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Players who want to play scopes are going to get good with the drop mechanic, unless dev totally messes it up. There's not going to be much of a counter if you have iron sights and you are at the extreme range of your weapon, sniper will rule you all day.
Not sure i want to mention it, but if sniper is a solo with one off full bar revive, you'll be dealing with them all match.
I'm telling you solo snipers are gonna play at a range will will make them very hard to counter, if their smart.
1-run to nearest extraction and leave
2-go inside compound and just wait 5-10 minutes untill he leaves
It'll be worse with drop at extreme ranges than it is now, you'll have to "aim" over their head. It's going to be wait and see with this one.
And since those are the main 3 sidearms shotgun players like take to fight at range, shotgun corner camping with 0 peeks is going to be so, so much more prevalent than it already is.
After all, since peeking and returning fire with pistols is going from difficult to actually impossible, why peek? All thats just speculation though. All i really know is its gonna be frustrating not being able to fight back anymore.
So how about we test it in August for a few days or a week and then create topics about this afterwards when we tested it?
Major change like that should be tested on the test servers to at least make sure the numbers are dialed in correctly let alone bug check on a greater scale than in house testing. There's a lot that can go wrong especially because they're probably going to have to do add that mechanic to each individual weapon. This is crytek after all...small updates go horribly wrong. They got a lot riding on this update outside of just Hunt. I have a feeling this update is more of a tech showcase for their new engine. Not a lot of devs are using cryengine anymore and if that changes there's a ton of extra revenue coming in.
I don't see this strictly as a problem, as while it does "buff" scoped weapons as opposed to unscoped weapons at long range, that also forces people who want to shoot at longer ranges into certain playstyles and loadouts, so not everyone can snipe with whatever they want anymore.
Ultimately, I think either two things will happen: EVERYONE starts buying scoped weapons and the whole game becomes snipers only (which regardless of the long-term this is almost certainly going to happen in the short-term for obvious reasons. Personally, the long-term is all I care about, because people are always going to want to play with new changes in an update, so there's no reason to get bent out of shape in the short-term. )
OR Not enough people change their weapon habits in response, and keep using the stuff they like. They will then have to adapt how they use their favorite weapons to the new mechanics, and you'll see less people doing stupid ♥♥♥♥ with unscoped Sparks across the map than you used to. (Though some people will obviously be good enough to keep doing it regardless.)
Personally I think the former will happen in the short-term, but the latter will be how things end up settling after a month or two, and more engagements will happen at shorter ranges, rather than longer ones. I don't think as many people are going to become dedicated snipers. I think more people are just going to keep using what they always used, and just move in closer to use them.
Hysterical screaming? Calm down.
Just a bit of speculation over a new mechanic, as said we'll need to see it first.
When someone plays that combo, other hunters using iron sights have to try to guess which pixel corresponds to the hunter that shot at them, and good movement is not enough to avoid getting domed.