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翻訳の問題を報告
literally unplayable otherwise
Then play another shooter with raw mouse input. The difference is night and day.
Any fix out there atm?
For anyone experiencing input lag, mine was fixed after doing the following:
1. Go to your mouse settings in windows and deselect "enhance pointer precision". This is apparantly windows' own mouse acceleration, so you'll turn it off.
2. Go to the HuntGame.exe file in steam/steamapps/common/Hunt Showdown/bin/win_x64 and open properties. Under the compatibility tab, select "disable fullscreen optimizations".
3. Right underneath this, open the "Change high DPI settings" button and make sure that both options are deselected. These options should be deselected by default, but I experimented with the game scaling and it contributed to input lag.
PS: I'm not sure which one of these settings actually made the difference for me, but it's good to do all these anyway, for any game.
There definitely is some mouse acceleration, the text fix used to work. As for your fix, I am not sure what the thing in step two does but disabling it sounds like a bad idea, optimization is a good thing.
No wait I just checked, all those things are disabled anyway.
It must be a compatibility issue, perhaps concerning other software running at the same time as the game, or some hardware/software combo. If you have other software running your mouse, perhaps have a look at that first.
Sorry man.
Those that say they can't feel it are simply not observant enough? That's what I believe anyway. This has been brought up many times with no definite answer.
I've been PC gaming for over 25 years so I doubt it's something obvious I am missing like VSYNC.
It is most deff forced ninja acceleration. If it was something simple I would have disabled it by now. Been in there since forever, like i said the fixes used to work too. Damn shame, now I have to get used to shooting with the acceleration on again. And it then ♥♥♥♥♥ with my muscle memory any time I go play a different shooter that actually allows a nice clean mouse.
Also I entirely doubt it is there to make shooting artificially more difficult. If that were the case they wouldn't have nerfed the hell out of sway as soon as it went multi platform. I wonder if the small amount of forced acceleration isn't simply an accident or if they are even aware of it.
1. Launch the game, find a quiet spot.
2.Move the cross hair to a specific spot - edge of a building, distant window etc. This will be the starting point.
3. Put your hand on the mouse pad on one side of the mouse to create a barrier.
4.Move the mouse slowly from your hand and create 90° or 180° rotation in-game. This movement should take more than 2 seconds.
5. Now move the mouse back to the default position marked by your hand as fast as you can.
6.If your cross hair ended up roughly on the same spot, the game does not feature acceleration. Usually when games use acceleration, your cross hair will end up on a vastly different location.
It's doubtful but I feel that was the original intention before they realised it's too hard on the controller.
I'm not saying these devs are but i've seen in the past many younger devs or ones that work mostly or consoles can have the knowledge to work on games but that the same time be clueless when it comes to this topic.
Its exactly the opposit of what Iouwkobus wrote : / ...
https://www.youtube.com/watch?v=7WMnKNtOV5c