while not losing out on much.

Edit 3: It took me and my duo a whole 3 hours to be done with 5 of the missions, the healing one was done almost immediately after 2 rounds. The only one remaining is the clues one. I feel like this is poor mileage for 'weekly' missions
Last edited by Taartin; Sep 5, 2024 @ 7:54am
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Darth_Angeal Sep 5, 2024 @ 4:19am 
Originally posted by Taartin:
But I do think missions should be something you actively work towards instead of something that mainly has a playtime requirement.

Simply no.

Missions have never been that good. I personally think the best have been in the EA state, where you had one weekly and every day just a simple daily. But hell it sucked when you had to kill 90 waterdevils in a week.

I agree that "everyone have to do the same" sucks. But also random as before? Dunno... The issue lies in "how the game works and should be played".

1. A lot of players want to play their loadouts / prefered weapons. Forcing them into some unusual will kill their fun of the game.

2. Also rerolling quests just to get something like "Make damage with beetles." sucks hard. It´ll have a hard impact on the playstyle and even force the worse out of the players. Instead of playing the game around the objective, they´ll hunt for the quests only, which will have an impact on the general experience of everyone.

3. I personally found 2 teams meeting in a basement just to shoot and rezz each other to get quests done.
Another example was a solo running around and asking ingame to get the quest done, he would leave the bounty for it...

4. Being forced to "go loud", because the quests tells you like destroying the lantern above cages etc... is just pure bs. It´s fully against how the game is played and SHOULD NEVER be a thing again.

Now imagine what happens if you exaggerate such quests?


The whole system sucks in general, because either you force the worst out of the players or you give them so much freedom like "kill X", that they´re a no-brainer and will suck if you lack spawns of whatever X will be.

If you ask me, they should get ride of them. Just let players get their 50 bloodbonds by normal playing each week like 5bb for banishing, 3bb for looting the first hunter each run, 2bb for extracting with a bounty and all is fine, just capped at 50 max.

Also what i find questionable is, that we can see the weeks. So do we even get new weeklies with BB´s without "events" showing up?!
Last edited by Darth_Angeal; Sep 5, 2024 @ 4:24am
Brett Sep 5, 2024 @ 4:20am 
There was a time when playing the game to extract with the bounty was the sole goal. The blood bond economy was way better because you were granted blood bonds for various "main goal"-things you do in the game (kill hunters, kill monsters, banish boss, extract with the bounty, e.g). This was truly the best time, because there was no external need to kill immolators with chokes (-_-) or other stupid stuff. People were more engaging and not just farming some event goals in order to gain event points while evading other players.

It's a shame the BB economy was ruined because that made the experience worse for everyone.

Edit: I also agree to everything what Darth_Angeal wrote.
Last edited by Brett; Sep 5, 2024 @ 4:22am
IFaceCamp Sep 5, 2024 @ 4:24am 
I miss questlines tbh. The rewards were better like exclusive event skins and hunters and you unlocked new chapters of challenges when you finished them. Actually felt like you achieved something with them
Taartin Sep 5, 2024 @ 4:37am 
So uh from top to bottom: I agree with the challenges never being *that* great but I consider the current iteration to be definitely worse.

To the first point:
I think it should always be an option to not do the challenges if you don't want to. without being set back insanely in regards to the pass. But I think the challenges should actually be yknow challenging. And that might be for some players to take different guns. But I can see both sides on that one tbh.
to the 2nd:
I don't see how this would force the worst out of players. I can already make my own goals while playing. If I go solo cuz my duo isn't available I usually don't immediately go for banishing and play as offensively as i would normally. And someone who just doesnt care about bounty and just wants to snipe people from 200 metres away can already do that. And I doubt many missions actually encourage players to play in a unhealthy way, then again, that's just more of a reason to design actually good missions.

I dont know what to say to the third I haven't encountered that, but people optimizing the fun out of a game to min max progression will be part of any game i assume. I agree that too highly specified challenges might ruin the fun for some people since these missions are very integral to progessing the passes but I think that that is where the changes should start. I failed to note that in my original post. so I will try to do that now:

Challenges should actually be challenging and therefore be not so substantial to the progression in general and grant specific rewards only unlockable via doing challenges without any timer or at least something seperate/something smaller. So players who like them get to keep them and have a small bonus for it, and those who don't can just avoid them while not losing out on too much.
madracc00n Sep 5, 2024 @ 5:25am 
I like new mission,they are not annoying as missions before
Darth_Angeal Sep 5, 2024 @ 5:26am 
Originally posted by Taartin:
I don't see how this would force the worst out of players.

Challenges should actually be challenging


The majority of players needs rewards to play for, so far it´ll force the worst out of them to get them. And if they can´t get them, because the quests are too difficult, time-gated or whatever, will last in huge flame and playerloss.
The impact is nowhere near positive in a game like that once those quests will become challenging instead of staying some braindead weekly-chore to force players maybe playing 2-3 times more. It´s a simply solution to keep poeple invested, the playernumbers high etc...

Also i think you should stay away from threatening them as challenges at all. Those are no challenges, those are weeklies like you find in every MMORPG. Again... to keep the players invested, the numbers high and to break one or another will like "Hey... i play this game every week, lets buy a new skin. Oh, i have only 300BB´s, lets buy some more this skin looks cool."
It´s the same in a lot of games. And calling them challenges is like Crytek showing up with "events", which are nothing but new battlepass-seasons with nearly to no changes or event-twists to the game besides a handful of perks and weapon-variants noone asked for.
Taartin Sep 5, 2024 @ 5:41am 
Originally posted by madrac00n:
I like new mission,they are not annoying as missions before
Which one is it more, do you like the new missions or do they just win by comparison in your opinion?
Dexta Sep 5, 2024 @ 5:46am 
Originally posted by Taartin:
I think the new format of missions are boring. Most of the missions will be done passively without ever checking what the missions even are. This week especially since the only somewhat specific one is the Mosin one. Making the missions the same for everyone is also a choice i cannot get behind especially in the current format. Everyone is just running around with the same weapons. I really enjoyed the old missions because they just actually made you play in different ways and maybe even try out weapons you wouldn't have tried on your own. and if they give you a mission you really don't like you could reroll it. Either way each missions did not take so long because they just had lower requirements. I'm really not a fan of like 80% of the missions being "play enough". Collecting clues, healing, killing grunts, those are things you are doing literally every game. I do not see the value of turning those into missions at all. I enjoy the gameplay of hunt, no doubt, I enjoy playing it a lot just whatever way I feel like. But I do think missions should be something you actively work towards instead of something that mainly has a playtime requirement. That's just my view on it anyways. I'm quite curious to see what other people think about it.

Edit: I just noticed that they are called "Challenges" and not missions by the devs, which I think only further emphasized my point that these are things you should actively work towards instead of being granted after x missions by normally playing the game.

Edit 2: I failed to note my thoughts on how exactly this could be improved and did not go into the main issue, which is that these missions are very important for pass progression; So in my opinion challenges should actually be challenging and not progression should not rely solely on challenges. One idea would be that challenges grant specific rewards only unlockable via doing challenges without any timer. In general I would say challenges should be seperate from the main progression and unlock smaller or different things, maybe a "challenge pass" which has some minor rewards (few charms or a skin or two idk notmy job to figure out what would piss of the least amount of ppl) that is free for everyone is one such solution. So players who like them get to keep them and have a small bonus for it, and those who don't can just avoid them while not losing out on much.


No, completely disagree. I'd rather they be done done passively and easily and respect my time than be something so specific it controls my gameplay. I'll take the "Kill Grunts" and "Collect clues" over something stupid like "Kill 3 Armored and 2 Meatheads and a Hive in 15 minutes" or "Shoot the legs of enemy Hunters 20 times".
I LIKE THE NEW SYSTEM THE OLD ONE WAS ANNOYING.
Taartin Sep 5, 2024 @ 7:15am 
Originally posted by Dexta:
Originally posted by Taartin:
I think the new format of missions are boring. Most of the missions will be done passively without ever checking what the missions even are. This week especially since the only somewhat specific one is the Mosin one. Making the missions the same for everyone is also a choice i cannot get behind especially in the current format. Everyone is just running around with the same weapons. I really enjoyed the old missions because they just actually made you play in different ways and maybe even try out weapons you wouldn't have tried on your own. and if they give you a mission you really don't like you could reroll it. Either way each missions did not take so long because they just had lower requirements. I'm really not a fan of like 80% of the missions being "play enough". Collecting clues, healing, killing grunts, those are things you are doing literally every game. I do not see the value of turning those into missions at all. I enjoy the gameplay of hunt, no doubt, I enjoy playing it a lot just whatever way I feel like. But I do think missions should be something you actively work towards instead of something that mainly has a playtime requirement. That's just my view on it anyways. I'm quite curious to see what other people think about it.

Edit: I just noticed that they are called "Challenges" and not missions by the devs, which I think only further emphasized my point that these are things you should actively work towards instead of being granted after x missions by normally playing the game.

Edit 2: I failed to note my thoughts on how exactly this could be improved and did not go into the main issue, which is that these missions are very important for pass progression; So in my opinion challenges should actually be challenging and not progression should not rely solely on challenges. One idea would be that challenges grant specific rewards only unlockable via doing challenges without any timer. In general I would say challenges should be seperate from the main progression and unlock smaller or different things, maybe a "challenge pass" which has some minor rewards (few charms or a skin or two idk notmy job to figure out what would piss of the least amount of ppl) that is free for everyone is one such solution. So players who like them get to keep them and have a small bonus for it, and those who don't can just avoid them while not losing out on much.


No, completely disagree. I'd rather they be done done passively and easily and respect my time than be something so specific it controls my gameplay. I'll take the "Kill Grunts" and "Collect clues" over something stupid like "Kill 3 Armored and 2 Meatheads and a Hive in 15 minutes" or "Shoot the legs of enemy Hunters 20 times".
i think this is depending on what you actually want "challenges" to be. Considering you probably just wanna progress the pass, fair enough. Also just as a note, I do think "shoot enemy legs" would be an extremely ♥♥♥♥♥♥ mission since it actually means you have to play worse.
Last edited by Taartin; Sep 5, 2024 @ 7:16am
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Date Posted: Sep 5, 2024 @ 3:54am
Posts: 10