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yeah and i also notice it can take more hits than before . had to hit one last game 4 times to kill it compared to 3 times before
that ♥♥♥♥ is immune to poison like a fire Hive
yeah thats Bs, crytek F**k it up doing that , that immolator is now stronger than before , before it was balanced out , fast and strong , and now buffed
100% agree . They do what they want and that benefits who ? lmao then when tons of ppl complain they change it , its like why do that particular change in the first place
I think that this change is one of many to make this game a bit harder.
People are just way to lazy killing AI.
One shot here, one shot there, and every single enemy in this game becomes a one shot enemy.
At the beginning, I was like you, because I do use poison all the time.
But now I like this change, and I will be happy with more changes like this, because AI in this game is not a threat, and I think it should be, so people start to be afraid a bit.
Because now, to clear the path you need to do something more, than just use one poison bullet.
I mean, a silenced nagant with poison ammo was a cheap and super efficient tool that solved all PvE problems. It was even super good against all but 1 of the bosses, especially with fanning.
So yeah, poison did need a bit of a nerf PvE. A 90 cost silent pistol with poison bullets shouldn't instantly render all PvE a non-factor.
Nope, I'm of the opposite opinion.
The random spawning of mass noisy ♥♥♥♥♥♥♥♥♥ AI is an immersion breaker for me.
Everywhere you go where you might want to be quiet there's 5 grunts in a small room and 2 hives on the roof. i get that it's noise markers for the terminally deaf players amongst us, but Hunt audio is usually so great I'd rather not have the background turned up to 11 90% of the time.