Hunt: Showdown 1896

Hunt: Showdown 1896

pryanichek Jan 8, 2024 @ 4:45am
Fair matchmaking when?
I'm glad that ppl keep buying ur useless skins, but can you start working on something else?
I am playing duo with a friend, we both are 5* and ~1.4 kda and I am fcking tired to bump into 6* trios.
How is it fair ffs?
I just played vs a trio with one dude with 13k hours (it fkcing ONE YEAR AND A HALF OF PURE TIME IN THIS GAME) and another dude wth KDA 5.04.
What chances do I have?
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Showing 1-14 of 14 comments
Jinaie Jan 8, 2024 @ 4:52am 
If they can put an anti cheat before that i would be gratefull XD
fight is ur chance use brain and stop crying..
example is here
https://steamcommunity.com/sharedfiles/filedetails/?id=3134800822
Filipino Enjoyer Jan 8, 2024 @ 9:06am 
never, game doesn't have the playerbase for proper mm and crytek doesn't care, it gets worse ive literally seen brand new players placed in the same lobby as full 6 star teams with thousands of hours playing the sweatiest ♥♥♥♥ you can imagine, games only just barely alive when events are around
Jimmy Hunter Jan 8, 2024 @ 9:08am 
There's no such thing as "fair matchmaking". The idea that another human bean will have the exact same skill set as yourself is a pipedream.
[PC]Roco45 Jan 8, 2024 @ 9:15am 
Originally posted by Jimmy Hunter:
There's no such thing as "fair matchmaking". The idea that another human bean will have the exact same skill set as yourself is a pipedream.

What a dumb straw-man.

Anyway, never, OP. Things get even more complicated because half the games playerbase is new smurf accounts and new cheating accounts. Legit Steam lvl 1's with Hunt as their only Steam game who get thrown into the lowest MMR brackets.

They should just remove MMR and go back to not having KDA as a public stat. This game is getting farther away from anything resembling skill or competitiveness, so get rid of all the stats.
Amos Moses Jan 8, 2024 @ 10:28am 
Originally posted by Jimmy Hunter:
There's no such thing as "fair matchmaking". The idea that another human bean will have the exact same skill set as yourself is a pipedream.

Nobody is asking for 1:1 parity, stop pretending they are. It's perfectly reasonable to expect the people you're playing against to be within a certain range of your own skill.
Last edited by Amos Moses; Jan 8, 2024 @ 10:30am
Amos Moses Jan 8, 2024 @ 10:38am 
Originally posted by pryanichek:
I'm glad that ppl keep buying ur useless skins, but can you start working on something else?
I am playing duo with a friend, we both are 5* and ~1.4 kda and I am ♥♥♥♥♥♥ tired to bump into 6* trios.
How is it fair ffs?
I just played vs a trio with one dude with 13k hours (it ♥♥♥♥♥♥ ONE YEAR AND A HALF OF PURE TIME IN THIS GAME) and another dude wth KDA 5.04.
What chances do I have?
Matchmaking doesn't work in this game and actually makes things worse for a significant chunk of players. 5* players get sick of getting nonstop farmed by 6* TTV/boxnames, so they intentionally derank to actually have a chance at fair matches. This causes more people to derank chasing easy meals since all that's left in the upper brackets are the hypersweats and cheaters. This causes the MMR brackets to widen which exposes the squishy 3-4* players to the nightmare realm of top bracket matchmaking.
Honestly at this point it's for the best that people get to see the hellscape that is the uppermost MMR for themselves since until now it's just been 5* players being sacrificed to the "best" players to keep them away from the bulk of the playerbase.
Jimmy Hunter Jan 8, 2024 @ 10:50am 
Originally posted by Amos Moses:
Nobody is asking for 1:1 parity, stop pretending they are.

You're never going to see "fair" unless that's a thing. There's NO matchmaking system that can reasonably measure every single facet of your skill.

It's perfectly reasonable to expect the people you're playing against to be within a certain range of your own skill.

Maybe in a perfect vacuum math world. But MMR, Elo, or any other "skill level" measuring has proven itself to have major flaws as well as being easy to manuiplate. This is because it would take hundreds, if not thousands of matches to accurately measure someone's skill.

This has been proven time and time again for the last 2 and a half decades across hundreds of games.
pryanichek Jan 8, 2024 @ 11:43am 
Originally posted by Jimmy Hunter:
But MMR, Elo, or any other "skill level" measuring has proven itself to have major flaws as well as being easy to manuiplate.

But this game has KDA. direct stat showing your performance in the shooter game.
Yes, Hunt is much deeper and complicated and there is a lot of other things, but still...

You cant easily manipulate that stat. You start to kill more - you are going higher. But if you want to smurf in lower league, than you will have to spend hours and hours in killing yourself even for not-so-old account.

You can get a new one, but 1-2 weeks into the game and you will have to either once again spend time on lowering that KD. or once again creating a new one acc.

Is that perfect strategy? Ofc, no. But it is still better than that POS mmr system, which we have rn.
Last edited by pryanichek; Jan 9, 2024 @ 2:11am
Amos Moses Jan 8, 2024 @ 11:44am 
Originally posted by Jimmy Hunter:
Originally posted by Amos Moses:
Nobody is asking for 1:1 parity, stop pretending they are.

You're never going to see "fair" unless that's a thing. There's NO matchmaking system that can reasonably measure every single facet of your skill.

It's perfectly reasonable to expect the people you're playing against to be within a certain range of your own skill.

Maybe in a perfect vacuum math world. But MMR, Elo, or any other "skill level" measuring has proven itself to have major flaws as well as being easy to manuiplate. This is because it would take hundreds, if not thousands of matches to accurately measure someone's skill.

This has been proven time and time again for the last 2 and a half decades across hundreds of games.

Nah, you're being obtuse. It's fairly easy to tell the difference between a 1.0 kd player with 500 hours and a 2.5 k/d player with 3k hours.
Trying to come up with some scenario that puts these two players against each other in anything that could be considered "fair" is just making excuses for an utterly broken system. You don't need to take a million different facets of a players playstyle into account when a general rolling k/d or win rate should suffice.
Amos Moses Jan 8, 2024 @ 11:48am 
Originally posted by pryanichek:
Originally posted by Jimmy Hunter:
But MMR, Elo, or any other "skill level" measuring has proven itself to have major flaws as well as being easy to manuiplate.

But this game has KDA. direct stat showing your performance in the shooter game.
Yes, Hunt is much deeper and complicated and there is a lot of other things.

You cant easily manipulate that stat. You start to kill more - you are going higher. But if you want to smurf in lower league, than you will have to spend hours and hours in killing yourself even for not-so-old account.

You can get a new one, but 1-2 weeks into the game and you will have either once again spend time on lowering that KD. or once again creating a new one acc.

Is that perfect strategy? Ofc, no. But it is still better than that POS mmr system, which we have rn.
But what about the poor k/d farmers who have spent hours of their lives sitting in bushes with mosin snipers getting a single kill and running away? If we start using k/d to match players against one another those poor bushwookies will UNFAIRLY have to face TTV/boxnames all day! /s
Jimmy Hunter Jan 8, 2024 @ 12:22pm 
Originally posted by Amos Moses:
You don't need to take a million different facets of a players playstyle into account when a general rolling k/d or win rate should suffice.

Guess what that results in? The lovely MMR and/or Elo system that gets used today that Smurfs and derankers have used and abused.

You tell me I'm being obtuse and then use an example involving hours played. How to tell me you don't have a clue on this topic without having a clue. Hours played is NEVER indicitive of anything because that 3k hour player could be carried by his pals while the 500 hour player is carrying his pals.

This is a topic that goes WAY beyond something you seem to be able to fathom when you start handwaving away everything but K/D. There's so much more to Hunt then that and dismissing it all is really showing how narrow your mindset on this is.
Last edited by Jimmy Hunter; Jan 8, 2024 @ 12:27pm
Amos Moses Jan 8, 2024 @ 1:17pm 
Originally posted by Jimmy Hunter:
Originally posted by Amos Moses:
You don't need to take a million different facets of a players playstyle into account when a general rolling k/d or win rate should suffice.

Guess what that results in? The lovely MMR and/or Elo system that gets used today that Smurfs and derankers have used and abused.

You tell me I'm being obtuse and then use an example involving hours played. How to tell me you don't have a clue on this topic without having a clue. Hours played is NEVER indicitive of anything because that 3k hour player could be carried by his pals while the 500 hour player is carrying his pals.

This is a topic that goes WAY beyond something you seem to be able to fathom when you start handwaving away everything but K/D. There's so much more to Hunt then that and dismissing it all is really showing how narrow your mindset on this is.
Except that the ELO/MMR system being used doesn't use K/D at all.
And you tried so hard to look smart. Sad.
NekiCoule Jan 9, 2024 @ 9:27am 
Originally posted by Jimmy Hunter:
Originally posted by Amos Moses:
Nobody is asking for 1:1 parity, stop pretending they are.

You're never going to see "fair" unless that's a thing. There's NO matchmaking system that can reasonably measure every single facet of your skill.

It's perfectly reasonable to expect the people you're playing against to be within a certain range of your own skill.

Maybe in a perfect vacuum math world. But MMR, Elo, or any other "skill level" measuring has proven itself to have major flaws as well as being easy to manuiplate. This is because it would take hundreds, if not thousands of matches to accurately measure someone's skill.

This has been proven time and time again for the last 2 and a half decades across hundreds of games.

You could start by not matching solo MMR 5 who know the game by heart, know exactly how and where to move and know how to shoot with trios of MMR 3 that get lost in compounds, are still learning the differences between weapons and feel they are playing against at least two other enemies when in fact, it's only one dude running super efficiently.

I saw a solo MMR5 wipe an entire game by themself. I don't really think that's fair, so starting by matching MMR 5 with other MMR 5 would be a good start instead of giving them such unfair advantage for the sake of a twisted "balance". The game even tells you that playing solo is a risk and that the game is supposed to be played with other hunters, yet, playing solo is your best way to increase your kill/death ratio since you're matched with much lower skilled players than you. I don't see that as a risk at all and those solo clearly don't either.
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Date Posted: Jan 8, 2024 @ 4:45am
Posts: 14