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uh ok doll really well-measured response there
I don't know man, I enjoyed the necro nerf and revive bolt subsequently. I play with my friends a lot and there is someone who can finally just run a support build and just be a combat medic and they love that ish.
Having to kill a solo 5 times by bombarding their body and camping it with traps was not and never will be engaging game-play. It was cool to get over 12 kills in one game from killing 4 solo's with my buddy, but it got old real fast. It was a cheese-ball way to play the game. If you're solo you shouldn't get the advantage of 3-4 revives per character, you're consciously choosing solo in a higher risk higher reward environment that's MEANT to be more difficult. Having 4-5 revives while duo's only get at most 1 or 2 before they both die, is like invading in elden ring and the devs give you double the hit point pool so you can fight 2-3 people like a raid boss.
It's just toxic game design and it's awful, there is and was a reason no other game on the market did any mechanics quite like this. Quitting a game because you don't like the UI is silly, because the UI itself has no impact on the graphical improvements or ACTUAL game-play changes. Ghostface was okay, it's simple brand proliferation, if you knew anything about marketing you'd know that pumping out your own original content works only for so long before you have to start tapping into other audiences to get them to try your game. It's brand proliferation, and if you think about the post malone event, they're probably trying to tap into apex since it's literally dying and post did a similar event years ago.
It's just crazy to me when people have an issue with a game studio nerfing obviously broken things in their game (3-4 revives solo? REALLY? guess I'll just camp your body until they're all used it and farm you.). Or trying to do what businesses do and keep their game alive in new and interesting ways, you may not like it but every game reaches a state where everyone who is in the targeted audience for it's original concept have played the game or tried it out at some point. This is usually when games have to tap into new markets to keep things fresh and alive, it's a natural life cycle for any of the most popular multiplayer games of the last 10 years.
1k hours to finish tutorial my friend. you are a new player
The higher the player count, the more likely they will implement tighter Ping and region restrictions.
Imagine your favorite movie or tv show gets a new season but now its sponsored by snickers and every episode there is a notable moment where a character opens a snickers bar and takes a bite. They close their eyes and chew on it and make an audible "mmm" sound.
So you go onto a discussion and are like "They hell is this snickers stuff? That character almost died of a peanut allergy in season 2. This makes no sense."
Then everyone else replies like "lol I love snickers" "season 2!? lol who cares about old fans".
Is there anything that you enjoy that you would be upset about getting tainted like that?