Hunt: Showdown 1896

Hunt: Showdown 1896

McCed 30. jan. 2023 kl. 9:10
2
Game to 70% unplayable for people with major german internet provider.
In 7/10 games 30-40% package loss , crytek is aware of the situation but blames telekom and vice versa.
Thing is hunt is the only game where the package loss occurs, so its kinda obvious whos at fault. Keep in mind it wasnt always like this.
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Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 9:25 
Oprindeligt skrevet af McCed:
so its kinda obvious whos at fault.

True, but not the way you think.

If only one game is effected it is a usually a sign of your internet traffic passing through a "bad" route.
Only one is effected because only one takes that particular route, as servers for other games are in other places.
The servers themselves are churning along just fine, your problem often happens to the data going between you and the server.
Sidst redigeret af Duncan.Idaho; 30. jan. 2023 kl. 9:27
McCed 30. jan. 2023 kl. 10:12 
Oprindeligt skrevet af Duncan.Idaho:
Oprindeligt skrevet af McCed:
so its kinda obvious whos at fault.

True, but not the way you think.

If only one game is effected it is a usually a sign of your internet traffic passing through a "bad" route.
Only one is effected because only one takes that particular route, as servers for other games are in other places.
The servers themselves are churning along just fine, your problem often happens to the data going between you and the server.
Yes that´s true, its just unfortunate that there is no communication from crytek on this part..
Drunkenstylz 30. jan. 2023 kl. 10:17 
Oprindeligt skrevet af Duncan.Idaho:
Oprindeligt skrevet af McCed:
so its kinda obvious whos at fault.

True, but not the way you think.

If only one game is effected it is a usually a sign of your internet traffic passing through a "bad" route.
Only one is effected because only one takes that particular route, as servers for other games are in other places.
The servers themselves are churning along just fine, your problem often happens to the data going between you and the server.
This makes absolutly zero sense. I did play multiplayer and coop games over the last years and the only game that has packet loss or ping spikes for some seconds is Hunt (Implemented cheat as it spikes when Hunter are close).

It happens during weekends or at starts of event (the packet loss) usually. A sign the leaseweb servers can not handle the load of players. Leaseweb is known for poor quality but they are cheap. During the week it is calmer and packet loss is rare
Bill Waggoner 30. jan. 2023 kl. 10:23 
Oprindeligt skrevet af McCed:
In 7/10 games 30-40% package loss , crytek is aware of the situation but blames telekom and vice versa.
Thing is hunt is the only game where the package loss occurs, so its kinda obvious whos at fault. Keep in mind it wasnt always like this.

If you have access to a VPN, try using it. That way you can for sure tell if it's the VPN or their servers. If you use a VPN and the packet loss is gone, you have your answer. If you use a VPN, connect to a few different locations and the packet loss is still there, it's a Crytek issue.

You can even run a Traceroute to see if your connection bogs down pinging google, for example. https://support.microsoft.com/en-us/topic/how-to-use-tracert-to-troubleshoot-tcp-ip-problems-in-windows-e643d72b-2f4f-cdd6-09a0-fd2989c7ca8e

do a tracert google.com, crytek.com, etc. Let me know what you get for ping.
Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 10:34 
Oprindeligt skrevet af Bill Waggoner™:
Oprindeligt skrevet af McCed:
In 7/10 games 30-40% package loss , crytek is aware of the situation but blames telekom and vice versa.
Thing is hunt is the only game where the package loss occurs, so its kinda obvious whos at fault. Keep in mind it wasnt always like this.

If you have access to a VPN, try using it. That way you can for sure tell if it's the VPN or their servers. If you use a VPN and the packet loss is gone, you have your answer. If you use a VPN, connect to a few different locations and the packet loss is still there, it's a Crytek issue.

You can even run a Traceroute to see if your connection bogs down pinging google, for example. https://support.microsoft.com/en-us/topic/how-to-use-tracert-to-troubleshoot-tcp-ip-problems-in-windows-e643d72b-2f4f-cdd6-09a0-fd2989c7ca8e

do a tracert google.com, crytek.com, etc. Let me know what you get for ping.

Trace routes are a good idea, one of the best tools almost anyone can use to find out more.
You can also use other sources of internet for a test, a friends internet, or a phone with a solid internet tether for example. They will take different routes and can be used as a troubleshooting tool.
Anderaz 30. jan. 2023 kl. 11:26 
Crytek is extremely greedy on everything, servers, connection, programmers, wages... Crytek doesn't pay for the volume they need, that's why Telekom slows it down, especially evenings. It's however, just one small part of the game performing trashy. Duncan knows that especially well, he has 5k hours ingame, and obviously profits a lot from all this RNG.
Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 12:12 
Oprindeligt skrevet af Anderaz:
Crytek is extremely greedy on everything, servers, connection, programmers, wages... Crytek doesn't pay for the volume they need, that's why Telekom slows it down, especially evenings. It's however, just one small part of the game performing trashy. Duncan knows that especially well, he has 5k hours ingame, and obviously profits a lot from all this RNG.

Sources? or is it "trust me bro"?
Benedict Bierbauch 30. jan. 2023 kl. 12:19 
Oprindeligt skrevet af Duncan.Idaho:
Oprindeligt skrevet af McCed:
so its kinda obvious whos at fault.

True, but not the way you think.

If only one game is effected it is a usually a sign of your internet traffic passing through a "bad" route.
Only one is effected because only one takes that particular route, as servers for other games are in other places.
The servers themselves are churning along just fine, your problem often happens to the data going between you and the server.

Whenever I tracerouted the packets to the actual game server in a situation where massive PL occurred it was the last but one hop that dropped packets before the game server itself - so it is inside their infrastructure already.
daramqp 30. jan. 2023 kl. 12:19 
I play from Lithuania, dont have any issues. Have never packet loss. I am over 600hrs in game. 4month playing hunt. On what country are EU server? Dont have issues in RU servers too. Ms stable and good. No matter is it working day or weekends. Usually playing eastern europe times 6pm-12pm on working days, weenkend during day diferent times interval.
Sidst redigeret af daramqp; 30. jan. 2023 kl. 12:29
Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 12:30 
Oprindeligt skrevet af Benedict Bierbauch:
Oprindeligt skrevet af Duncan.Idaho:

True, but not the way you think.

If only one game is effected it is a usually a sign of your internet traffic passing through a "bad" route.
Only one is effected because only one takes that particular route, as servers for other games are in other places.
The servers themselves are churning along just fine, your problem often happens to the data going between you and the server.

Whenever I tracerouted the packets to the actual game server in a situation where massive PL occurred it was the last but one hop that dropped packets before the game server itself - so it is inside their infrastructure already.

What IP address is it dropping packet at?
Un!ted20 30. jan. 2023 kl. 12:41 
The problem is on Leasweb (Hunts server provider) and their faulty routing / network configuration.

War Thunder and Black Desert Online head exactly the same issues when they were using Leasweb... and all problems vanished as soon as they changed providers.

You don't even have to believe me, you can read that up pretty easily when using google.
You will find tons of threads everywhere.
Reddit, German Telekom, Vodafone...

(Vodafone had the same problems with Leaseweb for over a year, but it got resolved mid 2022.)
Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 12:50 
Oprindeligt skrevet af Un!ted20:
...The problem is on Leasweb...

Not when the Trace shows the problems come on a hop before Leasweb addresses. And that is what I see in all but one of the trace routes I have seen cross the Hunt social media.
I don't consider one case to indicate a problem with Leasweb.

WT and BDO are very different games than Hunt. And it sounds like they had a slew of problems. But I don't see how the two cases relate. Other than the same provider ran the servers.

Maybe you could point out more specifically where the info comes from that Leasweb was the cause of the trouble. From a quick look, Ill sounds to me like its just the usual, people complaining about things they don't understand. I don't see any convincing evidence presented to back up any claims involved.
Duncan.Idaho (Udelukket) 30. jan. 2023 kl. 14:51 
Oprindeligt skrevet af stetheboro:
Oprindeligt skrevet af Duncan.Idaho:

Not when the Trace shows the problems come on a hop before Leasweb addresses. And that is what I see in all but one of the trace routes I have seen cross the Hunt social media.
I don't consider one case to indicate a problem with Leasweb.

WT and BDO are very different games than Hunt. And it sounds like they had a slew of problems. But I don't see how the two cases relate. Other than the same provider ran the servers.

Maybe you could point out more specifically where the info comes from that Leasweb was the cause of the trouble. From a quick look, Ill sounds to me like its just the usual, people complaining about things they don't understand. I don't see any convincing evidence presented to back up any claims involved.

So why is it ok 1 round then bad the next 2 and then back to ok?

Something dynamic like user load perhaps.
Sidst redigeret af Duncan.Idaho; 30. jan. 2023 kl. 15:04
WesleyHardin 30. jan. 2023 kl. 14:53 
i am not in germany and its also unplayable
Bill Waggoner 30. jan. 2023 kl. 15:03 
Oprindeligt skrevet af stetheboro:
Oprindeligt skrevet af Duncan.Idaho:

Not when the Trace shows the problems come on a hop before Leasweb addresses. And that is what I see in all but one of the trace routes I have seen cross the Hunt social media.
I don't consider one case to indicate a problem with Leasweb.

WT and BDO are very different games than Hunt. And it sounds like they had a slew of problems. But I don't see how the two cases relate. Other than the same provider ran the servers.

Maybe you could point out more specifically where the info comes from that Leasweb was the cause of the trouble. From a quick look, Ill sounds to me like its just the usual, people complaining about things they don't understand. I don't see any convincing evidence presented to back up any claims involved.

So why is it ok 1 round then bad the next 2 and then back to ok?

I don't know my guy. You're refusing to post a 10 second diagnostic so we can at least try to help you, but you'd rather ♥♥♥♥♥ about it.

Have fun. I'm out.
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