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people who enjoy and spend a lot of their time playing said game?
most good players gain it from natural tallent over an extended period learning and enjoying a game
only something like CS GO do you need to go out your way to learn recoil patterns
everygun can 1 hit headshot so its not like they have an exclusive market on headshotting at certain distances, think the max headshot range like 400m with the nitro but....whos going for headshots with that let alone at that range, headshots are super common beyond like 100m so every gun is deffinatly headshot viable when going up agenst long ammo besides the obvious shotguns
Long ammo is scarce, you get less for it (although admittedly its laying around everywhere anyway).
Higher recoil, less control.
Expensive, although i dont care because you pretty much swim in money all the time.
Ammo capacity for carriage is low too, which means more supply runs and shorter battle times.
You cant spam shots to suppress enemies like a Winfield can.
Firerate is worse.
Thats just the first few downsides.
I personally like a long ammo type weapon, but prefer small.
Medium is frequently ignored by me except for the Pax, which i think is an overlooked and far superior weapon to other medium or even long ammo weapons.
I think there arent enough good medium ammo choices.
But well, thats true for long ammo too.
Small is key currently, with the amount of choices you have with it.
Which is the other downside, you dont have much choice in terms of weapons with long ammo.
I like short ammo because with some coordination and movement you can win on attrition.
Enemies keep spamming their long ammo until they have nothing left, have to go for supplies but cant, because you bind them at the location with 3 times the amount of ammo.
He will until the next time he gets banned by the anti-cheat. But then crytek will unban him again in a couple days because they can't have one of their most popular streamers cheating.
We need to remember that game needs to works somewhat good for everyone... The reference of guns and their usability differs along rop levels.
A Mosin can be VERY expensive for a 1 star player, but almost nothing for a 6 star player.
Romero in other hand can be very unforgiving a 1 star, but reliable to a 6 star on top of being very cheap.
If you arent a very skiled player, bolt actions guns dont have ''levering'' to deal with less precise shots at closer distances... And if you get too close, your very expensive loadout can be ''one shoted'' by a Romero inside the compound... LoL
Lower rate of fire
Higher recoil
Less ammo
Less impactful custom ammo variants
Frequent reload, with most weapons requiring bullet grabber/ repeat cycle
Expensive
Do not get me wrong, long ammo, the way its balanced, can provide the safest way to play the game with it's consistent damage over distance and is extremely strong, yet it comes with downsides.
I do get your point with the Winfield tho. The Krag is just ever so slightly slower than a Winfield, it's barely on match. But Officer Carbine alone is one of the best weapons if you are good at clicking heads and long ammo revolvers are bad at fanning.
I also agree to medium being to weak but Crytek does not seem to think so. It got adressed so many times, yet there is no change in sight.
There are ups and downs to everything and thats the balance in the game.
Cost and these ups and downs, but the beautiful part is its hunt, the game is about skill more or less, not picking the right weapon after a patch. This isn't call of duty or battlefield where 1 gun is way better at EVERYTHING and you just need to find that one gun to become a 6 star player.
Higher Recoil is a downside that can be noticeable, but High Velocity also causes this and the slower fire rate can be an upside as the time to reposition your crosshair is enough for doing so, only Spitzer has very noticeable kick.
Less ammo is also a legitimate downside, but people tend to carry spamfire pistols to mitigate these issues while the absolute lowest ammo count for a gun is the krag which is 14 and is basically Medium Ammo+, and at higher skills the lower ammo count is a nonfactor thanks to the velocity of Long Ammo allowing more reliable shots.
So I guess Spitzer isn't a big deal(Penning more targets, super charged velocity with losing reliable oneshotting on already downed players and higher recoil) and Incendiary being able to burn targets within 40 Meters also doesn't matter which can lead to a reliable twoshot.
I got nothing for this one, it's the one actual downside thats a downside because you'll lose a bullet if you don't have the trait. Though Speedloaders make the Mosin and Berthier a non factor, and for Krag it allows you to half load if your in a pinch.
With all that said, I've felt that either Long Ammo should start at 2 second fire rate(With Krag being ticked to 1.6 seconds instead of 1.4) or Compact should be at most fired in 1 second intervals and Medium Ammo having damage drop at 30M, because while Long Ammo is pricey, money is easy to get and its at best a stopgap from buying the minimal downside weapons or at worst a nonfactor.