Hunt: Showdown 1896

Hunt: Showdown 1896

How MMR works!?
how it is working, why having 3 team MMR we got 5,6 stars the whole server!
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Showing 1-15 of 20 comments
geordiebroon58 Jun 3, 2023 @ 3:14pm 
kill increeses death lowers killing someone in higher mmr boosts your mmr even more and killing someone lower mmr lowers the increase vice versa on deaths

as for the searching system its self t probably averages its self ou and will try to pair you with simaler imbalanced teams

but as far as im aware crytek has never discussed the inner workings of the mmr
Last edited by geordiebroon58; Jun 3, 2023 @ 3:15pm
Asakura Shinichi Jun 3, 2023 @ 3:27pm 
Originally posted by geordiebroon58:
kill increeses death lowers killing someone in higher mmr boosts your mmr even more and killing someone lower mmr lowers the increase vice versa on deaths

as for the searching system its self t probably averages its self ou and will try to pair you with simaler imbalanced teams

but as far as im aware crytek has never discussed the inner workings of the mmr
Cause there is none, the system is so simplistic and bad that a 5 year old could come up with this system. It does not work, and after the next patch with all the ammo change and fire ammo putting everyone on fire on 1 hit the game will be dead, already a lot of people especially low rank players are leaving the game, and there will be barely any new players cause no one wants to play this crap. No one plays games to lose 99.9% of matches cause of unfair matchups.
geordiebroon58 Jun 3, 2023 @ 3:49pm 
Originally posted by Asakura Shinichi:
Originally posted by geordiebroon58:
kill increeses death lowers killing someone in higher mmr boosts your mmr even more and killing someone lower mmr lowers the increase vice versa on deaths

as for the searching system its self t probably averages its self ou and will try to pair you with simaler imbalanced teams

but as far as im aware crytek has never discussed the inner workings of the mmr
Cause there is none, the system is so simplistic and bad that a 5 year old could come up with this system. It does not work.

Not completly true but not false either. very simplistic view right there

The fact is how do you determin a players skill in a game that is in no real way to balance out mmr in an asymetric game and i dont get why every game these days aim to have it

and this is hardly any different for hunt. there is no real way to determin how you got the kill if it was skilled or not etc all you can determin it is by eachothers mmr which ofc doesnt really work when theres not any balance behind the system put in check

but it still achieves something. which is keeping sweaty players away from the people who are learning and struggling to get into the game, regardless of them knowing the game stupidly well a newer player cant keep up with or someone who camps for 1 kill then extracts

the game doesnt really have enough players either to really make this system truly work resorting into things like higher mmr players entering your match because not enough people late at night
Asakura Shinichi Jun 3, 2023 @ 4:10pm 
Originally posted by geordiebroon58:
Originally posted by Asakura Shinichi:
Cause there is none, the system is so simplistic and bad that a 5 year old could come up with this system. It does not work.

Not completly true but not false either. very simplistic view right there

The fact is how do you determin a players skill in a game that is in no real way to balance out mmr in an asymetric game and i dont get why every game these days aim to have it

and this is hardly any different for hunt. there is no real way to determin how you got the kill if it was skilled or not etc all you can determin it is by eachothers mmr which ofc doesnt really work when theres not any balance behind the system put in check

but it still achieves something. which is keeping sweaty players away from the people who are learning and struggling to get into the game, regardless of them knowing the game stupidly well a newer player cant keep up with or someone who camps for 1 kill then extracts

the game doesnt really have enough players either to really make this system truly work resorting into things like higher mmr players entering your match because not enough people late at night
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.
GWOP-W×TCH Jun 3, 2023 @ 4:21pm 
Originally posted by geordiebroon58:
Originally posted by Asakura Shinichi:
Cause there is none, the system is so simplistic and bad that a 5 year old could come up with this system. It does not work.

but it still achieves something. which is keeping sweaty players away from the people who are learning and struggling to get into the game, regardless of them knowing the game stupidly well a newer player cant keep up with or someone who camps for 1 kill then extracts

It doesn't really do anything like that. If a six star joins a 3 star, it'll skew the match mmr. If a six star farms deaths in either bounty hunt or quick play, their mmr tanks. The system is ironically too mercurial to even matter about some sort of skill gating. And even you admit that there's no system that would really work, and while you're fighting that six star, their two star buddy gets a lucky shot and you dropped 40 points... now you're off to go beat on a few lower skill players for a bit; congrats. Want some fun? Grab a friend and necro, stand in the open and die, have your friend keep doing it. Even a red skull without a bounty will drop you about 50-100 pts, lol... that's about an entire MMR rank.
GWOP-W×TCH Jun 3, 2023 @ 4:28pm 
Originally posted by Asakura Shinichi:
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.

K/D means absolutely nothing... nor does it define skill. You say it's hard to abuse in a game where you can farm death infinitely with a bounty, a friend and necro, or run around in quick play for an hour... The opposite direction? Just sit in a bush and barely move. Get a kill and leave... enjoy your 10.00 K/D. Much skill... it defines nothing and has zero context.

Lastly, why do you think K/D matters?

What if those players killed 2,000 2-star players, but died to 500 5-star level players? What does that say? Their K/D has no context if you don't know who they're killing or who they're dying to...

Even MMR is a joke when you can take a friend into a match and they just get boosted from one kill, and never impacted by a death.

None of these are displays of skill, nor do they work. Even if they want to keep them, just disable them visually. Nobody cares about your stars or your k/d/a... I couldn't think of a more casual game where 99% of the player base grew up thinking a mosin sniper kill to suicide with dynamite (to avoid a player) for a positive k/d was bragging rights.
geordiebroon58 Jun 3, 2023 @ 4:40pm 
Originally posted by Asakura Shinichi:
Originally posted by geordiebroon58:

Not completly true but not false either. very simplistic view right there

The fact is how do you determin a players skill in a game that is in no real way to balance out mmr in an asymetric game and i dont get why every game these days aim to have it

and this is hardly any different for hunt. there is no real way to determin how you got the kill if it was skilled or not etc all you can determin it is by eachothers mmr which ofc doesnt really work when theres not any balance behind the system put in check

but it still achieves something. which is keeping sweaty players away from the people who are learning and struggling to get into the game, regardless of them knowing the game stupidly well a newer player cant keep up with or someone who camps for 1 kill then extracts

the game doesnt really have enough players either to really make this system truly work resorting into things like higher mmr players entering your match because not enough people late at night
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.

I mean not Really ESPECIALLY that people like to farm their K/D and a high KD at this point means nothing more than you camping out for kills being a coward or someone who is dying a lot tryna learn the game and over time its harder to increese / decreese because the KD stat will never resete and the more kills and deaths you gain the less significent each value becomes so by the point your at like 1000 deaths and 700 kills your going to be stuck at a 0.7 KDA and your going to be much better at the game compaired to what your MMR is (because its purly based on KDA) this would also be horrible for new players because it only takes 2 kills to be already in high mmr which could be taken by luck camping etc
Asakura Shinichi Jun 3, 2023 @ 4:41pm 
Originally posted by 3OOBLK-imok-:
Originally posted by Asakura Shinichi:
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.

K/D means absolutely nothing... nor does it define skill. You say it's hard to abuse in a game where you can farm death infinitely with a bounty, a friend and necro, or run around in quick play for an hour... The opposite direction? Just sit in a bush and barely move. Get a kill and leave... enjoy your 10.00 K/D. Much skill... it defines nothing and has zero context.

Lastly, why do you think K/D matters?

What if those players killed 2,000 2-star players, but died to 500 5-star level players? What does that say? Their K/D has no context if you don't know who they're killing or who they're dying to...

Even MMR is a joke when you can take a friend into a match and they just get boosted from one kill, and never impacted by a death.

None of these are displays of skill, nor do they work. Even if they want to keep them, just disable them visually. Nobody cares about your stars or your k/d/a... I couldn't think of a more casual game where 99% of the player base grew up thinking a mosin sniper kill to suicide with dynamite (to avoid a player) for a positive k/d was bragging rights.
Set matchmaking by for every 0.5 KD and your whole comment about it being abusable is dumb, try to count it mate, how many times you would need to die on purpose to tank your KD by a whole 0.5 when you have 100, 1000, 5000 kills. Its much easiet to tank MMR than KD, sure it may be easier with lower amount of kills, but people who spend 1000+ hours in the game will have enough kills that even several days of dying nonstop only would not be enough, on the other hand you just need several bad matches to tank by 2 whole stars, thats insanely stupid. Whats even more showing this commmunity and devs are delusional is who everyone accepts that garbage questline as fun. With most quests being close to impossible for low rank players who already have to play against 5-6 star players who are abusing MMR to derank to inflate their sad narcisistic egos and get some easy kills.
geordiebroon58 Jun 3, 2023 @ 4:44pm 
Originally posted by 3OOBLK-imok-:
Originally posted by geordiebroon58:

but it still achieves something. which is keeping sweaty players away from the people who are learning and struggling to get into the game, regardless of them knowing the game stupidly well a newer player cant keep up with or someone who camps for 1 kill then extracts

It doesn't really do anything like that. If a six star joins a 3 star, it'll skew the match mmr. If a six star farms deaths in either bounty hunt or quick play, their mmr tanks. The system is ironically too mercurial to even matter about some sort of skill gating. And even you admit that there's no system that would really work, and while you're fighting that six star, their two star buddy gets a lucky shot and you dropped 40 points... now you're off to go beat on a few lower skill players for a bit; congrats. Want some fun? Grab a friend and necro, stand in the open and die, have your friend keep doing it. Even a red skull without a bounty will drop you about 50-100 pts, lol... that's about an entire MMR rank.

A) a 3 star with a 6 star just isnt really preventable unless tehey lock it the way they do in cs go which simply put the game isnt designed to be compeittive like that

quick play is a problem on its own and should never affect your KDA or MMR i honistly dont know why it does

even if not perfectly the game is still somewhat skill gating and if quickplay doesnt exist it would actually work better than it is

but as i stated the game really isnt in need of some mmr system and people would have less to whine about if that was the case but yet again the game used to be like that but people whined so one was implamented, the community will never be happy lmao
geordiebroon58 Jun 3, 2023 @ 4:46pm 
Originally posted by Asakura Shinichi:
Originally posted by 3OOBLK-imok-:

K/D means absolutely nothing... nor does it define skill. You say it's hard to abuse in a game where you can farm death infinitely with a bounty, a friend and necro, or run around in quick play for an hour... The opposite direction? Just sit in a bush and barely move. Get a kill and leave... enjoy your 10.00 K/D. Much skill... it defines nothing and has zero context.

Lastly, why do you think K/D matters?

What if those players killed 2,000 2-star players, but died to 500 5-star level players? What does that say? Their K/D has no context if you don't know who they're killing or who they're dying to...

Even MMR is a joke when you can take a friend into a match and they just get boosted from one kill, and never impacted by a death.

None of these are displays of skill, nor do they work. Even if they want to keep them, just disable them visually. Nobody cares about your stars or your k/d/a... I couldn't think of a more casual game where 99% of the player base grew up thinking a mosin sniper kill to suicide with dynamite (to avoid a player) for a positive k/d was bragging rights.
Set matchmaking by for every 0.5 KD and your whole comment about it being abusable is dumb, try to count it mate, how many times you would need to die on purpose to tank your KD by a whole 0.5 when you have 100, 1000, 5000 kills. Its much easiet to tank MMR than KD, sure it may be easier with lower amount of kills, but people who spend 1000+ hours in the game will have enough kills that even several days of dying nonstop only would not be enough, on the other hand you just need several bad matches to tank by 2 whole stars, thats insanely stupid. Whats even more showing this commmunity and devs are delusional is who everyone accepts that garbage questline as fun. With most quests being close to impossible for low rank players who already have to play against 5-6 star players who are abusing MMR to derank to inflate their sad narcisistic egos and get some easy kills.

tanking mmr wouldnt be a good thing especially if people are playing more casualy and arent on the game 24/7 and are bussy with other games etc, their mmr should drop but because its just based on KDA it will never change and it would just ruin your experience after a break especially a long one
Asakura Shinichi Jun 3, 2023 @ 4:47pm 
Originally posted by geordiebroon58:
Originally posted by Asakura Shinichi:
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.

I mean not Really ESPECIALLY that people like to farm their K/D and a high KD at this point means nothing more than you camping out for kills being a coward or someone who is dying a lot tryna learn the game and over time its harder to increese / decreese because the KD stat will never resete and the more kills and deaths you gain the less significent each value becomes so by the point your at like 1000 deaths and 700 kills your going to be stuck at a 0.7 KDA and your going to be much better at the game compaired to what your MMR is (because its purly based on KDA) this would also be horrible for new players because it only takes 2 kills to be already in high mmr which could be taken by luck camping etc
Im at 1200 kills and you think the game is easier for me? You live in some pink beautiful world where everyone is a godlike skilled super human who can be amazing at everything they do? No, no one is perfect, and there are people who no matter how much will try to improve at something will never reach anywhere cause they dont have the talent for it, thats the sad reality, it does not mean they dont deserve to play a game just cause they are bad, and majority of PVP games aknowledge that and make it so those people can play and enjoy it to, You think its fun doing a braindead trash questline that requires 3 extracts when you are playing on your own rank against server after server after server full with people who are having almost double to triple your KD? Who are so good at this game that to you they could be cheating or not and you would not be able to tell the difference.
A high KD 6 star should never be able to derank to 2-3 star range in a matter of few matches and it shows why this game is slowly losing players.
Asakura Shinichi Jun 3, 2023 @ 4:49pm 
Originally posted by geordiebroon58:
Originally posted by Asakura Shinichi:
Set matchmaking by for every 0.5 KD and your whole comment about it being abusable is dumb, try to count it mate, how many times you would need to die on purpose to tank your KD by a whole 0.5 when you have 100, 1000, 5000 kills. Its much easiet to tank MMR than KD, sure it may be easier with lower amount of kills, but people who spend 1000+ hours in the game will have enough kills that even several days of dying nonstop only would not be enough, on the other hand you just need several bad matches to tank by 2 whole stars, thats insanely stupid. Whats even more showing this commmunity and devs are delusional is who everyone accepts that garbage questline as fun. With most quests being close to impossible for low rank players who already have to play against 5-6 star players who are abusing MMR to derank to inflate their sad narcisistic egos and get some easy kills.

tanking mmr wouldnt be a good thing especially if people are playing more casualy and arent on the game 24/7 and are bussy with other games etc, their mmr should drop but because its just based on KDA it will never change and it would just ruin your experience after a break especially a long one
Why would MMR need to drop just cause you play less oftern? WTF you dont forget how to ride a bike just cause you ride it less often. For same reason you are not going to magically get worse at the game just cause you play less often. Thats the most stupid way of thinking ive ever heard.
Freely Jun 3, 2023 @ 5:26pm 
Hear me out, yeah? No MMR (SBMM) and go purely connection based, like Tarkov. Well, mostly like Tarkov.

But then matches will be mixed, good and terrible players, and what happens to the below average? They'll quit. How do you keep them playing? By separating them from those borderline average. How do you piss off those who are borderline average? By matching them against those who are superior to them. How do you balance this from happening far too often? You keep the 1% matched against themselves.

The 1% complain of having to sweat balls every match. The below average complain of being destroyed by the sweats every match, and the average are sandwiched between two groups.

You keep the bad players happy so they have more incentive to buy cosmetics. You match those with cosmetics against those who have none. Those who are already 5 and 6 stars are more likely to keep playing. Why? Time investment, money investment. Those 1000+ hours that got you to where you can wallbang off compound knowledge and game sense. Not many are willing to just let that go to waste.

It's a losing game. The only solution to MMR (SBMM) is to have server browsers, and that system for a game like this? Who knows how'd that work.
Amos Moses Jun 4, 2023 @ 12:01am 
Originally posted by 3OOBLK-imok-:
Originally posted by Asakura Shinichi:
But there actually is a much simpler way, and its called KD. Its hard to abuse it and KD is perfect way to describe someones skill level, its simple but its actualy working better then the simplistic MMR that is so easy to abuse to the point that as a 2 star i can say that the game is dead to me. Cause there is no way in hell a 2 star can play a game against 1.5+ KD players with aimbot like precision who can hit a headshot half a second after seeing you and can hit headhosts with no scope weapons from huge distances like 100m+.

K/D means absolutely nothing... nor does it define skill. You say it's hard to abuse in a game where you can farm death infinitely with a bounty, a friend and necro, or run around in quick play for an hour... The opposite direction? Just sit in a bush and barely move. Get a kill and leave... enjoy your 10.00 K/D. Much skill... it defines nothing and has zero context.

Lastly, why do you think K/D matters?

What if those players killed 2,000 2-star players, but died to 500 5-star level players? What does that say? Their K/D has no context if you don't know who they're killing or who they're dying to...

Even MMR is a joke when you can take a friend into a match and they just get boosted from one kill, and never impacted by a death.

None of these are displays of skill, nor do they work. Even if they want to keep them, just disable them visually. Nobody cares about your stars or your k/d/a... I couldn't think of a more casual game where 99% of the player base grew up thinking a mosin sniper kill to suicide with dynamite (to avoid a player) for a positive k/d was bragging rights.
nah dude. whenever i get domed by someone so hard that i instantly know they are a six star i look and they have a 2+ kda. My 4/4/5 just got ♥♥♥♥ on by a 5/6/6 two of which were high 2.8 kda. It ABSOLUTELY should be at least one of the metrics they use to determine a players skill.

also K/D farmers deserve to get ♥♥♥♥ on by sweatlords.
Last edited by Amos Moses; Jun 4, 2023 @ 12:14am
Amos Moses Jun 4, 2023 @ 12:03am 
Originally posted by Freely:
Hear me out, yeah? No MMR (SBMM) and go purely connection based, like Tarkov. Well, mostly like Tarkov.

But then matches will be mixed, good and terrible players, and what happens to the below average? They'll quit. How do you keep them playing? By separating them from those borderline average. How do you piss off those who are borderline average? By matching them against those who are superior to them. How do you balance this from happening far too often? You keep the 1% matched against themselves.

The 1% complain of having to sweat balls every match. The below average complain of being destroyed by the sweats every match, and the average are sandwiched between two groups.

You keep the bad players happy so they have more incentive to buy cosmetics. You match those with cosmetics against those who have none. Those who are already 5 and 6 stars are more likely to keep playing. Why? Time investment, money investment. Those 1000+ hours that got you to where you can wallbang off compound knowledge and game sense. Not many are willing to just let that go to waste.

It's a losing game. The only solution to MMR (SBMM) is to have server browsers, and that system for a game like this? Who knows how'd that work.
Right now the small fry are getting fed to the sharks because the 5 stars are getting burned out/leaving/intentionally deranking.
being a 5 star is absolute suffering because you only get stomped by the sweatiest players over and over until you derank to 4 star.
6 star should only ever be against 6 stars, and i dont really care if the sweaty 6 stars have to stare at a "looking for match" icon for an hour just to get one game. If you're too good go play something else.
Last edited by Amos Moses; Jun 4, 2023 @ 12:05am
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Date Posted: Jun 3, 2023 @ 3:00pm
Posts: 20