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The reason DLC can be pumped out is that it's easy to make, it's just a render on top of already existing models in the game, they don't have to code anything and they don't have to remodel/animate anything, so it doesn't take very long at all to make.
Making a new map, as well as new AI and bosses, making entirely new weapons and animations and then animating those on to existing models as well, even just creating the wireframes for all this, takes vastly longer amounts of time than just making something look different on a render.
I don't like it when a game is so spammed with features, maps, bosses, mechanics or weapons that it's a completely different game every half year.
Yeah just ignore all the new guns, new bosses, new AI, trio's being added, the entire bounty hunt mode being changed, UI being completely overhauled, rectifying the insane performance issues at launch, changing netcode multiple times, constant server updates/changes., the list goes on.
Please let me know of literally ANY game that puts out constant major content updates, because I've got tens of thousands of hours across most of the mainstream titles and not a single one of them consistently puts out huge content like that regularly, you're lucky if you get it once every 1-2 years in the form of an expansion pack or a DLC.
Hunt releases content at roughly the same pace as every other live service game, there's absolutely nothing to be mad about unless you're a toddler throwing a tantrum. Again, show me a single other mainstream live service game that just pumps out major content patches every couple of months. I'll wait, it doesn't exist.
This, you deserve an award my friend.
I don't know what Duncan is going to say now though, a lot of stuff he claims isn't an issue and 100% doesn't need fixing as it doesn't exist they've said is a problem and are looking to fix.
The Hunt team has been upgrading the old maps over the last year-ish, too. I never asked them to. But, hey, they've made a lot of changes and keep making adjustments to the current maps. So a new map in 2024 sounds about right.
Get off duncan's sausage ffs
CSGO's playerbase absolutely dwarfs hunts. At time of writing, hunt has 23k concurrent players, CSGO has over 1.3 MILLION, COD has even more than CSGO does due to crossplay between consoles. I played CS when it was first a mod for half life, the game has been around 24 years at this point, it has an extremely dedicated fanbase and scores of new players have flocked to it continuously in that time, as well as one of the most lucrative publishers/developers in the entire gaming world. So rich is Valve that they don't even need to publicly trade as one of the largest companies in the world. That says a lot.
They are simply not comparable titles, 23000 players, spread across 7 regions, is barely enough to even have skill based matchmaking function, let alone support multiple game modes. There's a myriad of games that would love to have multiple game modes but simply can't because it would split the already small playerbase up even more and cause the game to essentially die due to lack of sustainability.
Your ideas would literally kill the game, you cannot have multiple game modes with such a tiny playerbase world wide. You already get empty lobbies or lobbies that aren't full in the 1 game mode this game has, your solution is to just keep adding game modes? All I can say is thank god you're not a dev or we wouldn't even have 1 game mode to play any more. Not to mention that putting development time into more superfluous game modes means that other aspects of the game get neglected.
Guns/tools/consumables are real content, gunplay is one of the biggest foundations of this game and new guns/variations bring variety to the game and enjoyment for much of the playerbase in customising their own unique loadouts as well as filling roles that current firearms don't.
The maps in this game are also absolutely huge for an FPS title and extremely detailed, they've also been updated several times during the life cycle of the game to make them even more varied and detailed.
You honestly need a reality check.
not left side peaking advantage fixs or any other bugs out there
not the server improvments everyone has anticipated for too long
not updating that poor existince of a "tutorial"
not adding a shooting range for people to test on and allow 1v1 with friends etc
they had listed so meany other good changes that was needed or worth trying but all you seem to care about is "new map in 2024"
On top of making models, there's research. They need to visit places, look for references, to make a believable environment. They can't just slap whatever vegetation and rocks in terrain. An environmental artist and maybe outsourced geography specialist likely work together here.
Then there's sound recording. It takes time and funds to setup a professional audio recording setup, this takes much effort aswell. We mustn't forget about after production either, going through the 'portfolio' to pick the most succesful recordings and then refine them.
There's also of course balancing, and placing other gameplay related assets (such as zombies) that you need to keep in mind. Testing if the AI can traverse the map without constantly getting stuck, can the players do the same?
Playzone; What areas do they not want to give players access to (i.e. jump in unintended spots). Balancing the compounds, constantly thinking where they want players to see from a certain place, what materials are useful here, do they want wallbangable wall here or there. Plenty of stuff to take into consideration.
New tech can also be problematic and takes time and communication to get it to work the way they intend.
These are only some of the points that give a grasp about the amount of work that goes into making a map.
Personally, I'd rather wait longer to get a finished map, or very close being finished and polished, before playing a new experience. Quality over quantity is king.
A bit lengthy post as it is a 'reply' but works in general contribution to the topic.
Makes me puke whenever I see people trying to compare different games to CSGO or COD for no good reason.
You even had the audacity and stupidity to blindly call those games to be "real contents".
If you have 2000hrs+ on this game, please do explain how a competitive fast pace game style of CSGO can be implemented to this game? Are you suggesting that the dev should make another game mode with smaller map that allows that kind of play style? Why wouldn't you just play CSGO for that then? How would you go about implementing COD play style into Hunt: showdown when COD and Hunt: showdown clearly has different objectives?
IF you just said you want more contents, that would have been fine for me. But the fact that how you want "REAL CONTENTS" and how you want it like CSGO and COD just shows that you just mindlessly play the game without actually understanding the difference in each game.
+1 to this comment lol
that chinese boy just wants more mode for his own interest.
So many people just demand things without actually thinking through why the game is like how it is today. Like I said in my other comment, the fact that he just decided use COD and CSGO as having "real contents" shows that he will blindly compare all other games to these 2 games without giving any consideration to the differences each game has.