Hunt: Showdown 1896

Hunt: Showdown 1896

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Showing 1-7 of 7 comments
Barry MaCockiner Jul 6, 2024 @ 1:17am 
Looks considerable at long distance. If your quarry keeps moving you will be very lucky to hit a headshot.
Last edited by Barry MaCockiner; Jul 6, 2024 @ 1:29am
Soul Fire Jul 6, 2024 @ 2:29am 
Originally posted by Barry MaCockiner:
Looks considerable at long distance. If your quarry keeps moving you will be very lucky to hit a headshot.
Indeed, sniping is something you will have to actively practice it seems, the real question is how will ironsight be and the other ammo types? also spizer will have less drop that's normal ammo.
Der Guteste TTV Jul 6, 2024 @ 2:43am 
Originally posted by Soul Fire:
Originally posted by Barry MaCockiner:
Looks considerable at long distance. If your quarry keeps moving you will be very lucky to hit a headshot.
Indeed, sniping is something you will have to actively practice it seems, the real question is how will ironsight be and the other ammo types? also spizer will have less drop that's normal ammo.
Ironsight will most likely have the same drop. Crytek also said you can bullet drop doesn't really affect much after the drop off starts for like 25-50m due to the curve. Long ammo drops the most so compact is around half the drop of long ammo as far we know (ofc same velocity, like winfield HV compared to the krag drop we know now). Medium somewhere in the middle as usual.
Originally posted by Barry MaCockiner:
Looks considerable at long distance. If your quarry keeps moving you will be very lucky to hit a headshot.

If they slow down movement, and block possibility to constant jumping, then it will be just fine.
I think that movement is just way too arcade now, and change to movement would fit great with bullet drop change.
Barry MaCockiner Jul 6, 2024 @ 2:55am 
I really did think it would be token drop, those examples are staggering, the first one is not that great a range.
Soul Fire Jul 6, 2024 @ 2:56am 
Originally posted by Everyone likes me:
Originally posted by Barry MaCockiner:
Looks considerable at long distance. If your quarry keeps moving you will be very lucky to hit a headshot.

If they slow down movement, and block possibility to constant jumping, then it will be just fine.
I think that movement is just way too arcade now, and change to movement would fit great with bullet drop change.
Have to hard disagree with that, the movement as it is, is a great part of the fun of hunt and what keeps the flow going, sure it's Arcade like but slowing it down is going to draw out the length of the game and encourage more campy styles, rather than using the good movement to be aggressive or take advantage of terrain.
Last edited by Soul Fire; Jul 6, 2024 @ 2:58am
Originally posted by Soul Fire:
Originally posted by Everyone likes me:

If they slow down movement, and block possibility to constant jumping, then it will be just fine.
I think that movement is just way too arcade now, and change to movement would fit great with bullet drop change.
Have to hard disagree with that, the movement as it is, is a great part of the fun of hunt and what keeps the flow going, sure it's Arcade like but slowing it down is going to draw out the length of the game and encourage more campy styles, rather than using the good movement to be aggressive or take advantage of terrain.

It is not fun for me, never was, and never will be.
If you jump to avoid the bullets, then something is not right.
Jumping together with poor hit registration makes this game not so great.
Movement is way too fast in my opinion, and creates stupid situations, like killing people with the knife, is easier in a close fight, than with a shotgun.
I have plenty situations like this, when me or enemy after first shot switch to a knife, because he could not hit me with the first round.

I have a feeling that the movement will be changed anyway.
They have improved a fall damage, and from what I have seen on the video, it is over with big jumps, or rather it will be very risky after update.

Also, as you probably noticed already, with the current movement people camp too.
You know why?
Because it does not matter how fast you can move, you can decide that you don't need to move at all, and speed does not matter.
Right now, people are taking advantage of arcade movement, and run inside the compounds like stupid.
It does take a joy away in my opinion, because players take the advantage of the arcade game mechanic, not a tactical thinking and movement.
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Date Posted: Jul 6, 2024 @ 1:17am
Posts: 7