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It used to be scavs were sort of like the option you can go in without having to affect your main guy, in exchange for the ability to get some quick loot. Scavs used to kill other scavs, player or AI, on sight. But now, they "teamed up" the scavs as part of the economy of the game. Scavs are intended to be friendly with eachother now. And while it is not against the rules to kill another scav, it is frowned upon and you'll be immediately targeted as the traitor in the raid (they VOIP alot more in Tarkov) The most confusing part of this is, you cannot tell at first glance who is a scav and who is a PMC unless you're very familiar with the behavior in the game.
Since Devil's Moon implementing Solo revives, this allow solos to team up and effectively become a better duo/trio because even if both die they can just res themselves 3-5 times with the only caveat being that the banisher is the only one to restore health chunks. And after its implementation theres been traits that further beef up Solos in how they interact with Bounty Tokens, and this Event has literally given the Solo the prior option to maintain all health bars or another to restore them and health from killing other people.
I do not know if Tarkov allows you to revive yourself, but Hunt does and thats the issue with why it should be bannable for Solos to team in general and not just pre-meditated.
No revives whatsoever in Tarkov
First part, this was how I did it with a dude in a match earlier in the event after we traded melee blows, armistice and worked together to get the bounties and slay teams we encounter, the last guy we killed got us 2-3 times each and the thing is that they couldn't do much as we can just revive independently.
The thing to note is that as a Solo, you should see what both players look like and know who not to shoot at, and yeah using VOIP ingame to discuss and coordinate the attack(s).
I maybe a hypocrite for only now bringing this up, but I'd take a temp ban for Toxic Gameplay, because solo teaming should be bannable as its just a better Duo/Trio in this event.
It is a problem when two players with higher mmr team up against a team with lower mmr, and it's only made worse by solo rez lowering players mmr even further. So you end up with scenarios where two 6 star players who are currently ranked 4 star because they've been playing solo team up against a trio of actual 3 star players.
Really though rather than banning team ups, crytek needs to fix the mmr in this game.
You got a PvP game and yet they allowing teaming.... in a match, with teams vs teams.. if they talk it out. Then its also impossible to prove/disprove since the other players have to be in the vicinity of those teams to read/hear the team up. Its just a open door for idiot exploiter try-hards to abuse and, just like catching cheaters/exploiters, we have to trust the reporting is taken seriously and truly evistigated by Crytek. Since they give us ZERO means to find out ourselves.
If Hunt had the 2D map that was promised to show where players went, as a way to verify if teaming, camping, or how often you tread paths where other teams were then it could be a decent way to verify if what happened happened.
The current gamestate needs to ban teaming like you said, since Solos have ways to keep up with Duos and get the leg up in Trios, there'll be times where the two teams can be an enemy of my enemy scenario where both teams fight off the third party before going back at each other.
Teaming needs to be just Not allowed, period.