Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As someone who used to play solo, I think you're forgetting that you're solo. You should be at a disadvantage. Some perks aren't going to suddenly alleviate the fact you're by yourself against 3 people.
I get that the buffs are bad, but from what I'm seeing in your post, you seem to be inferring that the playing field should be more even, but sidestepping the facts that:
1. Self-revive shouldn´t be a thing. Solos already get a bigger bounty and are downscaled on a lower level, no matter if they play duos or trios.
It´ll just shift the meta pointlessly to instaburn or throwing concertinas on bodies. And if you don´t have anything, you´ll camp the body for 5 minutes to be sure he can´t revive himself.
It´s a hilarious feature that should never hit the game permanently.
2. If you´re not able to deal with bosses alone or in a fast way, you shouldn´t play solo at all. Just pick a saber for example and you´ll have an easy day with every boss. Pick a sticky-bomb and you´ve an easy day with 3 out of 4 bosses etc...
The 10s of DSB is the only more or less justified buff for solos right now. But it shouldn´t be a thing that you get 2s back per kill.
3. You´re not smart at all if you instapick the bounty at every time. Being hidden on the map can solve a lot of bad situations even if you risk someone out there has serpent.
But overall i dunno what this change should solve. Sitting outside of clue-alert-range and feeling cool? It´s nonsense...
Crytek really needs to stop to cater solo-players at all... and just saying, i´m one of them. A real solo-mode instead of that crappy QP would do a lot for solos, but no... instead they try around with buffs that´ll fck up any duo / trio lobbies, because you always have to prepare "just for the case"...
And you do play against lower levels but a lot of the time that doesn't matter as much, experience means a lot more than mmr, also the average solo isn't some god lmao, I'm a 5 star solo and get matched high 4 stars and most of them have 3-4 times more hours
1- The meta already is "insta burning". I dont know who you play against, but almost everyone insta burns and have been doing so for ages. If you have 3 ppl in your team one of you should carry concertinas or at least go find lamps to burn a body, while the other two guard it.
Yes, you have to wait a couple of minutes. This is not Quake 3 Arena non-stop action in a small enclosed arena where you can't stop moving for 10 seconds. If you dont have the patience to wait for a couple of minutes that's on you.
Burning would be quicker but the team-player community whined to have it slowed down in the past. Self-inflicted, really.
2- Many solos don't drop to take down bosses. They drop to hunt down teams.
3- I think it's quite obvious they want to prevent the standoff between teams for 35+ minutes, in which one team does not pick the bounty to avoid showing up on the map. Or they have one player pick a bounty and wait. So a solo can now steal the other bounty, forcing trash teams to pick both or risk losing one / having to rush out to chase a solo stealing the bounty. Not sure it will solve the standoff situation but at least most teams will choose to pick up both bounties just in case.
I think the range should be increased for everyone, not just for solos.
I believe revives should be removed, but since they are going the opposite way, I agree on giving solos a self-revive. If a trio team does not want to wait 2 minutes to burn a body, it's basically their choice - not the game's mechanics fault.
Solo-res gives a second chance if you play smart, and that's all it is.
You are going to see a lot of teams playing as solos so they can self-revive. Why do you think that is? Because it is OP.
A long time ago I predicted they would end up adding a mechanic so that players could respawn on their own, and maybe be teleported to random spawn points across the map when they self-revive, in order to prevent team griefing such as team killers and trapping of teammate bodies, teammates refusing to revive and extracting, etc. I said in a couple of years from then, we'd be playing that kind of game. With respawns, no health chunks (but "lives" used to respawn), etc.
I think this solo self-revive thing via Necro trait is just testing the waters. I would bet self-revive for team players (via necro as well) will be the logical continuation.