Hunt: Showdown 1896

Hunt: Showdown 1896

Fire ammo requires nerf
it is the most op ammo in the game and it doesn't matter if you can't pen anymore. Penetration shots are very few compared to the usual shots, even when actively trying to wallbang.

Even a single shot from a lemat pistol with fire or w/e compact fire ammo will render you incapable of playing. People will rush you because you have to stop the burn which was buffed. Even if you don't and hear them rush, the fact that you are a glowing firework renders you most likely to lose the trade.

it has way too many benefits compared to any other ammo. Does the same thing as bleed + reducing HP cap, so why would anyone use bleed or even poison who can be countered with a random shot?

It is so broken that even compact ammo will set you on fire. There really is no down side to this ammo and it is constantly abused.
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Showing 1-13 of 13 comments
Der Guteste TTV Aug 23, 2024 @ 6:04am 
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.
Originally posted by Der Guteste:
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.

I play at decent elo, which 5*. I don't know about you but in my games it is abused very often. If it's on a compact bullet pistol it won't hurt your wall bang as you can't wallbang anyway.

This new map has very few places for wallbangs now. Lots of compounds are made of brick or thick metal sheets.
Forever Blonde Aug 23, 2024 @ 8:51am 
Tbh burning can be annoying but heavy bleeding has basically the same effect - you HAVE to stop it or die. Instead of glowing effect - people will rush and find you by loud bleeding noises)
Poison is weaker of three but can be dangerous if enemies has poison sense for example.
Also objectively buring effect has more counters than bleeding - for example you can choke yourself with choke bomb, choke bolt or water and also cancel it pretty quicly it with medkit healing esp in combo with physitian. Burning can ocationally even save and help you - as you can put mobs and bosses on fire)
And on higher mmr people rely not on status effects but on bullet speed as they tend to headshot you. So meta shifts toward spitzer and high velocity ammo.
Last edited by Forever Blonde; Aug 23, 2024 @ 8:54am
realMatcher Aug 23, 2024 @ 9:00am 
Only burning downed hunter was buffed.
Noxx Aug 23, 2024 @ 9:13am 
Incendiary ammo isn't overpowered nor strong at all, at least not in 6* ranks. You always want to have the ability to penetrate wooden objects or fences, that's why most people use either high velocity when they can or full metal jacket ammunition (at least the good players do that).

It's very easy to counter other special ammo types like incendiary, poison or dum dum by simply standing behind an obstacle (there're plenty of those fences and other obstacles on each map) and they would need pin point accuracy to be able to just simply hit you, while they on the other side can hit you even through said obstacle very easily.

While it's true that other kind of special ammo can be annoying you can hard counter each of them by equipping certain traits. If you use salveskin the first shot doesn't set you on fire no matter the distance and as Der Guteste already said if you get hit twice with it you're already downed anyways (in most cases), so it doesn't make much of a difference if they have incediary or not when you run around with salveskin. For poison ammo you can run an antidote shot or use mithridatist to shorten the time that you're poisoned. And for dumdum you can use bloodless so you don't get intense bleeding and physician in order to heal yourself faster.

So every effect from special ammo besides fmj and hv/spitzer can be negated to some kind of way, that's the reason why most good players don't use these kinds of special ammo for this very simple reason: it can be countered and isn't as effective, especially if somebody is behind some sort of cover.

And you're very well capable of wallbanging with compact ammo when you have fmj rounds, it's actually a nightmare for a boss lair camper when there're a lot of wooden walls, especially since you have so many spare bullets compared to medium or long ammo rounds with fmj.

In case of the shotguns dragon breath I'd say it's basically a 50/50. It can burn away bars on a distance easily, but in close quarter combats I'd rather use buckshot for the one hit kill over dragon breath ammunition. So you want to fire dragon breath on greater distances (15m +), but then again it puts you at risk of easily missing your shot due to the slow muzzle velocity or that you get two tapped from the guy you're shooting at and probably his teammate. So it's more like a high risk high reward with dragon breath.

TL;DR: Complaining about incediary ammo just proves that you're either bad at the game or have a bad understanding from the game since the best ammo types are simply high velocity, spitzer and fmj. Cheers.
Originally posted by Noxx:
Incendiary ammo isn't overpowered nor strong at all, at least not in 6* ranks. You always want to have the ability to penetrate wooden objects or fences, that's why most people use either high velocity when they can or full metal jacket ammunition (at least the good players do that).

It's very easy to counter other special ammo types like incendiary, poison or dum dum by simply standing behind an obstacle (there're plenty of those fences and other obstacles on each map) and they would need pin point accuracy to be able to just simply hit you, while they on the other side can hit you even through said obstacle very easily.

While it's true that other kind of special ammo can be annoying you can hard counter each of them by equipping certain traits. If you use salveskin the first shot doesn't set you on fire no matter the distance and as Der Guteste already said if you get hit twice with it you're already downed anyways (in most cases), so it doesn't make much of a difference if they have incediary or not when you run around with salveskin. For poison ammo you can run an antidote shot or use mithridatist to shorten the time that you're poisoned. And for dumdum you can use bloodless so you don't get intense bleeding and physician in order to heal yourself faster.

So every effect from special ammo besides fmj and hv/spitzer can be negated to some kind of way, that's the reason why most good players don't use these kinds of special ammo for this very simple reason: it can be countered and isn't as effective, especially if somebody is behind some sort of cover.

And you're very well capable of wallbanging with compact ammo when you have fmj rounds, it's actually a nightmare for a boss lair camper when there're a lot of wooden walls, especially since you have so many spare bullets compared to medium or long ammo rounds with fmj.

In case of the shotguns dragon breath I'd say it's basically a 50/50. It can burn away bars on a distance easily, but in close quarter combats I'd rather use buckshot for the one hit kill over dragon breath ammunition. So you want to fire dragon breath on greater distances (15m +), but then again it puts you at risk of easily missing your shot due to the slow muzzle velocity or that you get two tapped from the guy you're shooting at and probably his teammate. So it's more like a high risk high reward with dragon breath.

TL;DR: Complaining about incediary ammo just proves that you're either bad at the game or have a bad understanding from the game since the best ammo types are simply high velocity, spitzer and fmj. Cheers.

I cannot be bad at the game when I roll 5* with 1,60 Kd. I am maybe a little above average.
My skill is irrelevant anyway. I didn't know salveskin makes it that 1st shot cannot set you on fire. The trait does not state this afaik. I will look into it.
Noxx Aug 23, 2024 @ 9:41am 
Originally posted by Otis Blackbarrel:
I cannot be bad at the game when I roll 5* with 1,60 Kd. I am maybe a little above average.
My skill is irrelevant anyway. I didn't know salveskin makes it that 1st shot cannot set you on fire. The trait does not state this afaik. I will look into it.

You contradict yourself man, you say you can't be bad at the game yet you don't even know what the traits are doing in the game, yeah I don't buy it mate.

And bragging with these kind of stats is also not a way to prove your point buddy, nobody gives a damn about your stats, people know that you're "bad at the game" for saying that incendiary ammo needs a nerf. That statement alone is proof enough already, then combine it with your lack of trait knowledge .. it kinda speaks for itself man.

But hey, glad that you feel proud of your stats.
Hedgie 🦔 Aug 23, 2024 @ 12:17pm 
Originally posted by Der Guteste:
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.
bro is 3* talking about his stories of decent elo and players... topkek

fact is pretty much everyone is using fire ammo right now
Der Guteste TTV Aug 23, 2024 @ 12:28pm 
Originally posted by Hedgie 🦔:
Originally posted by Der Guteste:
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.
bro is 3* talking about his stories of decent elo and players... topkek

fact is pretty much everyone is using fire ammo right now
When I say "decent" I'm not talking about your 4 star low elo lobbies where people are barely learning to move and aim at the same time lol.
󠀡󠀡 Aug 23, 2024 @ 12:44pm 
Originally posted by Otis Blackbarrel:
Originally posted by Der Guteste:
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.

I play at decent elo, which 5*. I don't know about you but in my games it is abused very often. If it's on a compact bullet pistol it won't hurt your wall bang as you can't wallbang anyway.

This new map has very few places for wallbangs now. Lots of compounds are made of brick or thick metal sheets.

Haha funny joke man, playing on 5* and then say that incediary ammo is overpowered. Did you happen to get boosted to 5* or what? Nobody in the upper 5* or 6* brackets would ever say that incendiary ammo is strong, let alone overpowered, jeez man.
Dino Aug 23, 2024 @ 1:28pm 
I'd say fire ammo is only really good on like spam weapons to apply the fire or long ammo since being on fire at like 40 meters is crazy, but it's not that op, I'd say things like bleed are a lot better since they're much more difficult to deal with. Besides in 6 star no one is using it, it's just long ammo, shotguns or le spam lmao
BlackWolf9988 Aug 23, 2024 @ 1:35pm 
Originally posted by Der Guteste:
And yet no one plays it in decent elo. If you encounter fire ammo often just respec to salveskin and you won't burn with one shot - 2nd shot will kill you anyway so you just are fighting someone with zero wallbangs at that point.
i have seen it a good amount of times in 6 star eu since the engine update. especially now that most fights are at close range i would say its pretty strong.
Bug Guy Aug 23, 2024 @ 1:39pm 
A certain downside is that its like pointing a laser pointing at yourself. Im a little 3* baby, and at least in my games, it makes them impossible not to spot, even when using silenced weapons. Cant speak for high tier play
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Date Posted: Aug 23, 2024 @ 5:57am
Posts: 13