Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is NOT universal. These are the headshot multiplier values since 2020, I'm not sure if they have been changed.
Compact: 6x
Medium: 5x
Long: 4x
Also pistols cannot realistically contest rifles at rifle range. If you are having that problem its a serious skill issue.
Headshot multipliers are a major reason why the pistols currently can contest at ranges similiar to rifles(Pistol headshot lethality caps at 70-90M for Compact, 100M for Medium, and ~200M for Long). I'd like for the pistols to have a lower headshot multiplier because their a backup tool incase someone is too close for you to fight, and to negate the user spamfiring you from +30M out and getting that lucky headshot, because if they do that in a tighter range then it's likely they'd kill you in that regard.
Only true for long ammo pistols.
All pistols have 20m before damage drop off.
Compact and medium rifles have 20m before damage drop off.
Only long ammo rifles have 40m.
So theres no confusion, silencers lower falloff by 10m.
Again, not quite there. The real numbers for effective range are:
Pistols 74-100
Compact rifles 125-150m
Medium rifles 200m
Long rifles 300m+
You're suggesting lowering the pistol headshot range to less than 30m? Lmao.
Second part though I thought I clarified that the ranges listed were for the Pistols themselves, not overall as the rifles themselves have different damage values and the only variance I gave was for compact since theres more than just two pistols.
Lastly, Yes, the Carbines and Precisions/Match shouldn't, but the reason I say no more than 30 for compact and medium at least(and exempting the bornheim due to it's damage) is purely due to how people frequently use them in a more spamfire sense as the trait Fanning and Double Actions/Spitfire allow them to be spammed down range for good effect if not great, and as I've said, the pistols themselves are mean't to be a backup tool not a way to make rifles redundant(Not outclassed, but you could just take a Long Rifle instead).
Good luck getting headshot with pistol past 60m on target that actually moving. In general They have very low muzzle velocity, worse sights than any rifle in game.
If you land a lot of headshots on that distance, I wanna congratz you being actually good at the game. Average hunt player can't perform that well.
Also i have question, if pistols are actually close to rifles why is majority of player base doesn't run shotguns+pistols constantly? It should be no brainer, cause it covers all your needs.
Also, their muzzle velocity for pistols of course with exceptions hover around 300 M/s under compact rifles 400 M/s and Long rifles 600 M/s but the relation in this regard is about a 3-6 frame difference in speed(as the game processes stuff in ticks/frames). You have a harder time hitting targets aware of you/enemy hunters unless they crouchwalk to peek.
Lol at the 30m. Doesn't make any sense in the context of Hunt.
What about Hunt ever told you pistols were meant to be just a backup tool. It's a cowboy game and its going to show you why the Pax was "the gun that won the west". This translates to all of the pistols. Hence the "modern" Dolch, double action revolvers, uppercut, fanning etc.
It's not a very accurate mindset of the game or the dev's vision. Don't expect any changes.
Those few frames are important, cause they additive to your reaction time and ability to compensate for that shot. Which rifle compensate either higher ROF than pistols or muzzle velocity.