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In what situation could making it so that the overused long ammo weapons receive nearly identical ammo pickups that they currently do while the less commonly used FMJ compact weapons receive far less ammo and don't share ammo nearly as well do literally anything other than making the most popular choice more popular? Are people going to suddenly think that having ammo is cringe and switch to the compact FMJ options because they don't like being able to shoot their guns?
About the Avtomat. Yes. The only weapon which is extremely overpowered and solely balanced by a lack of ammo. A much better and easier change would have been the one the dolch got. Change it from long ammo to special long ammo, so you can't share reserves with it.
In the game where 12 Sherrif Hardins can use their magic voodoo vision to find the same target they've killed a thousand times before as they repeatedly revive eachother over and over again after getting shot in the head, shredded with buckshot 2 feet away, or exploded from a bundle of dynamite they sat on top of, the thing that makes no sense to you is that ammo boxes can give more ammo if you have two of the same gun.
The ammo box giving you compact and medium because of your weapon choice then running out and not letting your teammate take any long ammo makes sense. The ammo box giving you bolts and arrows because of your weapon choice then not letting your teammate take any bullets from it makes sense. The ammo box giving you a single compact bullet because you only fired one bullet then running out and not letting your teammate get any makes sense. The ammo box not being able to be used by yourself twice makes sense. The ammo box not being able to be picked up when partially used makes sense. The only part of the ammo box that doesn't make sense is when you have two of the same gun.
Your MMR is showing. Now I know why you think making things mandatory is good.
but at the same time im glad its here as weapons like the lebel sufferd greatly because of it (even default avto was a joke because of this fact)
as for akimbo nerf i understand why they done that but it also ruins the balance of the akimbo, the entire fact of being given double reserve is the fact that the lack of accuracy and high fire rate consumed ammo depleting it quickly, without the additional ammo your going to eat away at reserve in no time and thats bad if your sharing ammo type
they are annoying but they arent worthy of deserving such a heavy nerf especially when most akimbo choices are bad (caldwell is the only real viable ones)
im a mixture of saying yea they are annoying weapons to deal with and its just a skill issue
Yeah dualies suck. They're only good for the reserve ammo they give since they can't ironsight and have huge spread. It's pretty rare to see anyone using them in 5 & 6 star lobbies, they're only a problem in the low ranks.
iron sight or not aiming in is still viable, it lowers the acurracy a little it but the actual fact is you are still zooming in despite not using a sight, on the 1st person prospective this doesnt mean much but if you were to take it into a third person angle youd realise that by technically lowering your FOV you are narrowing the accuracy down, meaning its actually benifical to ADS and can make hittting targets at further range easier
but as you said they are a bit of a joke that just makes up for peoples bad skill its a no owonder why free hunters consitnetly have them
The most important thing is that it lets them balance guns through ammo. Long ammo was too good at everything for a very long time. Arguably the only weaknesses were price and ammo. Price doesn't matter for most of us, and ammo was solved by your secondary. Uppercut was the original long ammo slave but it was made much easier with sparks pistol. The primary problem was that you could use your secondary to shore up any poor ammo economy, especially with dualies. The secondary problem was the avto. Long ammo finally got the ammo nerf it needed. Ntm the system will be more intuitive for new players.
This is a relative buff to long ammo weapons. Look at the words I have written.
Every long ammo gun in the game, regardless of your sidearm, gets +2 from a standard resupply. Some people already didn't play lebel over other long ammo rifles because of this and now there is no escaping it. Universal nerf to everything except the lebel and niche explosive ammo builds.
Meanwhile compact and medium ammo guns have enough base ammo to compliment a spammy playstyle, on top of the changes being beneficial for most builds.
On resupply +8 is a massive buff to compact ammo. You needed to dual wield ammo slave secondaries to get +8 or above. The most you can expect right now is +5 to +7. The fact that you get +8 without any secondary, is a buff.
Medium ammo getting +5 is roughly the same or a buff, with a slight nerf to vetterli+dualies. But you do get nearly double the ammo for having a single centennial or single spitfire. It'll be roughly the same except for ammo slave dualie builds.
So long ammo got nerfed, medium ammo is about the same, and compact ammo got a significant buff. I don't see how this can be reasonably seen as "long ammo got a relative buff".
Here's a very quick vid on all the announced changes, including the ammo changes we're talking about. Keep in mind it doesn't cover the event, that will likely come a couple of weeks after the update.
https://youtu.be/5BHAXrCv_mY