Hunt: Showdown 1896

Hunt: Showdown 1896

Suggestion: Finishing Move That Cancels Necromancy
So as a tangent from my last post about Necromancy being an annoyance. What if there was a finishing move that could be performed when interacting with a dead body that would make it so Necromancy can't be used?

Say you kill a necro solo and you go up to the body, interact for x amount of time then you finish them off and they can't revive. It could apply to teams too, optionally, making you need the bounty to revive finished teammates. If you're a necro solo and you're being babysat you're done regardless. This way it saves you and everyone else time. Less babysitting, more playing.
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Affichage des commentaires 1 à 15 sur 59
Dino 5 févr. 2024 à 14h53 
2
1
It's called burning
why it is always 100h account who have skill issues with necromancer skill....
there are multiple ways to prevent necro, don't cry
Sera 5 févr. 2024 à 15h09 
Pulknest a écrit :
why it is always 100h account who have skill issues with necromancer skill....
I love that issue here is that I don't play enough and not that if sun touched your skin you'd ascend to heaven.
Sera 5 févr. 2024 à 15h11 
I like the game so it's perfect. No notes. No constructive conversation, just straight to ad hominem.
Sera 5 févr. 2024 à 15h15 
Ingvarios a écrit :
there are multiple ways to prevent necro, don't cry
Yes, it's easy to deal with necromancy. I get that. But the game can always be better right? It's criticism and conversation tantamount to a war crime? Is it fun for you to babysit, is it fun for you to watch a death screen?
Sera 5 févr. 2024 à 15h16 
Dino a écrit :
It's called burning
Burning doesn't matter much if they have resilience.
Dino 5 févr. 2024 à 15h24 
SeraProto a écrit :
Dino a écrit :
It's called burning
Burning doesn't matter much if they have resilience.
It really does, if you go down once, with small bars, you are on 125, a good amount of weapons will kill in one hit from that point, as well as it taking like 3-4 seconds to get up and be able to fight back, so you can easily get shots off against a downed opponent.
Sera 5 févr. 2024 à 15h26 
Dino a écrit :
SeraProto a écrit :
Burning doesn't matter much if they have resilience.
It really does, if you go down once, with small bars, you are on 125, a good amount of weapons will kill in one hit from that point, as well as it taking like 3-4 seconds to get up and be able to fight back, so you can easily get shots off against a downed opponent.
Then you have to camp the body and wait for them to get up. That's another one of its issues it punishes you for getting a kill by making you babysit or waste equipment slots making mandatory loadouts and tools.
Dernière modification de Sera; 5 févr. 2024 à 15h26
they should just make it so looting disables necro being used on that player.
Noxx 5 févr. 2024 à 23h31 
SeraProto a écrit :
Dino a écrit :
It really does, if you go down once, with small bars, you are on 125, a good amount of weapons will kill in one hit from that point, as well as it taking like 3-4 seconds to get up and be able to fight back, so you can easily get shots off against a downed opponent.
Then you have to camp the body and wait for them to get up. That's another one of its issues it punishes you for getting a kill by making you babysit or waste equipment slots making mandatory loadouts and tools.

You make the decision to camp their bodies, so you are responsible for not having fun. Down them, burn them and maybe toss a concertina bomb on them if you have one and move on. If they stand up again they're low hp and an easy kill should they chase you, if they head to an extract they won't bother you. Problem solved.

Also Resilience has nothing to do with being burned, the trait that you mean is probably Salveskin which increases the time you need to be burned out. Resilience only allows you to stand up with full health (of all the remaining bars that you possess). If you get downed once and burned for a good while you'll have around 75 health left at maximum, so you get up with 75 health, not 150. And a hunter that has 75 health is a one tap to every rifle, regardless if it's compact, medium or long ammo .. really scary.

If you dislike to camp bodies that's fine, but this is how you have to deal with it if you never want them to stand up again, so you can either get used to it like everybody else does or keep on crying about it, proving that you're unable to deal with it. A lot of people call that a skill issue.
bacon 5 févr. 2024 à 23h40 
necro should be triggerable only within 10-120 seconds of death. lingering for 5 minutes is a nuisance. looting the body should lower the ceiling to 60 seconds.
Ban 6 févr. 2024 à 1h24 
They should remove necro for solos... its just stupid... anyway.. i dont like necro at all.
And i understand that all solo players are now crying and hating me..
your tears make me happy and your hate is my reward :)
Ban a écrit :
They should remove necro for solos... its just stupid... anyway.. i dont like necro at all.
And i understand that all solo players are now crying and hating me..
your tears make me happy and your hate is my reward :)

Very good point. Now the solo players are coming back and saying that teams can also revive themselves.

They completely forget that solo players already have advantages: They get worse opponents, a solo player is not directly recognisable as such.

And last but not least: Nobody is forced to play solo. It is a free decision and you should stop crying as a solo player. If you think you're so great and want to play solo against teams, then you should do it and not keep wanting more and more advantages.
Noxx 6 févr. 2024 à 1h49 
Rantanplan1974 a écrit :
Very good point. Now the solo players are coming back and saying that teams can also revive themselves.

They completely forget that solo players already have advantages: They get worse opponents, a solo player is not directly recognisable as such.

And last but not least: Nobody is forced to play solo. It is a free decision and you should stop crying as a solo player. If you think you're so great and want to play solo against teams, then you should do it and not keep wanting more and more advantages.

You're playing in a team, you already have the gun and manpower advantage. You shouldn't keep wanting more and more advantages, especially not against a solo player that isn't any kind of risk to any team that has some decent teamplay.

I'm playing 95% of the times in a team and I don't have any kind of problem when dealing with a solo player that uses necromancer. The 5% of times when I do play solo it's mostly gg's anyways when I'm getting downed, so I can rarely make use of necromancer anyways. It only works in very specific situations which is already a fair enough spot for this trait.
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Posté le 5 févr. 2024 à 14h33
Messages : 59