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报告翻译问题
I concur,
I have tested the idea quite thoroughly, I no longer speak from what I have learned from others. Now I speak from concerted and thorough experience.
No advantage over low latency players is conferred and everything is symmetrical.
It is just fear that keeps this myth going.
https://steamcommunity.com/sharedfiles/filedetails/?id=2965746302
advantage↑
It specifically refers to the low PING target that a high PING player should have killed, but still attacked a high PIN player after death. And it's using melee weapons.
Many people just make excuses for their weakness, and I have a complete video that can explain everything.
People are just not used to admitting that they have been defeated by a disadvantaged player.
But Asian players never complain about their opponents cheating because of this kind of thing, because we know that the other party is not cheating, they just have a low PING, and because you have a high PING, everything slows down the other party by a few seconds, including the target you killed, which will also die a few seconds later. In these seconds, you may be killed by an already eliminated opponent at any time.
If you don't understand Chinese, I can translate for you. You can see that he first attacked me with a dagger, causing 104 damage, and then I killed the target in 6:23 seconds. But the target who had already died was not dead. He lived and attacked me again with a dagger, causing 46 damage, killing me before falling down.
I have a complete 2K video recording to play the entire process.
This is the disadvantage brought by high PING. If my PING value is very low, then he will not kill me at all because I have already killed him.
But due to my high PING, I do anything a few seconds slower than you, which means you can counterattack within a few seconds after I kill you, and in the best case, you can kill me.
This is your high PING advantage.
The Asian game server is very small and often congested, and any Asian player can provide you with videos or screenshots to prove this.
Developers themselves are also aware that without VPN, we cannot even access Asian servers and can only access American servers. I can use screenshots and videos to prove this.
We have some games that are held online on Asian servers and sometimes have European teams participating. Do you know what we say?
We would say that European players lost the game, but that's not their fault because their ping values on Asian servers were high, which affected their technical performance. We believe they lost the game because they were at such a disadvantage, but their enthusiasm is worth respecting.
This is our statement, which appears in the official report of the international online competition of Wangyi's game "zhanyi".
Learn how to view other things without arrogance. And respect your opponents.
That's the Chinese name for VPN. This is a Chinese player, so VPN is called "game accelerator" in his world. The difference between VPN and VPN is that it is legal, which means it needs to register a commercial VPN with the country and can only be used in games, but cannot access yutube. It is not a private secret VPN, but a commercial VPN service operated by some listed companies, such as Alibaba.
To my knowledge, VPN is allowed and legal in the European Union and the United States.
So it has nothing special, it will reduce PING a bit because its servers usually have local servers rented from other countries.
This is equivalent to Chinese players first connecting to an expensive commercial level network, and then connecting to the game through this server, because it is usually the most expensive enterprise level server in the world. Compared to people's own civilian network, it can reduce the network latency of players, but strictly speaking, it does not reduce much, so you will still have a high PING, But at least you won't experience network data packet loss.
Almost all such Chinese game VPNs have provided EAC and Steam with all the necessary files and materials, and have been licensed, so this is not a cheating software.