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Lets look at it from bright side. After headshot you can check where they were hiding.
This is playing the game isn't it? What do you want a gold plated path to double bounty?
I find this "wasting time" argument truly funny, wasting time playing the game as it unfolds, how is that wasting time?
If there were no consumables in this game compound fights would be repetitive and boring, its the consumables and their counters that make compound fights unique and interesting.
If you're sitting there for 15 waiting for the campers then what are you doing?
if its trio you just turned a 3v3 into a 3v2. you have the advantage and its on you to push