Hunt: Showdown 1896

Hunt: Showdown 1896

Badass_Ben Jul 14, 2023 @ 8:40am
Things that kill my desire to play this game
1- bunny hopping, it has no place amidst the style, immersion, and gameplay of hunt

Its never been advertised as a face paced shooter, so lets stop the bunny hopping already

We have COD and QUAKE for that

2- the continual push to make the game more and more casual, less and less punishing

-Red Skull revives
-Death Cheat
-Reduced weapon sway
- Tier 1 hunters being as good as Tier 3 (Tier 1 used to come with 100hp, not 150)
- tons more

All this results in a "Cowboy COD with 1-life" rather than a tense, immersive, shooter as the game is advertised and meant to be, and it honestly was closer to back in the Early Access days
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Showing 1-15 of 17 comments
Honeymonstis Jul 14, 2023 @ 8:48am 
1- bunny hopping is not really a thing anymore. After jumping twice you get a massive slowdown debuff and lose all your moment and jump possibilities. Try it out yourself.
2- Although I agree that Hunt is going in that direction its down to what is most profitable and what 90% of players want. You and me are the minority here mate. Sorry.

if you want to eliminate 99% of all the weird movement stuff in high mmr and make the game more "realistic" in that sense you just have to remove air control (you can control your hunters movement and direction while in air like in DOOM and Quake).
Badass_Ben Jul 14, 2023 @ 8:58am 
Originally posted by Honeymonstis:
1- bunny hopping is not really a thing anymore. After jumping twice you get a massive slowdown debuff and lose all your moment and jump possibilities. Try it out yourself.
2- Although I agree that Hunt is going in that direction its down to what is most profitable and what 90% of players want. You and me are the minority here mate. Sorry.

if you want to eliminate 99% of all the weird movement stuff in high mmr and make the game more "realistic" in that sense you just have to remove air control (you can control your hunters movement and direction while in air like in DOOM and Quake).

Its common place at higher MMR, you never peek a corner WITHOUT a jump

You can still bunny hop, just provide a small space between shots

With slow-firing weapons, thats all you need


Yes, 100%, remove air control

Its stupid 1800's characters have thrusters on their characters
Honeymonstis Jul 14, 2023 @ 9:19am 
Originally posted by Badass_Ben:
Originally posted by Honeymonstis:
1- bunny hopping is not really a thing anymore. After jumping twice you get a massive slowdown debuff and lose all your moment and jump possibilities. Try it out yourself.
2- Although I agree that Hunt is going in that direction its down to what is most profitable and what 90% of players want. You and me are the minority here mate. Sorry.

if you want to eliminate 99% of all the weird movement stuff in high mmr and make the game more "realistic" in that sense you just have to remove air control (you can control your hunters movement and direction while in air like in DOOM and Quake).

Its common place at higher MMR, you never peek a corner WITHOUT a jump

You can still bunny hop, just provide a small space between shots

With slow-firing weapons, thats all you need


Yes, 100%, remove air control

Its stupid 1800's characters have thrusters on their characters
I play in high mmr and that is not even true all the time (corner peak jumping is very much used yes). Jumping does not equal bunny jumping. Bunny jumping is something you do to quick accelerate and move. Not possible in Hunt. But what people call bunny jumping here was not peak jumping or firing a sparks then run zig zag and jump. Bunny jumping in hunt was back when you could continue to jump and change directions mid air without slowing down. Made you very very hard to hit at range.
Badass_Ben Jul 14, 2023 @ 9:22am 
Originally posted by Honeymonstis:
Originally posted by Badass_Ben:

Its common place at higher MMR, you never peek a corner WITHOUT a jump

You can still bunny hop, just provide a small space between shots

With slow-firing weapons, thats all you need


Yes, 100%, remove air control

Its stupid 1800's characters have thrusters on their characters
I play in high mmr and that is not even true all the time (corner peak jumping is very much used yes). Jumping does not equal bunny jumping. Bunny jumping is something you do to quick accelerate and move. Not possible in Hunt. But what people call bunny jumping here was not peak jumping or firing a sparks then run zig zag and jump. Bunny jumping in hunt was back when you could continue to jump and change directions mid air without slowing down. Made you very very hard to hit at range.

Semantics

Players should NOT be relying on "jumping" to dodge a shot when caught in the open
geordiebroon58 Jul 14, 2023 @ 9:59am 
1 bhop doesnt exist ad continuous jumping is heavily punished

2 the game wasnt really all that punishing to begin with, sure PVE was once stronger but that just made them more annoying than anything else

as for sway i think removing it for the most part was for the best, this game is mostly just long range fights

3 red skull revives is harly a "less punishing" factor as the only way to revive them is to have a bounty token which everyone wants your head and you probably dealt with them already if not your sacraficing 50 hp just to bring a teamate up that is 1 tap to any sort of damage

4 T1 hunters got the 150hp as a part of balancing reasons, if your starting off with this game your basically starting with low tier hunters (which back then you perma lost if you had no hunt dollars at that) so not only were you at a gear disadvantage your max HP was lower too making the game harder to get into while still being very punishing

5 even if the game is more casual that is strictly not a bad thing and doesnt just remove immersion. if our looking for hardcore imersive games i suggest loooking into something like tarkov DayZ or Arma games that are meant to be a realistic simulatiion type of game

the game is growig in popularity because of changews made to the game and it shows the game was basically nothing in 2018 where 2023 its getting a new peak every major update as the game is much easier to get into without removing the real hardcore elements (being the pvp at hand)
Badass_Ben Jul 14, 2023 @ 10:20am 
Originally posted by geordiebroon58:
1 bhop doesnt exist ad continuous jumping is heavily punished

2 the game wasnt really all that punishing to begin with, sure PVE was once stronger but that just made them more annoying than anything else

as for sway i think removing it for the most part was for the best, this game is mostly just long range fights

3 red skull revives is harly a "less punishing" factor as the only way to revive them is to have a bounty token which everyone wants your head and you probably dealt with them already if not your sacraficing 50 hp just to bring a teamate up that is 1 tap to any sort of damage

4 T1 hunters got the 150hp as a part of balancing reasons, if your starting off with this game your basically starting with low tier hunters (which back then you perma lost if you had no hunt dollars at that) so not only were you at a gear disadvantage your max HP was lower too making the game harder to get into while still being very punishing

5 even if the game is more casual that is strictly not a bad thing and doesnt just remove immersion. if our looking for hardcore imersive games i suggest loooking into something like tarkov DayZ or Arma games that are meant to be a realistic simulatiion type of game

the game is growig in popularity because of changews made to the game and it shows the game was basically nothing in 2018 where 2023 its getting a new peak every major update as the game is much easier to get into without removing the real hardcore elements (being the pvp at hand)

Semantics of "bunny hopping"

Any "jumping in combat to avoid hits" is bunny hopping afaic

There is a reason i ended up switching to maining flechettes as I just got sick of dealing with players who would bounce around the open, yet still land hits against someone ACTUALLY using cover/concealment


Its a case of "watering down" the product

And how many of the players that we have now are "because its easier" or because they are finally hearing about it?

Been a player since EA< and the fact is most just never heard of the game, so I am not convinced that "because its easier" is the reason its more popular.
Echorion Jul 14, 2023 @ 10:23am 
Just because something is punishing doesn't mean it's good game design.
Badass_Ben Jul 14, 2023 @ 10:34am 
Originally posted by Echorion:
Just because something is punishing doesn't mean it's good game design.
Whether its "good game design" depends on the INTENDED gaming experience

Is this supposed to be a 1-life COD Cowboy shooter?

or a tense, slow paced, almost tactical shooter?

From EA and marketing, its the latter
JThompson Jul 15, 2023 @ 12:29pm 
Originally posted by Badass_Ben:
1- bunny hopping, it has no place amidst the style, immersion, and gameplay of hunt

Its never been advertised as a face paced shooter, so lets stop the bunny hopping already

We have COD and QUAKE for that

2- the continual push to make the game more and more casual, less and less punishing

-Red Skull revives
-Death Cheat
-Reduced weapon sway
- Tier 1 hunters being as good as Tier 3 (Tier 1 used to come with 100hp, not 150)
- tons more

All this results in a "Cowboy COD with 1-life" rather than a tense, immersive, shooter as the game is advertised and meant to be, and it honestly was closer to back in the Early Access days

-----------------------------------------------------------------------------

In your first statement, you say:
"1- bunny hopping, it has no place amidst the style, immersion, and gameplay of hunt"

In your very next statement, you say:
"so lets stop the bunny hopping already"


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

QUESTIONS:

IF BUNNY HOPPING DOESN'T HAVE A PLACE IN THE GAME AS YOU STATE, THEN WHAT EXACTLY ARE YOU INSISTING WE STOP DOING?

IF IT DOES, THEN WHAT ARE YOU TELLING US HAS NO PLACE?

AND WHY ARE YOU TELLING PEOPLE HOW THEY SHOULD BE PLAYING THE GAME?
DOESN'T MATTER HOW THE GAMES INTENDED TO BE PLAYED. AS LONG AS A PERSON IS ENJOYING IT. ALL THAT MATTERS. YOU UNDERSTAND THAT?

I MEAN MY GOSH... 2023... ♥♥♥♥♥♥♥♥ AND POSTING CRYTHREADS LITERALLY ABOUT HOW A PLAYER DECIDES TO MOVE OR JUMP A CERTAIN WAY!!! THOUGHT I'D SEEN IT ALL. BUT MAN SOMEONE ♥♥♥♥♥♥♥♥ ABOUT HOW A PLAYER DECIDES TO MOVE IN THE GAME.... LOL!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



SUGGESTIONS:
-PLAY FOR YOURSELF.

QUOTE OF THE DAY:
-"A ROBOT IS NOT A HUMAN."
geordiebroon58 Jul 15, 2023 @ 12:51pm 
Originally posted by Badass_Ben:
Originally posted by geordiebroon58:
1 bhop doesnt exist ad continuous jumping is heavily punished

2 the game wasnt really all that punishing to begin with, sure PVE was once stronger but that just made them more annoying than anything else

as for sway i think removing it for the most part was for the best, this game is mostly just long range fights

3 red skull revives is harly a "less punishing" factor as the only way to revive them is to have a bounty token which everyone wants your head and you probably dealt with them already if not your sacraficing 50 hp just to bring a teamate up that is 1 tap to any sort of damage

4 T1 hunters got the 150hp as a part of balancing reasons, if your starting off with this game your basically starting with low tier hunters (which back then you perma lost if you had no hunt dollars at that) so not only were you at a gear disadvantage your max HP was lower too making the game harder to get into while still being very punishing

5 even if the game is more casual that is strictly not a bad thing and doesnt just remove immersion. if our looking for hardcore imersive games i suggest loooking into something like tarkov DayZ or Arma games that are meant to be a realistic simulatiion type of game

the game is growig in popularity because of changews made to the game and it shows the game was basically nothing in 2018 where 2023 its getting a new peak every major update as the game is much easier to get into without removing the real hardcore elements (being the pvp at hand)

Semantics of "bunny hopping"

Any "jumping in combat to avoid hits" is bunny hopping afaic

There is a reason i ended up switching to maining flechettes as I just got sick of dealing with players who would bounce around the open, yet still land hits against someone ACTUALLY using cover/concealment


Its a case of "watering down" the product

And how many of the players that we have now are "because its easier" or because they are finally hearing about it?

Been a player since EA< and the fact is most just never heard of the game, so I am not convinced that "because its easier" is the reason its more popular.


well you surely misunderstand what bunny hopping is in quake then because its not the same thing

which even in that case as i said before jumping is still heavily punished in this game so you barley benefit from it as it was actually patched out long ago so its basically nothing compared to what it once was, same thing with 360 while reviving or similar actions to prevent being headshot

and idk about you but its hardly even seen or done

as for it "watering down the product" simplistic movement to make yourself harder to hit is basically asking the game to play itself for you, go play the new cod if simple movement bugs you

and if your really looking for realism go to like the plenty of other games that are simulating realism like tarkov or arma or DayZ

and as for the player count get this. Why Not BOTH?

no more PVE getting in the way of a battle
no sway rng making the accuracy of your shot be tied to an RNG element
no more punished for failing to pick up the game within your first few matches (yes i know untill your lvl 15 in the bloodline you dont lose hunter but its simply not enough especially when mmr wasnt a thing)

this maks the game much easier to get into and makes fight much more engaging without ruining the element of what makes it so much fun to begin with

and with the game not only being easier to get into but the main focus of te game being more enjoyable this gets more people hooked into the game and because more people are hooked into it much easier the game gains more attention more support which gets more people into the game

because its easier more people are willing to give it a try for longer periods of time allowing them to adjust to the game and be hooked on it

its clear that the choices were healthier for the game which made more people get hooked into the game and suggest it to others increesing its popularity giving it more attention increesing popularity further

the main reason it took so long for a peek to be made for it to be easily reached is because word spread much easier when people could easily get hooked with minimum frustration
geordiebroon58 Jul 15, 2023 @ 12:59pm 
Originally posted by Badass_Ben:
Originally posted by Echorion:
Just because something is punishing doesn't mean it's good game design.
Whether its "good game design" depends on the INTENDED gaming experience

Is this supposed to be a 1-life COD Cowboy shooter?

or a tense, slow paced, almost tactical shooter?

From EA and marketing, its the latter

a tense slow paced tctical shooter DUH

where does hte game actually discourage stealth? oh right the broken Birds? LMAO

nothing about this game is fast paced and it pretty much demands tactical plays

if sitting in a bush for 20m straight is your definition of tactical then your heavily mistaken
JThompson Jul 15, 2023 @ 1:10pm 
The Rise of the Male E-Karens.. Coming Soon to most if not all games... Near you...
IFaceCamp Jul 15, 2023 @ 1:25pm 
Fr man the jumping is the most annoying thing other players do
JThompson Jul 15, 2023 @ 1:51pm 
Originally posted by IFaceCamp:
Fr man the jumping is the most annoying thing other players do
Do it better than them then.

Let them be annoyed by you.
Last edited by JThompson; Jul 15, 2023 @ 1:52pm
TAsme Jul 15, 2023 @ 2:06pm 
BS about Bhopping. It is not in the game. neither that nor strafe jumps. Period
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Date Posted: Jul 14, 2023 @ 8:40am
Posts: 17