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I really enjoy this game, but its beginning to become a point where its just not that fun anymore when it boils down to bush campers and avtomats. Of course one can argue "skill issue", but I'm still maintaining a rather high MMR, but my point is the game becomes less enjoyable when people must try to use the "meta" tactics.
And they don't have to put this on the players. They can simply change the "meta". Like one of the ways I suggest.
However, to many people will cry cause their crutch got removed from the game, the most reasonable change would be ether chokes/poison bombs put up a thicker cloud wall or flashbangs work on those scoped in on the flash. Otherwise, actual smoke nades or maybe Sniper-seeking-diver-bug-bombers that hold little frag nades
I would love to see an event or gamemode which was ironsights only or winfields and revolver kind of gameplay. Propper western :D
Scopes block your sights, are difficult to use in small compounds, have a ready time for aiming and generally are slow to fire. Iron sights have none of these problem apart for a few talon versions.
If you are fighting someone with a scope, rush them. Half the time, you only need hit them once. They panic run or do something stupid that gets them killed.
Side note, if you rush a sniper and they killed everyone with you before you reach them.
You did not use cover, or no cover to begin with. In short doomed from the start. Even if they had no scope you likely would have died anyway.
As a solo sniper, I get killed by someone rushing me more than anything else. It takes a lot of luck on all maps to have a location that has an open approach. All compounds have substantial cover, even outside compounds have hills, trees and just bushes that obstruct view. Even if you get a kill shot or two, you will need to push. As established a scope weapon is not great in CQC.
That is why you have a sidearm pistol to make up for that. Though many scope players and shotgun players tend to ignore the fact they even have a sidearm. It's like if they can't use their primary, suddenly, they don't have a gun to use at all.
As others have mentioned, scoped have their downsides, not much good in a compound.
So you pick your poison, you can't have it all your own way, but neither do they.
They do have it their way though. The only set up that has less than others are Primary Ironsight and pistol. Sniper and pistol have Long range domination and close/medium range decently. Shotgun has close range domination and medium / long range decently. Iron sights... have medium range. That's it.
A scope glint would at least give an indication as to their general location so that othey can be pushed.
Unless they are playing super long range, many times a big part of the problem is that they are bush camping. So a glint would be very helpful in those cases because unless they are 100+ meters out they can still be engaged via iron sights and just a dead eye can engage at like 150m if you have long ammo. So again being able to spot them would actually be very helpful.
As to sniper scopes being hard to use, first off 90% of the downsides people brought up are downsides to using literally any gun from longer range. Things like leading people for example, with many guns you are going to have to lead people from iron sight long range and certainly by the time you get to long range as you can see with a dead eye scope.
"you have to be patient" also applies to literally any gun if you are watching someone trying to set up a head shot and the person doesn't know you are there. Unless you are talking specifically about camping but that isn't unique to snipers sadly.
The only thing I have seen that is actually a downside of scopes in comparison to other weapons without is the disadvantage up close, and honestly it's only up close. But this is pretty heavily mitigated by really good close to mid range sidearms, and especially during the event, by quartermaster. Most snipers I see aren't afraid of seeing you up close anymore, they have a specter with slugs which can 1 shot at like 15m and two tap up to prolly double that. Plus, let's not pretend like the lebelle without a scope is great at close range either.
But people are rightly pointing out that hunt doesn't have most of the things that make it harder to snipe in other games, like bullet drop, being effected by the wind, heavy duty sway and needing to hold your breath before you shoot etc. Plus in most games true "sniper rifles" (that get the powerful scopes and have the accuracy to support that) fire slower than regular rifles.
I would add though that especially given the lack of other downsides, hunt needs some downside to balance them a little more at mid to long range because of headshot supremacy. In most "accurate" games (most people seem to just mean low time to kill) scopes are partially balanced by just not being that much better than iron sights unless you are so incredibly far away you can't see each other. This is because in most other low time to kill games chest shots are 1 shot kills as well. So unless we are so far off that I just can't see him, the sniper does not have that big of an edge, I can aim for center mass and down him in one shot regardless. But sniper and marksman scopes make it much easier to reliably click heads at even semi long ranges, ranges where a body shot would be easy enough.
Great points with the factors I didn't think of like bullet drop etc.
Okay, granted scope glint would give you a heads up, but I don't think adding sway or any other nerf mechanic is needed... as much as snipers seem to be hated they (should) keep the entire server thinking, you can get tapped at anytime, that sort of tension is good for HS.