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Also if you need more than 2 shells to get the kill you need to switch to something that isn't a shotgun.
Not at all I get 1 shots all the time with the caldwell 78 handcannon. I've killed 2 people each with one shot from it. 85 damage is plenty. A shotgun shoots 15 pellets. Your head is worth at least a 6x damage multiplier do the math if a few pellets hit your head.
Dude you can say what you want I 1 shot people with 85 damage shotguns all the time. Don't need some stupid "The damage listed is if every pellet hits." to tell me what the weapon does.
Up close (so melee range) every shotgun and handcannon does the same damage, which i believe is 200
They do have 150hp I'm so certain of this, I've started games where people are at the spawn next to me and one shot them with an 85 damage shotgun blast. It's not that hard. When you understand headshot multiplier and how a shotgun blast works you will see it is quite possible.
I think Geck0 & Ithafeer are looking at this wrong.
Basically a headshot is a multiplier of at least 6x that means 6 times the damage. A shotgun blast fires 15 pellets. That means for an 85 damage shot each pellet does 5.66666666 damage. Which means against the head a single pellet does "at least" 34 damage. So if you take some combination of pellets to the torso and head and maybe even the arms. You can easily 1 shot a guy with an 85 damage shotgun.
shotguns dont have a headshot multiplier.
"NylesBlack
Crytek
1 year ago
Shotguns treat headshots like hits to the chest. Overall, you are likely to do more damage if you aim at the upper torso, but you cannot really do headshots, like with other weapons.
The tricky part is finding a good compromise for shotguns with their partially random pellet spread and location damage. If spread is too big, shotguns feel random as the pellets are peppering the whole crosshair circle. If body damage is too variable between parts, it adds even more randomness.
One of the changes we plan on doing soon is to have some of the shotgun pellets hit closer to the center to help normalize the dispersion pattern and guarantee more reliable hits to targets you are aiming at, but they will always remain a bit random. That's just the nature of it, if you launch a dozen or so pellets through a smoothbore barrel."
https://www.reddit.com/r/HuntShowdown/comments/adps63/do_shotguns_headshot/
In ultra close range they all oneshot.
I am pretty sure the short romero does as much dmg as the long. But dmg falloff starts sooner. So on 10 meters it is doing less. If you shoot the enemy right in the chest Point blank it doesent matter at all if its a compact caldwell or a romero longshot. Its a 1 shot kill
You're all talking secret rules unlisted, unspoken just shotgun voodoo.
1 guy says all shotguns do 200 damage for no reason.
1 guy says well I dono how shotguns 1 shot people but they definitely don't headshot multiply because some stupid crytek guy on reddit said so 1 year ago.
Regardless, any player that doesn't read a year old reddit post or this thread and 1 shots a guy with a shotgun that does 85 base damage and wants to justify it for himself is going to think "It must be the headshot multiplier"
Regardless of what you guys cite as proof, that will be the consensus for the majority of players.
Since we only get the Dmg for 10 meters of range we can't even say if the shotguns do the same dmg or not. So a romero has 200 Dmg on 10 meters. Is it because it has less Dmg fall off or because it does more basic dmg. There is no way to know since Crytek is only giving cryptik stats.
Whats so hard in giving a base ratio of dmg for a weapon. then ad a dmg value for 10 Meters, 20 Meters, 50 Meters, 100+ Meters. That would be a lot more helpfull.
Range is the same problem. Why do they take the headshot value. We dont know exactly how the dmg is multiplied for a headshot. It's at least more then 2 times the dmg value since 80 dmg weapons can oneshot. But is it 3 times or 5 times.
Point is. If i hit a target on 50 Meters how much dmg of my weapon counts? I know i kill with a headshot at 67 Meters, but i have no idea how much body dmg i do.
Why does everything have to be so cryptic.
I have one shot people with the Specter, Specter Compact, the Romero, the Romero Handcannon, the Caldwell Rival, and the Caldwell Rival Handcannon.
Thinking that "There is no way they are 150hp if you oneshot them" is literally such an insane thought it boggles my mind.
Every single shotgun can one shot. ♥♥♥♥ all these "But 10 meters plus or headshot multipliers or blabhalbhalhblab"
I have gotten one shot kills with every single shotgun variant.
Also, to answer OP's post, I cannot stand the Specter Compact. I think that is some of the worst trash in this entire game, and would literally prefer using the Romero Hatchet over that garbage can of a weapon.