Hunt: Showdown 1896

Hunt: Showdown 1896

Spiffyo™ Jun 4, 2023 @ 2:43pm
Pistol headshot multiplier should be dropped
When I say this I do mean that the one slot pistol options shouldn't have the current multiplier thats universal, because of the current function of pistols they can still contest at longer ranges that a rifle can.

Two things to clear up about said multiplier, no it shouldn't apply to the carbine versions because they're rifles and are not the issue, and two slots like the Precisions could either keep full headshot multiplier or a inbetween(like medium ammo should've been).

I'd prefer the pistols to have a x2 headshot multiplier(if the current for everything is x3) so that in closer ranges, they can keep up in the 10-20M range(since 75x2=150) but after that they do not perform as well as a rifle in longer range engagements. The only exception and a way to make it a viable pistol, is to keep it's headshot multiplier since it cannot two shot kill.
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Showing 1-15 of 25 comments
Johnny Swamphand Jun 4, 2023 @ 2:56pm 
Skill issue
Eldritch Panda Jun 4, 2023 @ 9:10pm 
imagine complaining about pistols lol
EmperorC3 Jun 4, 2023 @ 11:36pm 
Originally posted by Spiffyo™:
When I say this I do mean that the one slot pistol options shouldn't have the current multiplier thats universal, because of the current function of pistols they can still contest at longer ranges that a rifle can.
This post doesn't make any sense mate. Just so anyone isn't confused:

It is NOT universal. These are the headshot multiplier values since 2020, I'm not sure if they have been changed.
Compact: 6x
Medium: 5x
Long: 4x

Also pistols cannot realistically contest rifles at rifle range. If you are having that problem its a serious skill issue.
Sgt. Scream Jun 4, 2023 @ 11:38pm 
No
Spiffyo™ Jun 5, 2023 @ 12:23am 
Originally posted by EmperorC3:
Originally posted by Spiffyo™:
When I say this I do mean that the one slot pistol options shouldn't have the current multiplier thats universal, because of the current function of pistols they can still contest at longer ranges that a rifle can.
This post doesn't make any sense mate. Just so anyone isn't confused:

It is NOT universal. These are the headshot multiplier values since 2020, I'm not sure if they have been changed.
Compact: 6x
Medium: 5x
Long: 4x

Also pistols cannot realistically contest rifles at rifle range. If you are having that problem its a serious skill issue.
Only thing pistols have as actively worse stats are half the range before falloff occurs, less ammo(Unless it's Sparks or Uppercut ofc), and worse sway then a three slot weapon(two slots are harsher).

Headshot multipliers are a major reason why the pistols currently can contest at ranges similiar to rifles(Pistol headshot lethality caps at 70-90M for Compact, 100M for Medium, and ~200M for Long). I'd like for the pistols to have a lower headshot multiplier because their a backup tool incase someone is too close for you to fight, and to negate the user spamfiring you from +30M out and getting that lucky headshot, because if they do that in a tighter range then it's likely they'd kill you in that regard.
EmperorC3 Jun 5, 2023 @ 1:57am 
Originally posted by Spiffyo™:
Only thing pistols have as actively worse stats are half the range before falloff occurs
You keep getting basic Hunt facts wrong mate.
Only true for long ammo pistols.
All pistols have 20m before damage drop off.
Compact and medium rifles have 20m before damage drop off.
Only long ammo rifles have 40m.
So theres no confusion, silencers lower falloff by 10m.
Originally posted by Spiffyo™:
Headshot multipliers are a major reason why the pistols currently can contest at ranges similiar to rifles(Pistol headshot lethality caps at 70-90M for Compact, 100M for Medium, and ~200M for Long).
Again, not quite there. The real numbers for effective range are:
Pistols 74-100
Compact rifles 125-150m
Medium rifles 200m
Long rifles 300m+
Originally posted by Spiffyo™:
I'd like for the pistols to have a lower headshot multiplier because their a backup tool incase someone is too close for you to fight, and to negate the user spamfiring you from +30M out and getting that lucky headshot, because if they do that in a tighter range then it's likely they'd kill you in that regard.
You're suggesting lowering the pistol headshot range to less than 30m? Lmao.
Spiffyo™ Jun 5, 2023 @ 2:07am 
Originally posted by EmperorC3:
Originally posted by Spiffyo™:
Only thing pistols have as actively worse stats are half the range before falloff occurs
You keep getting basic Hunt facts wrong mate.
Only true for long ammo pistols.
All pistols have 20m before damage drop off.
Compact and medium rifles have 20m before damage drop off.
Only long ammo rifles have 40m.
So theres no confusion, silencers lower falloff by 10m.
Originally posted by Spiffyo™:
Headshot multipliers are a major reason why the pistols currently can contest at ranges similiar to rifles(Pistol headshot lethality caps at 70-90M for Compact, 100M for Medium, and ~200M for Long).
Again, not quite there. The real numbers for effective range are:
Pistols 74-100
Compact rifles 125-150m
Medium rifles 200m
Long rifles 300m+
Originally posted by Spiffyo™:
I'd like for the pistols to have a lower headshot multiplier because their a backup tool incase someone is too close for you to fight, and to negate the user spamfiring you from +30M out and getting that lucky headshot, because if they do that in a tighter range then it's likely they'd kill you in that regard.
You're suggesting lowering the pistol headshot range to less than 30m? Lmao.
First parts my bad because I was aware that long ammo dropoff is lowered and silencers have a sooner dropoff point.

Second part though I thought I clarified that the ranges listed were for the Pistols themselves, not overall as the rifles themselves have different damage values and the only variance I gave was for compact since theres more than just two pistols.

Lastly, Yes, the Carbines and Precisions/Match shouldn't, but the reason I say no more than 30 for compact and medium at least(and exempting the bornheim due to it's damage) is purely due to how people frequently use them in a more spamfire sense as the trait Fanning and Double Actions/Spitfire allow them to be spammed down range for good effect if not great, and as I've said, the pistols themselves are mean't to be a backup tool not a way to make rifles redundant(Not outclassed, but you could just take a Long Rifle instead).
I Am The Law † Jun 5, 2023 @ 2:24am 
finally, someone is seriously asking to nerf the pistols! welcome to the club "nerf shotguns, rifles, grenades, knife, etc."
Spiffyo™ Jun 5, 2023 @ 2:40am 
Originally posted by I Am The Law:
finally, someone is seriously asking to nerf the pistols! welcome to the club "nerf shotguns, rifles, grenades, knife, etc."
Shotguns need a nerf via game mechanics(IE boss shouldn't just roam a building), Long ammo finally got a nerf whilst the rest of the rifles are fine, Frags and Flashes are a problem, and Knife to an extent makes taking any single/double slot melees pointless since it can lethally oneshot with a reliable swing to the head.
Samurei Jun 5, 2023 @ 3:05am 
They don't.
Good luck getting headshot with pistol past 60m on target that actually moving. In general They have very low muzzle velocity, worse sights than any rifle in game.
If you land a lot of headshots on that distance, I wanna congratz you being actually good at the game. Average hunt player can't perform that well.
Also i have question, if pistols are actually close to rifles why is majority of player base doesn't run shotguns+pistols constantly? It should be no brainer, cause it covers all your needs.
Spiffyo™ Jun 5, 2023 @ 3:37am 
Originally posted by Samurei:
They don't.
Good luck getting headshot with pistol past 60m on target that actually moving. In general They have very low muzzle velocity, worse sights than any rifle in game.
If you land a lot of headshots on that distance, I wanna congratz you being actually good at the game. Average hunt player can't perform that well.
Also i have question, if pistols are actually close to rifles why is majority of player base doesn't run shotguns+pistols constantly? It should be no brainer, cause it covers all your needs.
More ammo and stability for the three slot rifles is why compact and medium are seen beyond the tiered hunters, Uppercut undermines them because of it's better damage and synergy with shotguns and long rifles, whilst the compact and medium pistols themselves are usually taken to spamfire and generally make their rifle counterparts redundant as long rifles are the literal best choice.

Also, their muzzle velocity for pistols of course with exceptions hover around 300 M/s under compact rifles 400 M/s and Long rifles 600 M/s but the relation in this regard is about a 3-6 frame difference in speed(as the game processes stuff in ticks/frames). You have a harder time hitting targets aware of you/enemy hunters unless they crouchwalk to peek.
EmperorC3 Jun 5, 2023 @ 3:43am 
Originally posted by Spiffyo™:
Second part though I thought I clarified that the ranges listed were for the Pistols themselves, not overall as the rifles themselves have different damage values and the only variance I gave was for compact since theres more than just two pistols.
Gotcha. I was confused because absolute max is sparks pistol FMJ at 160(150 without it). Second highest for a pistol is uppercut at 115. I think 74-100m for ALL pistols is fair enough. Medium and compact are surprisingly close, especially for the pistols with fmj.
Originally posted by Spiffyo™:
Lastly, Yes, the Carbines and Precisions/Match shouldn't, but the reason I say no more than 30 for compact and medium at least(and exempting the bornheim due to it's damage) is purely due to how people frequently use them in a more spamfire sense as the trait Fanning and Double Actions/Spitfire allow them to be spammed down range for good effect if not great, and as I've said, the pistols themselves are mean't to be a backup tool not a way to make rifles redundant(Not outclassed, but you could just take a Long Rifle instead).
Lol at the 30m. Doesn't make any sense in the context of Hunt.
What about Hunt ever told you pistols were meant to be just a backup tool. It's a cowboy game and its going to show you why the Pax was "the gun that won the west". This translates to all of the pistols. Hence the "modern" Dolch, double action revolvers, uppercut, fanning etc.
It's not a very accurate mindset of the game or the dev's vision. Don't expect any changes.
Samurei Jun 5, 2023 @ 4:06am 
Originally posted by Spiffyo™:
More ammo and stability for the three slot rifles is why compact and medium are seen beyond the tiered hunters, Uppercut undermines them because of it's better damage and synergy with shotguns and long rifles, whilst the compact and medium pistols themselves are usually taken to spamfire and generally make their rifle counterparts redundant as long rifles are the literal best choice.

Also, their muzzle velocity for pistols of course with exceptions hover around 300 M/s under compact rifles 400 M/s and Long rifles 600 M/s but the relation in this regard is about a 3-6 frame difference in speed(as the game processes stuff in ticks/frames). You have a harder time hitting targets aware of you/enemy hunters unless they crouchwalk to peek.
I take any medium or compact rifle over uppercut or sparks pistol, first one has worse iron sight and recoil that sends your camera into upper stratosphere which makes you connecting shots way difficult than any rifle. SPP straight out of question with 5s reload time. Also sway is pretty strong.

Those few frames are important, cause they additive to your reaction time and ability to compensate for that shot. Which rifle compensate either higher ROF than pistols or muzzle velocity.
KATAMARAN Jun 5, 2023 @ 5:15am 
Imagine complaining about pistols in long ammo rifle meta
Spiffyo™ Jun 5, 2023 @ 1:05pm 
Originally posted by KATAMARAN:
Imagine complaining about pistols in long ammo rifle meta
Because of how people tend to take faster firing pistols like Spitfire for example, it pairs greatly with the long rifles and if your taking an Uppercut or Sparks Pistol then you're also likely taking a shotgun or ammostaccking for said long rifles.
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Date Posted: Jun 4, 2023 @ 2:43pm
Posts: 25