Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then it doesn't matter how many shots your opponent would have shot.
Soon after the next update, you will be able to kill with the quad derringer at any range.
Everyone plays it because its cheap, solved.
Officer Carbine = same as above but better handling
Bornheim = expensive, awful damage, needs a perk for effective reloading, has almost melee range
Dolche = insane two shot damage, good pen, medium range, expensive, needs a perk for effective reloading
I agree with above poster Officer Carbine... hopefully not too affected by drop, reasonably damage, awesome two tapper.
Good lord, the Bornheim does NOT need a damage buff. The minute that gun can reliably two tap is the day it becomes a better Dolch.
I believe they need to rebalance damage of guns altogether if headshots are OHKO at any range, spamfire guns(any rifles less than a second) should have 80-100 damage and the other firearms aside from Springfield, Martini, and Sparks should have damage around 100-120 where they cannot oneshot already downed hunters but depend on the Muzzle Velocity, Wall Pen, and Damage Falloff as their defining features over eachother.
dolch = currently pretty OP but has high recoil and if you dont run ammo boxes you are most likely gonna run out of ammo fast.
they did say some ammo types are getting removed soon so most likely dolch FMJ will get removed (thank god).
Long Ammo is true, as long as it does +125 damage it'll still be king since it does the third highest damage for an ammo type with the best damage retention.
In Hunt it's not "meta" to push, ever. So the generous nature of the Doch will overshadow the forgiving No. 3. in typical plays. As of now fire ammo in the No.3 lets you permanently burn a small chunk if you can even get 2 toe-shots from a brief mag dump at 100m. Which to me is more useful than letting my pistol attempt the headshots and double taps my rifle is better at.
Running both as two-slot carbines will make the design choices clear, where the Dolch fills many roles as an assault weapon and the No. 3 is still a snappy finisher or fallback.