Hunt: Showdown 1896

Hunt: Showdown 1896

Dave (Banned) Nov 29, 2024 @ 1:09pm
Scarce Special Ammo
I find fire ammo just as OP to be fair.

Can honestly say I won't be that excited to find in game. It's very circumstanctial

For update 2.2, the following custom ammo types will receive scarcity status:

• Dolch 96 FMJ & Dumdum

• Centennial Dumdum

• Scottfield Dumdum

• Nagant Officer Dumdum

• Caldwell Conversion Dumdum
Last edited by Dave; Nov 29, 2024 @ 1:10pm
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Showing 1-15 of 16 comments
Rotkäppchen Nov 29, 2024 @ 1:59pm 
Yeah is anybody else thinking "gee, was dum dum ammo really that OP?" The devs are acting like it has been. Don't get me wrong, the rounds they listed are good. But you do have to pay for the privilege to use them and they have no penetration. Except the dolche fmj of course. I kinda felt that fmj and dum dum was balanced before. I couldn't decide which was better for the longest time! I'm still not sure!
Dave (Banned) Nov 29, 2024 @ 2:12pm 
Remove custom ammo from purchase and make every weapon able to use everything but scarce only. Including the Sparks.
󠀡󠀡 Nov 29, 2024 @ 3:15pm 
Originally posted by Rotkäppchen:
Yeah is anybody else thinking "gee, was dum dum ammo really that OP?" The devs are acting like it has been. Don't get me wrong, the rounds they listed are good. But you do have to pay for the privilege to use them and they have no penetration. Except the dolche fmj of course. I kinda felt that fmj and dum dum was balanced before. I couldn't decide which was better for the longest time! I'm still not sure!

Well it wasn't really overpowered but simply overused by a lot of people. In my opinion it was totally the wrong move to give dum dum ammo to guns that can be spammed like the officer family, dolch, new army as well as the centennial which can be levered.

I'm fine with it being available for the springfield or the maynard sniper (yes you die in close range against the maynard but a scope has to get close in order for it to work which is a fair tradeoff I believe). But anything that you can spam in the slightest way with dum dum? That's just annoying, regardless in which elo you're playing.

So it was the right decision for sure, just curious how they're gonna balance stuff in the future.
JHarlequin Nov 29, 2024 @ 5:51pm 
It's an attempt at improving the pick rates for other weapons in the same categories. It also is done in such a way that it only affects certain players.

It isn't going to be an effective change for probably a year, and then people will finally notice and still not pick those other guns because they just aren't good enough.
Barry MaCockiner Nov 29, 2024 @ 5:57pm 
As soon as these eejits put custom ammo into the game their inability to balance literally anything could tell you how this custom scenario would go.

Anusol HC-1 probably has the best idea, scrap custom altogether from the equipment screen, you can only find it in game... you want to go to that cache, expect someone to be watching. Trytek will never get custom balance right if you can equip it from the start.

"Scarcity" wont work either, it's still a balance question that they can't answer, level the playing field entirely.
Last edited by Barry MaCockiner; Nov 29, 2024 @ 5:58pm
Peter Panzy Nov 29, 2024 @ 6:18pm 
Originally posted by 󠀡󠀡:
Originally posted by Rotkäppchen:
Yeah is anybody else thinking "gee, was dum dum ammo really that OP?" The devs are acting like it has been. Don't get me wrong, the rounds they listed are good. But you do have to pay for the privilege to use them and they have no penetration. Except the dolche fmj of course. I kinda felt that fmj and dum dum was balanced before. I couldn't decide which was better for the longest time! I'm still not sure!

Well it wasn't really overpowered but simply overused by a lot of people. In my opinion it was totally the wrong move to give dum dum ammo to guns that can be spammed like the officer family, dolch, new army as well as the centennial which can be levered.

I'm fine with it being available for the springfield or the maynard sniper (yes you die in close range against the maynard but a scope has to get close in order for it to work which is a fair tradeoff I believe). But anything that you can spam in the slightest way with dum dum? That's just annoying, regardless in which elo you're playing.

So it was the right decision for sure, just curious how they're gonna balance stuff in the future.
Yeah, this makes me really scratch my head and ask Fail-Tek... Really WTF you thinking ?? Spammy guns should get speed/FMJ rounds and single shots should get statistical damage to help levitate the reload between shots... Also the damage out put should be lower for those that does damage over time effects... Really makes you think if Fail-Tek has ever played a balanced game before....
₦ | cpt.morgan Nov 30, 2024 @ 1:38am 
the "scarce ammo" just a feature to put out OP ammo from the game nothing else. not to create a new balance fo the game e.g. boss fights, new strategys

they are now taking everything out of the game that could bring a potential advantage: custom ammo, bullet drop, weapons etc. regardless of fun factor

that why only dumdum ammo got removed.

but its a ammo type to make damage to enemy players, like poison or fire is deadly to A.I. its a function of it

poorly implemented and short-sighted as always by dennis and fifilth
Der Guteste TTV Nov 30, 2024 @ 1:56am 
Originally posted by Rotkäppchen:
Yeah is anybody else thinking "gee, was dum dum ammo really that OP?" The devs are acting like it has been. Don't get me wrong, the rounds they listed are good. But you do have to pay for the privilege to use them and they have no penetration. Except the dolche fmj of course. I kinda felt that fmj and dum dum was balanced before. I couldn't decide which was better for the longest time! I'm still not sure!
Barely anyone bothered with dumdum at the top bracket. Dumdum was only really used at lower elo. Apparently it was quite strong there, simply cuz players lack the skill and knowledge to effectively play against it (stay close to cover, stop bleed with medikit or simply use vitshot). For decent elo players the tradeoffs of dumdum weren't worth it compared to the meta options.

Tbh Idc, I'm happy as long as dolch fmj is basically deleted from the game. Honestly they should make certain weapons also scarce but sadly that will never happen due to skins.
mimi Nov 30, 2024 @ 5:43am 
The special bullets used to be great, there weren't too many problems, it was their own constant "bold updates" that messed up their own things. There is a type of animal called 'four unlike' here, and HUNT is like this now.Bloodbullet is too difficult for some players, so okay, delete it and let them complain about something new, because complaining doesn't stop. I've been playing this game for 5 years and I've never seen people stop complaining.
Last edited by mimi; Nov 30, 2024 @ 5:45am
Honeymonstis Nov 30, 2024 @ 5:50am 
Originally posted by Rotkäppchen:
Yeah is anybody else thinking "gee, was dum dum ammo really that OP?" The devs are acting like it has been. Don't get me wrong, the rounds they listed are good. But you do have to pay for the privilege to use them and they have no penetration. Except the dolche fmj of course. I kinda felt that fmj and dum dum was balanced before. I couldn't decide which was better for the longest time! I'm still not sure!
problem is that the original design of custom ammo was to be a trade-off from normal ammo. Right now some custom ammo is just straight up upgrades. FMJ used to be the biggest sinner here.
Like the dolch uses "special" ammo even when using normal ammo (because of balance). So picking custom ammo is a no brainer here as the downside of having trouble finding ammo is not there.
Honeymonstis Nov 30, 2024 @ 5:51am 
Originally posted by Anusol HC-1:
Remove custom ammo from purchase and make every weapon able to use everything but scarce only. Including the Sparks.
yes, no buying custom ammo. Finding it in match would be fine.
Honeymonstis Nov 30, 2024 @ 5:54am 
Originally posted by Peter Panzy:
Originally posted by 󠀡󠀡:

Well it wasn't really overpowered but simply overused by a lot of people. In my opinion it was totally the wrong move to give dum dum ammo to guns that can be spammed like the officer family, dolch, new army as well as the centennial which can be levered.

I'm fine with it being available for the springfield or the maynard sniper (yes you die in close range against the maynard but a scope has to get close in order for it to work which is a fair tradeoff I believe). But anything that you can spam in the slightest way with dum dum? That's just annoying, regardless in which elo you're playing.

So it was the right decision for sure, just curious how they're gonna balance stuff in the future.
Yeah, this makes me really scratch my head and ask Fail-Tek... Really WTF you thinking ?? Spammy guns should get speed/FMJ rounds and single shots should get statistical damage to help levitate the reload between shots... Also the damage out put should be lower for those that does damage over time effects... Really makes you think if Fail-Tek has ever played a balanced game before....
well fire and bleed ammo used to have lower damage. Problem was that FMJ was just so powerful at that time and Crytek kept buffing fire / bleed to make people use it. So now its full damage WITH damage of time. So dumdum = straight up damage buff.
Still loose the penetration but for some weapons this dont matter as much.
Macdallan Nov 30, 2024 @ 6:24am 
Originally posted by Anusol HC-1:
Remove custom ammo

This is all you needed to write. Custom/special ammo was a mistake, removing it completely would only benefit the game.

Originally posted by Blood Of The Lamb:
The special bullets used to be great, there weren't too many problems

They were never great and shouldn't have been added in the first place.

The number of problems that there were doesn't actually matter, the fact that there have always been problems with special ammo is what matters.
Zig the Caver Nov 30, 2024 @ 7:23am 
Hunt really feels likes it back in a beta stage since 1896. Wide swings in adding things then in the other direction to nerf. Some items (Dolch and Uppercut coming to mind) are in perennial "balancing". Basically this is remove dum-dum from some high ROF guns. Finding it in-game is pretty much a remove from game unless in the rare set of events you happen to be playing on these guns AND happen upon the ammo box. And surprised incendiary is left unaddressed. Judging by the other "scarce" traits and tools, this is likely to be very rare indeed.

Scottfield I would think is low pick rate gun so remove a suppressive effect bullet seems like further reason not to use it. Yet no mention of a change to the Pax. Meanwhile the Maynard + dum-dum remains unchecked.
Sylpheed Nov 30, 2024 @ 11:00am 
Originally posted by Zig the Caver:
Hunt really feels likes it back in a beta stage since 1896. Wide swings in adding things then in the other direction to nerf. Some items (Dolch and Uppercut coming to mind) are in perennial "balancing". Basically this is remove dum-dum from some high ROF guns. Finding it in-game is pretty much a remove from game unless in the rare set of events you happen to be playing on these guns AND happen upon the ammo box. And surprised incendiary is left unaddressed. Judging by the other "scarce" traits and tools, this is likely to be very rare indeed.

Scottfield I would think is low pick rate gun so remove a suppressive effect bullet seems like further reason not to use it. Yet no mention of a change to the Pax. Meanwhile the Maynard + dum-dum remains unchecked.
Yeah, ever since the inception of Maynard I've been using it as a 40m shotgun with dumdum. Even the hipfire is really tight, especially if you crouch.
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Date Posted: Nov 29, 2024 @ 1:09pm
Posts: 16