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hunt showdown:
-adapt to enviroment
-listen out for every and any audio que
-cook grenades to reliably hit someone having to be a step ahead of their movement
-rotating near impossible and objective is technically unecessary
-having patience and knowing when to be offensive is key
cs go and hunt only have one thing in common strategy beyond that they play so different there isnt even a comparison and i dont think comparing hunt to cs go is a good one at that
I think hunt is more like a hunting game, except that the target audience is players rather than animal AI.CSGO is more like a sports competition.
now it's 1.5m peak weekly so, what's the point of ur comment?
u literally described CSGO, excluding cooking nades, because in CSGO u got impact nades
you cant match those 2 games, complete different.
hunt is much more intense, more too loose.
hunt > cs
instead of this weird metodology let's compare some facts like I did
CSGO:
- u can buy house for selling few old skins
Hunt:
- 5y old glitches
you dont have to adapt its very linier its just adapting to the enemy teams movements, this is the same for hunt except the enviroment will change around you as well top it off multiple teams does exist
as for impact grenades so what you excluded my entire point about actually having to cook and be a step ahead, they are going to hear it and know its coming what you do with this info can change how you throw it how you read the situation and even intentionally throw a nade not to get damage but to be a distraction
in cs go its just throw to their position if you heard em behind cover using it even as a distraction is pointless
in CSGO on some maps there are 10 differend granades throws for single spot and u say that U "don't have to adapt" XDD
in hunt u hear sound - u throw granade in this direction, that's all
true