Hunt: Showdown 1896

Hunt: Showdown 1896

James May 29, 2023 @ 2:44pm
Necro nerf idea
I don't think necro is that big a deal, but it might be interesting to have a counterplay tool added to the game.

A new tool item (2-3 uses) that lets you place a totem on a downed player that prevents necro rezzes. The totem could break after taking 1 damage and would be able to be picked up (most likely by the player after they've found fire or have decided the necro rez isn't going to happen and want their item back).

This provides another tool that players might pick (I feel like there are a few mandatory tools but not that many interesting choices when it comes to tools) and it provides some counterplay for players that find necro hard to manage without greatly diminishing the value of the perk itself.
Last edited by James; May 29, 2023 @ 2:45pm
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Showing 1-15 of 24 comments
Echorion May 29, 2023 @ 2:52pm 
We already have items that counter them pretty well but people are upset you have to take items for it. So I don't think that's a solution.
James May 29, 2023 @ 2:55pm 
Originally posted by Echorion:
We already have items that counter them pretty well but people are upset you have to take items for it. So I don't think that's a solution.

This feels cleaner and doesn't waste a consumable slot, but I agree that the kind of people that actually have a problem with necro might not find this compelling.
Echorion May 29, 2023 @ 2:58pm 
Originally posted by James:
Originally posted by Echorion:
We already have items that counter them pretty well but people are upset you have to take items for it. So I don't think that's a solution.

This feels cleaner and doesn't waste a consumable slot, but I agree that the kind of people that actually have a problem with necro might not find this compelling.

The problem most people have is just how tedious it can feel dealing with them. They have no problem with the revive so much as having to light them on fire and dance around it for like a few minutes is just annoying.

Lately my thought has been that they should lower the time limit from 10 back to 5, but if you are lit on fire you immediately revive like it or not. So the longer you wait the more risk you take. Though, to be fair, I would make any death within like 15 seconds of that revive not count to your KDA or MMR as it's beyond your control.
Could also make it so that you can't revive again if you are killed this way if need be also.

Then the encounters are easily resolved one way or another.
Last edited by Echorion; May 29, 2023 @ 2:59pm
James May 29, 2023 @ 3:01pm 
Originally posted by Echorion:
Originally posted by James:

This feels cleaner and doesn't waste a consumable slot, but I agree that the kind of people that actually have a problem with necro might not find this compelling.

The problem most people have is just how tedious it can feel dealing with them. They have no problem with the revive so much as having to light them on fire and dance around it for like a few minutes is just annoying.

Lately my thought has been that they should lower the time limit from 10 back to 5, but if you are lit on fire you immediately revive like it or not. So the longer you wait the more risk you take. Though, to be fair, I would make any death within like 15 seconds of that revive not count to your KDA or MMR as it's beyond your control.

right, but (especially in the case of a solo revive) you could just use this item to prevent the solo rez and move on without having to do much.
Kane May 29, 2023 @ 3:29pm 
Since solo necro seems to be suuuuuch a biiig deal how about a solution with equal costs?
Make this anti-necro idea a 4 point trait and only remove one of the X necro chances someone has. And then add another trait for 3 points that boost that trait to remove all necro chances but one.
Then everyone who is sooooo annoyed with necro has to invest as many trait slots and points in anti-necro than anyone who enjoys necro and everyone can be happy, because noone has to ♥♥♥♥♥ about loosing a precious itemslot for a tryhard counterplay.
James May 29, 2023 @ 3:32pm 
Originally posted by Kane:
Since solo necro seems to be suuuuuch a biiig deal how about a solution with equal costs?
Make this anti-necro idea a 4 point trait and only remove one of the X necro chances someone has. And then add another trait for 3 points that boost that trait to remove all necro chances but one.
Then everyone who is sooooo annoyed with necro has to invest as many trait slots and points in anti-necro than anyone who enjoys necro and everyone can be happy, because noone has to ♥♥♥♥♥ about loosing a precious itemslot for a tryhard counterplay.

I'd considered it as a perk as well, but I like the tool route because it has counterplay to the counterplay (and I also just don't feel like the tool slots have many tough choices to make and want there to be some more interesting tools)
Unknown May 29, 2023 @ 3:32pm 
Originally posted by Kane:
Since solo necro seems to be suuuuuch a biiig deal how about a solution with equal costs?
Make this anti-necro idea a 4 point trait and only remove one of the X necro chances someone has. And then add another trait for 3 points that boost that trait to remove all necro chances but one.
Then everyone who is sooooo annoyed with necro has to invest as many trait slots and points in anti-necro than anyone who enjoys necro and everyone can be happy, because noone has to ♥♥♥♥♥ about loosing a precious itemslot for a tryhard counterplay.
I honestly like the perk idea. Equal investment, makes sense.
geordiebroon58 May 29, 2023 @ 3:56pm 
im personally fine with the way necro is and an item to counter a trait is fair game (maybe you can do this from a bit of a distince as long range fights is where the problem is at)

but as meany have said requiring an item to count as a nerf to a mechanic wouldnt hit well (while i think its just a neat idea in general)

as for self revive maybe this will prevent it but regardless if self revive gets nerfed and not removed some item to do so isnt the way to go around it. as of right now the counter is a trap + fire bomb or semi counter of wasting their guns ammo but 2 items just to counter 1 mechanic is silly and isnt a good way to balance it and wasting their ammo is just silly in so meany ways that its hardly even a argument to begin with

but an item that can prevent revives (maybe 75 hp and an action to just remove it) might be more fair as it means it wont just die to some random explosion making bringing said tool more valuable. but yet again is necro really in need of a nerf
Last edited by geordiebroon58; May 29, 2023 @ 3:59pm
James May 29, 2023 @ 4:01pm 
Originally posted by geordiebroon58:
but as meany have said requiring an item to count as a nerf to a mechanic wouldnt hit well (while i think its just a neat idea in general)

worked for burning bodies/choke bombs... though I actually hate choke bombs and they are the only thing I would want changed in this game right now.

I always felt like choke bombs were a solution to a solution. Burning bodies was the solution to teammates camping/hiding when they lost someone in a bad position and the fire makes it so the team that messed up gets put on a ticking clock to act (which seems fair). Choke bombs are an elegant solution to the solution and puts you right back to camp city with minimized punishment for the team that messed up in the first place.

Originally posted by geordiebroon58:
but yet again is necro really in need of a nerf

I don't think so, which is why even this tool suggestion is probably going too far.
Last edited by James; May 29, 2023 @ 4:02pm
geordiebroon58 May 29, 2023 @ 4:11pm 
Originally posted by James:
Originally posted by geordiebroon58:
but as meany have said requiring an item to count as a nerf to a mechanic wouldnt hit well (while i think its just a neat idea in general)

worked for burning bodies/choke bombs... though I actually hate choke bombs and they are the only thing I would want changed in this game right now.

I always felt like choke bombs were a solution to a solution. Burning bodies was the solution to teammates camping/hiding when they lost someone in a bad position and the fire makes it so the team that messed up gets put on a ticking clock to act (which seems fair). Choke bombs are an elegant solution to the solution and puts you right back to camp city with minimized punishment for the team that messed up in the first place.

Originally posted by geordiebroon58:
but yet again is necro really in need of a nerf

I don't think so, which is why even this tool suggestion is probably going too far.

all they really need to do is shorten the duration and maybe offer another one or 2 for free to make up for it (shorten down to like 30 second duration or something to just more be a extinguish tool rather than a full on temp protection)

but even then the choke bombs does give the teammates position away i can only see a real nerf to the duration being the solution. having my method of short duration but more uses makes it more of a requirment to give yourself away again if you dont make a play and they burn again

but even then the amount of molotovs required would be a nucence

i think chokebombs are overall healthy but yea it can just make camping situations go on forever
Last edited by geordiebroon58; May 29, 2023 @ 4:11pm
James May 29, 2023 @ 4:12pm 
Originally posted by geordiebroon58:
Originally posted by James:

worked for burning bodies/choke bombs... though I actually hate choke bombs and they are the only thing I would want changed in this game right now.

I always felt like choke bombs were a solution to a solution. Burning bodies was the solution to teammates camping/hiding when they lost someone in a bad position and the fire makes it so the team that messed up gets put on a ticking clock to act (which seems fair). Choke bombs are an elegant solution to the solution and puts you right back to camp city with minimized punishment for the team that messed up in the first place.



I don't think so, which is why even this tool suggestion is probably going too far.

all they really need to do is shorten the duration and maybe offer another one or 2 for free to make up for it (shorten down to like 30 second duration or something to just more be a extinguish tool rather than a full on temp protection)

but even then the choke bombs does give the teammates position away i can only see a real nerf to the duration being the solution. having my method of short duration but more uses makes it more of a requirment to give yourself away again if you dont make a play and they burn again

but even then the amount of molotovs required would be a nucence

the best nerf to choke bombs would be to have it not go through walls as most situations I've been in are players choking their teammates safely through an entire building's worth of cover.
Last edited by James; May 29, 2023 @ 4:13pm
Amos Moses May 29, 2023 @ 4:37pm 
Originally posted by James:
I don't think necro is that big a deal, but it might be interesting to have a counterplay tool added to the game.

A new tool item (2-3 uses) that lets you place a totem on a downed player that prevents necro rezzes. The totem could break after taking 1 damage and would be able to be picked up (most likely by the player after they've found fire or have decided the necro rez isn't going to happen and want their item back).

This provides another tool that players might pick (I feel like there are a few mandatory tools but not that many interesting choices when it comes to tools) and it provides some counterplay for players that find necro hard to manage without greatly diminishing the value of the perk itself.
just put the little puff of smoke when a player leaves back in the game. That was what made self revive not broken during the event, because you could actually see if they had left or not.
Dino May 29, 2023 @ 4:51pm 
Just make duos/trios more fun to play
Amos Moses May 29, 2023 @ 4:55pm 
Originally posted by Dino:
Just make duos/trios more fun to play
that would require removing the MMR training wheels that everyone but premade trios get.
Dino May 29, 2023 @ 4:59pm 
Originally posted by Amos Moses:
Originally posted by Dino:
Just make duos/trios more fun to play
that would require removing the MMR training wheels that everyone but premade trios get.
When I play solo or with a proper 3 stack trio,I have fun, but trying to play duos/trios with a normal set of friends is just so unfun
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Date Posted: May 29, 2023 @ 2:44pm
Posts: 24