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From google:
"However, when peeking (moving out of cover), a higher ping will not give you more time to react and shoot before becoming visible to other players. This is because all shots need to be validated by the server, so any increased amount of time will also apply to your shots reaching the server.
Peeker’s advantage is a result of the aforementioned “ghosting” effect. We cannot remove “ghosting”: doing so would require all movements to be validated by the server before taking effect on your client. This would result in increased input delay (equal to your ping), which is contrary to the design philosophy of making movement as reactive as possible. However, unlike the common perception, peeker’s advantage depends only on the speed of the victim’s connection, not the peeker’s.
The maximum time, once the peeker becomes visible, that the victim has in order to shoot and come out on top is what we define as the window of opportunity. Peeker’s advantage is caused by the fact that this window of opportunity is always shorter than the reaction time of the peeker.
Window of opportunity = Reaction time of the peeker – Ping of the victim (including processing time)"
If someone is turning corners from very far away and firing at me in what seems like unreasonably fast reflexes, I generally just back out of the fight completely, unless there is a chance for me to get in close, because then if I'm ultra aggressive, I can use their lag to my advantage.
Just earlier, I sniped someone, but there was a very weird delay between when I got the hitmarker on their head, and then them dying. I was chalking it up to a server hiccup, which can happen, but then his teammate jumped from behind a tree, at least 150 meters away, and shot me in the chest with a Sparks sniper while still mid air. I was like... holy ♥♥♥♥♥♥♥ ♥♥♥♥. So I just dipped.
Sure enough, it's a player from Chile who is streaming. Cool. I go into his stream and rewind the vod. On my screen, dude is still mid air when he hits me. On his stream? He jumped, landed, lined me up, and shot. He still shot fairly quickly, meaning he was a decent player to land and scope me in so fast, but that nearly full second of delay between what he saw and what I saw left me absolutely no chance to fire at him, and if he had been just a smidge higher, he would have taken my head off in what would have looked like a 150 meter jump shot on my end.
Point is, ping abuse is ♥♥♥♥♥♥♥ obnoxious, and Crytek doesn't care.
Duncan misunderstood the assignment, yeah I'm thinking about blocking him myself he seems overly fanboi and in my experience attacks anyone who has an opinion other then 'game perfect, git gud'. To be fair, at least he usually uses well fleshed out paragraphs.
guy previous said that limiting players by ping can be circumvented by being invited to a lobby by someone further away, making the ping limits in the lobby arbitrarily useless. Idahoe's response was largely a google copypasta saying 'ping abuse exists'. He kinda missed the point.
I'm in NZ and I play on West largely - else I'm faced with empty lobbies throughout the day.
Reducing it any more means I won't be able to do that. poor me
Funny enough, I go to west to escape the server invasion from "how the ♥♥♥♥ did he hit that ***insert boxname here" BS that AU servers are riddled with during prime-time. Also, AU players tend to be sniperspitzer cains, boosh wookie bow users, and boss camping shotgun enjoyers... it can be tedious. I like to sneak a bit, sure, but then when it's on I want all the guns, all the runs LETS GOOOO and it's just often not that much fun on AU servers for me
I'm generally not aggressively mean to anyone on here, but that guy, for the longest time, roped me into so many discussions before I realized he's either masterfully trolling by posing as an unflappable fan boy, or he's legitimately insane.
There was a period where he got banned and his "wife" was showing up in threads defending him and the game, but then she suddenly disappeared after he was unbanned, and they had some weird back-and-forth that got called out by everyone because it looked like he was talking to himself on two accounts.
I have no idea what his deal is, but the Hunt discussions already have massive problems of people treating the game like it murdered their family, or is the shining beacon of gaming that is flawless.
However, it's very rare that these same people are in literally every thread with a criticism within minutes of it being posted.
He said his wife won't come back on here because of the abuse that I gave her.
If that is indeed true and she is real then I'm truly sorry for my behaviour.
I have made it a personality feature of mine that I never say something to someone on the internet, or behind their back that I wouldn't say to their faces.
It's interesting, a few things started happening once I did this.
1. I started thinking clearly about the people around me
2. I stopped caring about their opinion of my opinion about them
3. i got more respectful, generally
4. i stopped apologising. for saying offensive ♥♥♥♥.
It took a few years of practice for it to become my personality, but it was worth it. I have less friends, but they are better quality, and low quality people don't hang around me long because they find out what I actually think of them.
Usually it starts with 'hey I see this trait in you and I don't like it' - a respectful conversation which gives the other an opportunity for self reflection. and either they pull in line or will find their own way to GTFO
But me, I'm perfect :)
No. The locks need to be built into the games themselves. And for a long time people wanted region locks or ping limits added to Hunt by Crytek. When Crytek finally did something it was just to have a massive ping limit that for all practical purposes allows you to still play across the planet. They were also too afraid to introduce region locks so where we are. Code added to the game that was only lip service to those asking for limits but in reality did nothing.
Then again, the ping was atrocious and I never really could.
You seem to be missing this fact.
"However, unlike the common perception, peeker’s advantage depends only on the speed of the victim’s connection, not the peeker’s."
They reason crytek does not care about ping abuse... is ping abuse is a popular myth.
They don't NEED to worry about things that don't exsist.
You might be surprised if you do some google searching on this topic. It is very easy to ascertain the truth about this. There is many people who have explained it in both written and video format.
Also,
Maybe you could share the sources of information that lead you to think these strange things.
That's also quantifyably untrue.
If I peek PUSH a corner I see information myping + enemyping earlier than my enemy, and say my ping is 250 -
IF I push a corner knowing he's there, I will see him 1/4 of a second sooner than the server even gets that information, I can then BOOM HEADSHOTGUN him and then that info can be on it's way to the server BEFORE THE SERVER HAS EVEN TOLD HIM I'M COMING AROUND THE CORNER, if my reaction speed is around 160MS.