Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't prestige, so I don't have this issue, but for the people that do enjoy prestiging, the current unlock system is, as you said, baffling.
You pretty much missed the point.
Nobody is saying that a level 1 hunter bloodline 1 would run mosin or uppercut.
Just that the variants stay unlocked for the weapons, which you get access to when you hit the required bloodline rank.
Gotta love how I was meaning to try out mosin sniper for some time, and on I think my 5th prestige, I unlocked it literally at rank 99,5 :D So basically had 1 match to run it, unless I would just delay prestiging, which kinda sucks and defeats the whole purpose. Wanna try out avtomat? Like, ever? Tough tiddies lol.
And it actually shows some people the more imbalanced weapons (as they are forced to play them for a while, insted of just waiting to get the uppercut...).
For many low bloodline Rank weapons it actually speeds up the Progression (the ones that need a Buff the most) while only the Lebel and mostly the Mosin are slower. But with a Weapon as powerful as the Mosin or Lebel you should: A) not have much of a problem getting the EP B) all the power and versatility of the weapon family also should come with a little downside (in this case a bit of a grind to get everything you want)
In case you didnt know, whatever you shoot or melee with you weapon counts towards your Weapon EP, so if you change your habits just a little (i.e. do the finishing blow with the buttstock) unlocking new Variants isn't actually that hard, although it requires a little effort.
But what is a bad move i think is that only one weapon variant can be unlocked per game, so if you have a really good game with 4-5 romero kills and maybe 1-2 boss kills with the Romero, you would get ~2500 EP, yet you only unlock the 500 EP Romero Handcannon and the other 2000 EP are lost.
The whole point of Prestige is just bragging rights, if you want to brag with your Prestige then put a little more effort into it than just clicking prestige every 100 levels.
In this case the effort would be to beat the 100 levels with only limited unlocks untill the next prestige.
For it to be and stay about bragging right it is absolutely fine if the Progression is as slow as it is for the first 100 levels (although you already have a small 10 %, progressionrate increase if you choose so). No one is forcing you to prestige, there is no drawback to not prestiging.
Still better than me when i sacked 2 avtomats from killing 2 players with a crossbow in 2 consecutive matches but then i forgot i had taken them and prestiged without using them lol.
The Bloodline unlocks keep weapon variety in lower in some instances as right now you have to actually take a conversion pistol with you and get EP to get the Uppercut, with a Bloodline unlock people would just wait until they get the gun. Also this system of unlocking actually demands you put effort into getting what you want, instead of just waiting until you get everything eventually.
There is an argument to be made about Hunt being a game and you shouldn't have to put effort in a game, but if you feel so, then you propably are better off switching to a game that doesn't take as much effort. (not trying to be condescending here, but it is afterall supposed to be a more hardcore game)
There is nothing to brag about when it's simple.
The Devs said with the implementation of Prestiges that it is not supposed to be game mechanic that is vital to the game, it was supposed for those willing to take the burden of having to do all over again, and be able to brag about it after.
But it is simple. It is just annoying and kinda defeats some of the point of the game. You can either unlock everything (or just everything you personally want/need) for every prestige you go, but then you will probably be staying on that prestige for longer than necessary (staying at rank 100 for some time), and probably still not making much actual use of all the unlocks you grinded for. Which feels... pointless. And also frustrating and annoying. And you will not be prestiging that often because of that.
Or you can prestige super quickly without worrying about most unlocks, and only get the stuff you really need/want the most this prestige. Which is ok I guess, but then you are effectively locking yourself away from much of the game´s content (weapon variants and the gameplay options they provide) for a very, very long time.
I agree unlocking should stay, but I will argue that the XP amounts to unlock each variant should be reduced, because as things are now, you cannot even remotely unlock everything (or even most things tbh) in a sensible manner per prestige.
I get where you're coming from, and i can feel the annoyance in some unlock trees as well, I think the most sensible change would be to let us use all EP we got for the weapon and not have us waste each portion of EP that is earned exceeding the needed amount for the next unlock.
(This is the main problem that makes unlocking things so tedious, because if you have a good game, half of the EP you earned, if not more, is wasted. The EP numbers aren't even that high.
The highest amount of EP for unlock is 3000, the average playerkill earns 400 EP, that makes 7,5 playerkills for a 3000 EP unlock, 5 player kills for a 2000 EP unlock, etc., that is no AI and no Boss kill with that weapon either)
And the choice between having an allround unlocked Bloodline and having a high prestige level but having to continually work on unlocks is part of how they wanted prestige to be (and to some extent I can agree with that)
The Problem i see here often is a problem of interest, people want to prestige (for the bragging rights) but don't want to put the effort into it.
So no the unlock system is not perfect there need to be tweaks, but many tweaks suggested would just make it too easy. Some of the unlock chains are tedious to unlock (especially the weapons that miss melee or have it as the last unlock) but for the weapon i see the most comments about (the mosin) it is good as it is, as the mosin is the overall strongest weapon in the game and to get all the specializations for it all willy-nilly just doesn't make sense.
When you are asking your teammates to run the same branch of weapon that you wanna unlock - you´ll get the same amount of XP that they do, onto your weapon. And "bam" - teamwork and being a little nice to your comrads can make things easy ;)
I do prestige a lot and never had a problem, getting to those weaponvariants i want to have unlocked - and its even faster then grinding through your bloodline.
Do you have any source about this?