Hunt: Showdown 1896

Hunt: Showdown 1896

beers Mar 8, 2023 @ 3:24pm
Dissecting the Solo buffs
1.) Self Revive can be countered and made obsolete. How? When a trio kills you, they instantly burn you, throw a concertina bomb on your body, put traps, and then sit there as the three of them camp your body until you burn out. Need to be careful to not get body camped. Might be best to leave in some situations.

2.) The Magpie buff to give a Solo 10 Dark Sight boost isn't that big of a deal. It's already hard to get to the boss first as solo and kill it before teams show up, unless you get RNG blessed and spawn at the boss. Duos and Trios already have 10 seconds of dark sight boost so you technically have no "advantage" as a solo. This is more of fair game.

3.) Serpent buff for Boss is situational. Why? Because smart Trios will just pick up the boss token so you will never be able to steal one as a solo. At least you can use this to take clues from a farther distance, but it's not helpful vs smart Trios that take bounty and deny solo players any chance to serpent.
Last edited by beers; Jul 2, 2023 @ 6:40pm
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Showing 1-15 of 24 comments
Pooh Mar 8, 2023 @ 3:39pm 
Originally posted by beersnyc82:
TL:DR - Trios are still WAY better and stronger than playing as a Solo in Bounty Hunt. All of these "buffs" aren't good enough and are misleading solo players in thinking the playing field is even now, when it's completely not. The advantage is still by far skewed in the Trio's direction.

As someone who used to play solo, I think you're forgetting that you're solo. You should be at a disadvantage. Some perks aren't going to suddenly alleviate the fact you're by yourself against 3 people.

I get that the buffs are bad, but from what I'm seeing in your post, you seem to be inferring that the playing field should be more even, but sidestepping the facts that:

Bruv, you chose to be solo and you asked for this by straight up allowing queues to take you into lobbies filled with 3-man teams. Not a big shock the power is skewed and you earn more points for even attempting such a daring setup.
Last edited by Pooh; Mar 8, 2023 @ 3:40pm
Tanyon Mar 8, 2023 @ 4:09pm 
You would think so.. have you ever seen some of the solo streamers play.. also don't forget as a solo they get placed in lower MMR lobbies.. Bushwacker has a TON of clips where he self rezed and killed a trio.. a "GREAT" solo player will beat most "good" trios., and he is using a troll/meme load-out half the time with great success.
Joe Pro Mar 8, 2023 @ 8:17pm 
So you're still upset by the consequences of your own actions..? The game shouldn't be watered down for you because YOU are choosing to put yourself at a disadvantage lmfao.
quarz Mar 8, 2023 @ 8:56pm 
2
So this enemy 6 Star Trio that you spoke about - the one that is always able to counter every move and skill you take.. is it in the room with us right now?
Bimmelkaes Mar 8, 2023 @ 10:15pm 
Originally posted by quarz:
So this enemy 6 Star Trio that you spoke about - the one that is always able to counter every move and skill you take.. is it in the room with us right now?
i know this guy, it is me.
heinrich.k.1985 Mar 8, 2023 @ 11:09pm 
I don't think solos should be buffed at all. Let alone buff a solo to be as strong as a full trio.
Dino Mar 9, 2023 @ 1:44am 
What mmr are you to be against a 6 star trio? like 8 star bro? wtf
Originally posted by Dino:
What mmr are you to be against a 6 star trio? like 8 star bro? wtf
If you turn off SBMM you play against 6* mostly, mixed up with some 5*. I do it from time to time.
Dino Mar 9, 2023 @ 2:09am 
Originally posted by Terminal Velocity:
Originally posted by Dino:
What mmr are you to be against a 6 star trio? like 8 star bro? wtf
If you turn off SBMM you play against 6* mostly, mixed up with some 5*. I do it from time to time.
To be honest completely forgot that that was a thing. Also there's a simple fix, turn sbmm back on xd
Darth_Angeal Mar 9, 2023 @ 2:17am 
Originally posted by beersnyc82:
There solo buffs are not that great and won't be changing anything in the grand scheme of things. Why do you ask? Because this is what smart 6-star Trios do to you when you try to play against them as a solo:

1.) Self Revive is completely countered and made obsolete. How? Simple. When a trio kills you, they instantly burn you, throw a concertina bomb on your body, put traps, and then sit there as the three of them camp your body until you burn out. This buff is almost pointless against a smart Trio.

2.) The Magpie buff to give a Solo 10 Dark Sight boost isn't that big of a deal. It's already hard to get to the boss first as solo and kill it before teams show up, unless you get RNG blessed and spawn at the boss. Duos and Trios already have 10 seconds of dark sight boost so you technically have no "advantage" as a solo. It's completely misleading and a delusion to trick you into thinking you have an advantage when you don't.

3.) Serpent buff for Boss is meaningless. Why? Because smart Trios will just pick up the boss token so you will never be able to steal one as a solo. At least you can use this to take clues from a farther distance, but it's not helpful vs smart Trios that take bounty and deny solo players any chance to serpent.


TL:DR - Trios are still WAY better and stronger than playing as a Solo in Bounty Hunt. All of these "buffs" aren't good enough and are misleading solo players in thinking the playing field is even now, when it's completely not. The advantage is still by far skewed in the Trio's direction.

1. Self-revive shouldn´t be a thing. Solos already get a bigger bounty and are downscaled on a lower level, no matter if they play duos or trios.
It´ll just shift the meta pointlessly to instaburn or throwing concertinas on bodies. And if you don´t have anything, you´ll camp the body for 5 minutes to be sure he can´t revive himself.
It´s a hilarious feature that should never hit the game permanently.

2. If you´re not able to deal with bosses alone or in a fast way, you shouldn´t play solo at all. Just pick a saber for example and you´ll have an easy day with every boss. Pick a sticky-bomb and you´ve an easy day with 3 out of 4 bosses etc...
The 10s of DSB is the only more or less justified buff for solos right now. But it shouldn´t be a thing that you get 2s back per kill.

3. You´re not smart at all if you instapick the bounty at every time. Being hidden on the map can solve a lot of bad situations even if you risk someone out there has serpent.
But overall i dunno what this change should solve. Sitting outside of clue-alert-range and feeling cool? It´s nonsense...

Crytek really needs to stop to cater solo-players at all... and just saying, i´m one of them. A real solo-mode instead of that crappy QP would do a lot for solos, but no... instead they try around with buffs that´ll fck up any duo / trio lobbies, because you always have to prepare "just for the case"...
Dino Mar 9, 2023 @ 2:53am 
1. Self-revive shouldn´t be a thing. Solos already get a bigger bounty and are downscaled on a lower level, no matter if they play duos or trios.
It´ll just shift the meta pointlessly to instaburn or throwing concertinas on bodies. And if you don´t have anything, you´ll camp the body for 5 minutes to be sure he can´t revive himself.
It´s a hilarious feature that should never hit the game permanently.
Money doesn't really mean anything in this game, so it's a pretty void point.
And you do play against lower levels but a lot of the time that doesn't matter as much, experience means a lot more than mmr, also the average solo isn't some god lmao, I'm a 5 star solo and get matched high 4 stars and most of them have 3-4 times more hours
Originally posted by Darth_Angeal:
Originally posted by beersnyc82:
There solo buffs are not that great and won't be changing anything in the grand scheme of things. Why do you ask? Because this is what smart 6-star Trios do to you when you try to play against them as a solo:

1.) Self Revive is completely countered and made obsolete. How? Simple. When a trio kills you, they instantly burn you, throw a concertina bomb on your body, put traps, and then sit there as the three of them camp your body until you burn out. This buff is almost pointless against a smart Trio.

2.) The Magpie buff to give a Solo 10 Dark Sight boost isn't that big of a deal. It's already hard to get to the boss first as solo and kill it before teams show up, unless you get RNG blessed and spawn at the boss. Duos and Trios already have 10 seconds of dark sight boost so you technically have no "advantage" as a solo. It's completely misleading and a delusion to trick you into thinking you have an advantage when you don't.

3.) Serpent buff for Boss is meaningless. Why? Because smart Trios will just pick up the boss token so you will never be able to steal one as a solo. At least you can use this to take clues from a farther distance, but it's not helpful vs smart Trios that take bounty and deny solo players any chance to serpent.


TL:DR - Trios are still WAY better and stronger than playing as a Solo in Bounty Hunt. All of these "buffs" aren't good enough and are misleading solo players in thinking the playing field is even now, when it's completely not. The advantage is still by far skewed in the Trio's direction.

1. Self-revive shouldn´t be a thing. Solos already get a bigger bounty and are downscaled on a lower level, no matter if they play duos or trios.
It´ll just shift the meta pointlessly to instaburn or throwing concertinas on bodies. And if you don´t have anything, you´ll camp the body for 5 minutes to be sure he can´t revive himself.
It´s a hilarious feature that should never hit the game permanently.

2. If you´re not able to deal with bosses alone or in a fast way, you shouldn´t play solo at all. Just pick a saber for example and you´ll have an easy day with every boss. Pick a sticky-bomb and you´ve an easy day with 3 out of 4 bosses etc...
The 10s of DSB is the only more or less justified buff for solos right now. But it shouldn´t be a thing that you get 2s back per kill.

3. You´re not smart at all if you instapick the bounty at every time. Being hidden on the map can solve a lot of bad situations even if you risk someone out there has serpent.
But overall i dunno what this change should solve. Sitting outside of clue-alert-range and feeling cool? It´s nonsense...

Crytek really needs to stop to cater solo-players at all... and just saying, i´m one of them. A real solo-mode instead of that crappy QP would do a lot for solos, but no... instead they try around with buffs that´ll fck up any duo / trio lobbies, because you always have to prepare "just for the case"...

1- The meta already is "insta burning". I dont know who you play against, but almost everyone insta burns and have been doing so for ages. If you have 3 ppl in your team one of you should carry concertinas or at least go find lamps to burn a body, while the other two guard it.
Yes, you have to wait a couple of minutes. This is not Quake 3 Arena non-stop action in a small enclosed arena where you can't stop moving for 10 seconds. If you dont have the patience to wait for a couple of minutes that's on you.
Burning would be quicker but the team-player community whined to have it slowed down in the past. Self-inflicted, really.

2- Many solos don't drop to take down bosses. They drop to hunt down teams.

3- I think it's quite obvious they want to prevent the standoff between teams for 35+ minutes, in which one team does not pick the bounty to avoid showing up on the map. Or they have one player pick a bounty and wait. So a solo can now steal the other bounty, forcing trash teams to pick both or risk losing one / having to rush out to chase a solo stealing the bounty. Not sure it will solve the standoff situation but at least most teams will choose to pick up both bounties just in case.
I think the range should be increased for everyone, not just for solos.


I believe revives should be removed, but since they are going the opposite way, I agree on giving solos a self-revive. If a trio team does not want to wait 2 minutes to burn a body, it's basically their choice - not the game's mechanics fault.
Last edited by Terminal Velocity; Mar 9, 2023 @ 2:56am
Nomad Mar 9, 2023 @ 4:40am 
Originally posted by beersnyc82:
All of these "buffs" aren't good enough and are misleading solo players in thinking the playing field is even now, when it's completely not. The advantage is still by far skewed in the Trio's direction.
Nobody misleading anyone into thinking that solos are anywhere equal to trios. That's just something you somehow came up with. Apart from solo-res, these are just "buffs", they are no "equalizers" and should never be.
Solo-res gives a second chance if you play smart, and that's all it is.
Civilian Squirrel Operator™ (Banned) Mar 9, 2023 @ 5:45am 
So you think solos only engage trios 1 v 3. Got it. Self-revive is dumb and OP.

You are going to see a lot of teams playing as solos so they can self-revive. Why do you think that is? Because it is OP.
Originally posted by 9th Day Underwear™:
So you think solos only engage trios 1 v 3. Got it. Self-revive is dumb and OP.

You are going to see a lot of teams playing as solos so they can self-revive. Why do you think that is? Because it is OP.
It wont be long before they extend self-revive to teams.

A long time ago I predicted they would end up adding a mechanic so that players could respawn on their own, and maybe be teleported to random spawn points across the map when they self-revive, in order to prevent team griefing such as team killers and trapping of teammate bodies, teammates refusing to revive and extracting, etc. I said in a couple of years from then, we'd be playing that kind of game. With respawns, no health chunks (but "lives" used to respawn), etc.

I think this solo self-revive thing via Necro trait is just testing the waters. I would bet self-revive for team players (via necro as well) will be the logical continuation.
Last edited by Terminal Velocity; Mar 9, 2023 @ 5:51am
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Date Posted: Mar 8, 2023 @ 3:24pm
Posts: 24